OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.
Aurora is a real-time path tracing renderer that leverages GPU hardware ray tracing. As a real-time renderer, it is intended to support rapid design iteration in a real-time viewport, which differs from a "final frame" production renderer like Autodesk Arnold. Aurora has a USD Hydra render…
The Hydra Viewport Toolbox (HVT) is a library of utilities that can be used by an application to simplify the use of OpenUSD Hydra for the application's graphics viewports. The utilities can be used together or independently to add common viewport functionality and improve the performance and…
Policies concerning Governance, Code of Conduct, and Contribution are available in the overarching MoonRay project, defined in the OpenMoonRay/openmoonray GitHub repository superproject.