30 open-source projects similar to overtone/overtone, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Overtone alternative.
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Surge is a polyphonic software synthesizer and VST plugin designed for complex sound generation. It functions as a hybrid synthesis engine, combining subtractive, wavetable, frequency modulation, and physical modeling techniques to produce audio. The project distinguishes itself through extensive microtuning capabilities, supporting non-standard musical scales and intonations via industry-standard tuning files. It also features an Open Sound Control compatible architecture for remote parameter management and hardware synchronization. The system covers a broad range of audio engineering capab
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
This project is a set of digital signal processing routines and firmware designed for building modular synthesis hardware and control voltage modules. It functions as a comprehensive system for Eurorack synthesis, incorporating a physical modeling synthesis engine, a granular synthesis module, and a dedicated control voltage processor. The system distinguishes itself through a specialized synthesis engine that simulates the acoustic properties of strings, reeds, and percussion using modal resonators. It also features a MIDI to CV converter for monophonic and polyphonic operation and a step se
Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,
Scribbletune is a JavaScript music composition library, MIDI file generator, text-based patch diagrammer, and Web Audio API sequencer. It enables the definition of rhythms, chords, and melodies using string-based notation for real-time playback in web browsers. The system transforms simple text notation into SVG visual representations of modular synthesizer signal paths. It also converts programmatically composed musical clips and patterns into standard MIDI files for use in external digital audio workstations. Composition capabilities include a character-based rhythmic notation system for p
EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi
Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform audio in real-time through a programmable interface. The software serves as interactive music education software, designed to teach computer science fundamentals and introductory programming concepts through the immediate feedback of sound generation. The system provides capabilities for real-time audio synthesis and the creation of complex musical patterns and sequences. It enables the generation of audio and the execution of music
Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader
Oboe is a native C++ library designed for building high-performance, low-latency audio applications on Android. It serves as a unified wrapper and native API for managing audio streams, sample rates, and hardware routing across different Android operating system versions. The library provides a consistent interface by automatically selecting the most efficient audio backend at runtime, switching between AAudio and OpenSL ES to ensure the lowest possible latency. It enables exclusive-mode hardware access to bypass the system mixer and utilizes a high-priority asynchronous pull model for audio
Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,
BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin
VDO.Ninja is a low-latency peer-to-peer media routing service and video streaming platform designed to integrate remote audio and video feeds into professional production workflows. It functions as a WebRTC broadcast integration tool and studio controller, allowing for the direct transmission of high-definition media between publishers and viewers with minimal delay. The platform distinguishes itself through extensive protocol bridging, converting between WebRTC, WHIP, WHEP, SRT, and RTMP to ensure compatibility across diverse network environments and professional studio software. It includes
Orca is a grid-based live coding sequencer that uses single-letter operators placed on a two-dimensional grid to generate procedural music patterns. Each operator encodes its function in a single ASCII character, with column position determining timing and rows defining data flow paths. Execution advances frame-by-frame, and clock operators produce periodic bang events to drive the sequence forward. The system acts as a MIDI, OSC, and UDP controller, sending note events, control changes, and messages over configurable ports to control synthesizers and audio software in real time. It supports
Alda is a text-based music programming language and command-line tool for composing, playing, and live-coding musical scores. It functions as a MIDI composition engine that renders plain-text scores into audio output, and as a live coding environment where code entered in a read-eval-print loop produces real-time playback without restarting the interpreter. The system distinguishes itself through an event-driven playback engine that schedules timed note events, an instrument-attribute inheritance model that cascades properties like volume and tempo from global defaults to individual parts, an
Furnace is a multi-system chiptune tracker and vintage sound chip emulator used for composing and rendering audio. It functions as a music sequencer that mimics legacy hardware, including FM and square wave synthesizers, to create authentic retro sounds. The project distinguishes itself by enabling multi-system chiptune production, allowing users to mix different vintage audio chips and wavetable synthesizers within a single project. It also serves as a module editor compatible with DefleMask project files and provides a headless audio player for streaming modules via a console interface with
Tixl is a node-based motion graphics engine and procedural generation tool used to create 3D geometry and shaders. It utilizes a directed acyclic graph of operators and GPU-accelerated compute kernels to generate complex 3D shapes, particularly through the use of signed distance functions and particle simulations. The engine is highly extensible via a C# development framework that supports hot code reloading, allowing custom operator logic to be injected into the active runtime without restarting. It further distinguishes itself as a lighting controller, capable of translating 3D spatial attr
Recorder is a JavaScript library for capturing audio from microphones and encoding the resulting data into multiple formats, including MP3, WAV, and WebM. It provides a unified interface for cross-platform audio recording across web browsers and mobile applications. The library functions as an audio signal processing tool and waveform visualizer, offering real-time visual feedback through frequency histograms and waveforms. It includes specialized capabilities for encoding and decoding dual-tone multi-frequency telephone keypad tones. The project covers a broad range of audio manipulation ca
eqMac is a system-wide audio equalizer and volume mixer for macOS. It utilizes a virtual audio driver to intercept system output, allowing users to adjust frequency response, boost system volume, and control independent volume levels for different running software applications. The project functions as an audio unit plugin host, integrating third-party plugins into the system audio stream for professional effects. It also includes a local web server that enables remote audio control via HTTP, allowing users to modify audio parameters from a mobile device or other external hardware on the same
This is a high-performance image component and native caching library for mobile applications. It provides tools for image optimization and asset preloading to reduce visual flicker and increase loading speeds. The project differentiates itself through a mobile asset preloader that downloads remote images into a local cache before they are requested. It also includes a system for assigning loading priority levels to ensure critical visual assets are fetched first and supports remote asset authentication by attaching custom HTTP headers to requests. The library covers a broad range of capabil
Magenta is a comprehensive toolkit for training, synthesizing, and performing music through neural models and hardware-integrated engines. It functions as a machine learning framework that enables the generation, manipulation, and real-time performance of audio, providing the structural foundations for musical intelligence through hierarchical sequence modeling and symbolic processing. The project distinguishes itself by enabling real-time, low-latency neural audio synthesis that can be integrated directly into professional digital audio workstations. It supports interactive musical jamming a
This project is a creative software framework and procedural graphics toolset designed for building custom graphics, sound, and user interface software. It functions as a development environment that provides integrated project and dependency management for creating technical multimedia productions. The system serves as a historical source archive, preserving the code and assets used in technical creative productions from 2001 to 2011. It includes a media production bundler to package source code and assets into single executable distributions for end users. The framework covers a broad rang
AudioNoise is a digital audio effects library and signal processor designed to manipulate audio waveforms through digital filtering and echo simulations. It functions as an analog circuit emulator, simulating the behavior of hardware guitar pedals and phasers. The project provides tools for experimental sound processing, including the generation of random digital noises and textures. It also includes an audio waveform visualizer that renders digital audio data as visual graphs to analyze the results of signal processing. The library implements capabilities for digital audio processing and an
MIDI.js is a JavaScript library for playing MIDI files and triggering musical notes within web browsers. It functions as a web MIDI library and soundfont audio synthesizer, providing the core engines necessary to render instrument sounds for multiple simultaneous tracks. The project includes a specialized MIDI-to-visual sync engine that interpolates musical events into continuous animation loops to synchronize visuals with audio playback. It also provides a soundfont code generator to convert audio instrument files into base64 code for direct browser consumption. The library covers MIDI file
AudioKit is an audio framework for iOS, macOS, and tvOS that provides tools for digital audio synthesis, signal processing, and audio analysis. It functions as a synthesis engine for generating audio waveforms and textures, a processing library for modifying tonal characteristics, and a toolkit for extracting frequency and amplitude data from sonic signals. The framework utilizes a modular node architecture and graph-based signal routing to connect audio generators, processors, and outputs. It wraps low-level audio primitives in high-level classes to facilitate sound generation and modificati
This project is a React-based framework for constructing interactive, node-based visual interfaces. It provides a platform for building canvases where users define, connect, and organize logical processes, data pipelines, or complex workflows through a graphical interface. By utilizing a modular component architecture, it enables the development of low-code environments, visual programming tools, and interactive diagramming applications. The framework distinguishes itself through a declarative approach where state changes automatically synchronize with the visual representation of nodes and e
This project is an acoustic keystroke recognition system and audio side-channel analysis tool. It identifies typed text by analyzing audio recordings of keyboard sounds through waveform correlation and linguistic frequency analysis. The system distinguishes itself by combining digital signal processing with a substitution cipher decryptor. It uses simulated annealing and n-gram probability maps to recover plaintext from encoded strings and identifies specific keys by comparing captured waveforms against trained sound profiles. The toolkit covers a broad range of capabilities, including real-
Android Media is a framework library providing the primary system components for audio and video playback, session management, and media routing on Android. It includes a multimedia API for processing raw media streams, managing MIDI devices, and rendering video frames. The project features a dedicated metadata manager for organizing descriptive labels, content channels, and DRM configurations, alongside a session controller that synchronizes playback state with external controllers and manages media shortcuts for wearable devices. The library covers a broad range of capabilities including a
This project is a multi-room music server and library aggregator that centralizes local audio files and various streaming services into a single unified database. It functions as a media controller for DLNA and UPnP devices, enabling the management of music, podcasts, and audiobooks across networked speakers. The system is distinguished by its ability to synchronize audio playback across multiple speakers and brands simultaneously. It features a digital signal processor for loudness normalization and frequency correction, alongside an acoustic fingerprinting engine used for metadata enrichmen
JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f