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Back to openjdk/jfx

Open-source alternatives to Openjdk Jfx

30 open-source projects similar to openjdk/jfx, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Openjdk Jfx alternative.

  • textualize/textualTextualize avatar

    Textualize/textual

    36,285View on GitHub↗

    This project is a framework for building interactive, graphical-style terminal applications. It provides a declarative component model that organizes user interfaces into a tree of nested widgets, each managing its own lifecycle, state, and rendering. By subclassing the base application class, developers can construct complex, keyboard-navigable interfaces that run directly within terminal emulators. The framework distinguishes itself through a reactive architecture and a CSS-based layout engine. It uses a reactive attribute system to automatically track state changes and trigger targeted int

    Pythoncliframeworkpython
    View on GitHub↗36,285
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382
  • lc-soft/lcuilc-soft avatar

    lc-soft/LCUI

    4,300View on GitHub↗

    LCUI is a component-based, cross-platform UI toolkit for building desktop applications using C, TypeScript, and JSX. It provides a declarative UI compiler that transforms JSX and TypeScript markup into native C code, enabling developers to construct interfaces without a browser runtime. The library includes a CSS styling engine that applies standard CSS rules to layout and style native desktop components, and supports component composition with state management and event binding. The toolkit distinguishes itself by combining web development patterns with native desktop rendering, allowing dev

    Cccross-platform-guigui-framework
    View on GitHub↗4,300

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  • microsoft/windows-universal-samplesmicrosoft avatar

    microsoft/Windows-universal-samples

    9,696View on GitHub↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    JavaScript
    View on GitHub↗9,696
  • sfml/sfmlSFML avatar

    SFML/SFML

    11,665View on GitHub↗

    SFML is a cross-platform C++ multimedia library designed for building 2D games and interactive applications. It provides a unified interface for hardware-accelerated graphics, audio playback, and window management, allowing developers to create visual software that functions consistently across different operating systems. The library abstracts native windowing and graphics APIs, enabling the use of object-oriented primitives to render shapes, sprites, and text. It includes a dedicated audio engine that supports sound effects and music with controls for volume, pitch, and spatial positioning,

    C++audioc-plus-pluscross-platform
    View on GitHub↗11,665
  • codepath/android_guidescodepath avatar

    codepath/android_guides

    28,339View on GitHub↗

    This project provides a collection of instructional guides and tutorials for Android app development, native mobile application creation, and computer science education. It focuses on building native applications through step-by-step implementation, covering the development of user interfaces and the integration of system hardware and permissions. The material extends into broader technical domains, including the study of fundamental data structures and algorithms for technical interview preparation. It also covers cybersecurity fundamentals, such as identifying web vulnerabilities and implem

    androidcodepathdevelopment
    View on GitHub↗28,339
  • raysan5/rayguiraysan5 avatar

    raysan5/raygui

    4,690View on GitHub↗

    raygui is a C graphics interface toolkit and immediate mode GUI library used for building interactive utility panels. It functions as a themed UI framework that renders interface controls instantly based on application logic without maintaining persistent state. The toolkit includes a visual layout designer for managing icon sets and defining styles. It supports the application of custom themes and font data through binary files or embedded headers to modify the appearance of the interface. The library provides standard interface controls such as buttons, sliders, and color pickers, along wi

    Cbuttonscgui
    View on GitHub↗4,690
  • makieorg/makie.jlMakieOrg avatar

    MakieOrg/Makie.jl

    2,778View on GitHub↗

    Makie.jl is a high-performance Julia data visualization library and hardware-accelerated plotting engine used to create interactive 2D and 3D visualizations. It functions as a reactive visualization framework where plots update automatically via observables and compute graphs, and as a vector graphics generator for high-resolution academic output. The system is distinguished by its backend-agnostic rendering pipeline, which supports OpenGL, WebGL, and ray-traced scenes. It employs a grammar-of-graphics approach to map variables to aesthetic attributes and utilizes a hierarchical scene graph t

    Juliagpugraphicsjulia
    View on GitHub↗2,778
  • chartsorg/chartsChartsOrg avatar

    ChartsOrg/Charts

    28,000View on GitHub↗

    Charts is a mobile data visualization library designed for rendering interactive graphical representations of complex datasets. It provides a declarative configuration interface that maps data structures to visual components, supporting a variety of chart types including line, bar, pie, scatter, and radar plots. The library distinguishes itself through a hardware-accelerated drawing layer that ensures high-performance rendering across mobile platforms. It features a gesture-driven transformation engine that enables users to pan, zoom, and scale views, alongside an interpolated animation syste

    Swift
    View on GitHub↗28,000
  • frontendmasters/front-end-handbook-2018FrontendMasters avatar

    FrontendMasters/front-end-handbook-2018

    4,193View on GitHub↗

    This project is a comprehensive front-end development guide and roadmap designed to help engineers master the skills and professional standards required for modern web development. It serves as a technical reference for mastering HTML, CSS, and JavaScript, providing structured learning paths and a map of the professional competencies needed to transition from a beginner to a professional web engineer. The resource functions as a categorized directory and ecosystem overview of the JavaScript landscape. It catalogs industry-standard frameworks, libraries, and utilities, offering specific recomm

    HTMLdevelopment-handbookfront-endfront-end-developer
    View on GitHub↗4,193
  • textualize/toolongTextualize avatar

    Textualize/toolong

    3,921View on GitHub↗

    toolong is a terminal log viewer and TUI log manager designed for monitoring live log streams and navigating large log files. It functions as a log aggregator and JSONL formatter, capable of merging multiple log files into a single chronological view by automatically detecting timestamps. The application supports the visualization of structured data by pretty printing JSONL files and applying syntax highlighting to common web server log patterns. It handles large-scale data efficiently through virtual-sized scrollable views, allowing users to open compressed logs or files of any size without

    Pythonjsonlrichterminal
    View on GitHub↗3,921
  • dotnet/wpfdotnet avatar

    dotnet/wpf

    7,665View on GitHub↗

    WPF is a .NET desktop UI framework and application framework designed for creating graphical user interfaces specifically for the Windows operating system. It functions as a XAML-based UI toolkit that uses an XML-based language to define interfaces and separate design from application logic. The framework includes a vector graphics rendering engine that produces resolution-independent visuals. This system allows graphics to scale without loss of quality on high-density monitors. The project covers broad capability areas including modern UI styling, rich media content hosting, and desktop int

    C#dotnethelp-wantedwpf
    View on GitHub↗7,665
  • andlabs/uiandlabs avatar

    andlabs/ui

    8,357View on GitHub↗

    This project is a cross-platform UI framework and native desktop GUI library. It provides a unified set of instructions to render native windows, forms, and layouts across different operating systems by mapping high-level instructions to the native widgets and controls of the host environment. The toolkit includes a vector graphics engine for rendering custom shapes, gradients, and high-density images using brushes and matrices. It also serves as a native dialog provider for system-level operations such as file path selection and message box alerts. The library covers a broad range of GUI co

    Go
    View on GitHub↗8,357
  • asticode/go-astilectronasticode avatar

    asticode/go-astilectron

    4,874View on GitHub↗

    go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and

    Gocross-platformdesktop-appelectron
    View on GitHub↗4,874
  • hoffstadt/dearpyguihoffstadt avatar

    hoffstadt/DearPyGui

    15,217View on GitHub↗

    DearPyGui is a GPU-accelerated, immediate-mode graphical user interface framework for Python. It provides a high-performance toolkit for building interactive desktop applications by leveraging native hardware-accelerated rendering backends across multiple operating systems. By utilizing an immediate-mode execution model, the library offers direct control over the rendering loop and element state, enabling the creation of responsive, dynamic interfaces. The framework distinguishes itself through its ability to handle complex, high-frequency visual updates, making it suitable for real-time data

    C++cppcross-platformdearpygui
    View on GitHub↗15,217
  • fschutt/azulF

    fschutt/azul

    6,106View on GitHub↗

    Azul is a native desktop application builder and UI toolkit for creating high-performance graphical user interfaces. It utilizes a functional and reactive programming model for managing layout and state, enabling the development of native software through a CSS-based toolkit. The framework is distinguished by its use of the WebRender engine to provide GPU-accelerated rendering. This allows the system to display complex user interface elements with high efficiency and speed by leveraging hardware acceleration. The project enables the design of desktop interfaces using a document object model

    Rust
    View on GitHub↗6,106
  • pixijs/pixi.jspixijs avatar

    pixijs/pixi.js

    47,430View on GitHub↗

    PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing

    TypeScript
    View on GitHub↗47,430
  • floooh/sokolfloooh avatar

    floooh/sokol

    9,620View on GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    View on GitHub↗9,620
  • mikke89/rmluimikke89 avatar

    mikke89/RmlUi

    4,178View on GitHub↗

    RmlUi is a cross-platform UI renderer and middleware library that enables the creation of user interfaces using a subset of HTML and CSS. It functions as a rendering-agnostic layer designed to integrate web-standard layout and styling into custom game engines and embedded applications. The framework is distinguished by its integration of Lua for dynamic logic and control, as well as a specialized toolkit for rendering SVG images and Lottie animations. It utilizes a pluggable rendering backend that decouples geometry generation from the final display, allowing it to generate textured geometry

    C++
    View on GitHub↗4,178
  • ggez/ggezggez avatar

    ggez/ggez

    4,646View on GitHub↗

    ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition

    Rustcratesenginegame
    View on GitHub↗4,646
  • mvvmcross/mvvmcrossMvvmCross avatar

    MvvmCross/MvvmCross

    3,917View on GitHub↗

    MvvmCross is a .NET MVVM framework designed for building cross-platform applications by separating business logic from native user interfaces. It functions as a navigation engine and a UI data binding library, enabling the encapsulation of logic within view models that are reused across different operating systems. The framework provides a native hardware abstraction layer and a dependency injection container to decouple components and provide a consistent interface for accessing device features. It coordinates type-safe transitions between native screens and manages the synchronization of da

    C#androidc-sharpdotnet
    View on GitHub↗3,917
  • risingstack/react-easy-stateRisingStack avatar

    RisingStack/react-easy-state

    2,545View on GitHub↗

    React Easy State is a state management library for React that utilizes the observable store pattern to synchronize user interface components with application data. It employs ES6 proxies to wrap plain JavaScript objects, enabling the system to monitor data mutations and automatically trigger component re-renders whenever accessed properties are modified. The library distinguishes itself through a transparent reactive system that eliminates the need for explicit data binding or boilerplate code. By tracking dependencies during the rendering process, it ensures that components only update when

    JavaScriptes6-proxiesjavascriptreact
    View on GitHub↗2,545
  • qv2ray/qv2rayQv2ray avatar

    Qv2ray/Qv2ray

    16,947View on GitHub↗

    Qv2ray is a multi-protocol proxy client and a graphical user interface for managing V2Ray network proxy connections. Built as a cross-platform desktop application, it provides a consistent visual experience for configuring traffic routing across Linux, Windows, and macOS. The application utilizes a plugin-based architecture that allows for the integration of third-party extensions to add support for additional network proxy protocols. This modular system enables the software to be extended without modifying the core binary. The tool covers multi-protocol proxy routing for tunneling protocols

    C++aurcmakecpp
    View on GitHub↗16,947
  • android/ndk-samplesandroid avatar

    android/ndk-samples

    10,513View on GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    View on GitHub↗10,513
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • amnweb/yasbamnweb avatar

    amnweb/yasb

    4,209View on GitHub↗

    YASB is a customizable status bar framework and desktop shell component for Windows. It provides a toolkit for building personalized information bars using a modular class-based widget architecture and CSS-based styling. The framework distinguishes itself through deep integration with Windows tiling window managers, allowing users to display active workspaces, tiling layouts, and window focus states. It also features automated visual consistency by generating system color schemes based on the current desktop wallpaper. The project covers a wide range of capabilities, including real-time syst

    Pythonpythonricingstatus-bar
    View on GitHub↗4,209
  • gpac/gpacgpac avatar

    gpac/gpac

    3,205View on GitHub↗

    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

    Catsc3broadcastcenc
    View on GitHub↗3,205
  • pygame/pygamepygame avatar

    pygame/pygame

    8,620View on GitHub↗

    Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea

    Cgame-devgame-developmentgamedev
    View on GitHub↗8,620
  • plotly/plotly.jsplotly avatar

    plotly/plotly.js

    18,227View on GitHub↗

    Plotly.js is a JavaScript charting library and interactive graphing framework used to create web-based visualizations. It functions as a high-performance data visualization engine that utilizes both SVG for static elements and WebGL for hardware-accelerated rendering of large datasets and complex 3D plots. The library is distinguished by specialized toolkits for financial analysis, such as candlestick and OHLC charts, and geographic mapping tools for rendering choropleth and scatter maps with custom projections. It also supports complex scientific visualizations, including Sankey diagrams, pa

    JavaScriptcharting-librarychartsd3
    View on GitHub↗18,227
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby avatar

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489View on GitHub↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    View on GitHub↗4,489