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Back to olistic/warriorjs

Open-source alternatives to Warriorjs

30 open-source projects similar to olistic/warriorjs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Warriorjs alternative.

  • isadorasophia/murderisadorasophia avatar

    isadorasophia/murder

    3,171View on GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    View on GitHub↗3,171
  • space-wizards/space-station-14space-wizards avatar

    space-wizards/space-station-14

    3,523View on GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    View on GitHub↗3,523
  • alexnisnevich/untrustedAlexNisnevich avatar

    AlexNisnevich/untrusted

    4,654View on GitHub↗

    Untrusted is a web-based programming puzzle and meta-programming game where progress is achieved by rewriting the active JavaScript source code while the application is running. It functions as a code-editing adventure game that combines programming education with puzzle gameplay. The experience centers on real-time logic modification, requiring players to edit scripts to change environmental rules, manipulate game behavior, and resolve puzzle-based objectives. This interactive code editing allows players to overwrite active functions and variables to overcome obstacles. The project includes

    JavaScript
    View on GitHub↗4,654

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  • vcmi/vcmivcmi avatar

    vcmi/vcmi

    5,692View on GitHub↗

    vcmi is an open-source game engine for Heroes of Might and Magic III that recreates the gameplay, logic, and rendering of the original strategy game. It serves as a cross-platform game runtime supporting Windows, Linux, macOS, Android, and iOS, providing a turn-based strategy simulator for strategic world map navigation and tactical combat. The project is built as a moddable game framework, featuring a data-driven modding system and a sandboxed Lua scripting integration. These allow for the definition of custom gameplay logic, spell effects, and the addition of new factions, characters, and a

    C++
    View on GitHub↗5,692
  • funkincrew/funkinFunkinCrew avatar

    FunkinCrew/Funkin

    3,660View on GitHub↗

    Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s

    Haxegamegamedevhaxe
    View on GitHub↗3,660
  • scratchfoundation/scratch-blocksscratchfoundation avatar

    scratchfoundation/scratch-blocks

    2,750View on GitHub↗

    Scratch-blocks is a block-based visual programming library and framework used to create graphical programming interfaces. It provides a visual environment that translates interlocking blocks into executable code, serving as a foundation for educational coding interfaces and visual programming languages. The project is implemented as a customized extension of the Google Blockly ecosystem. It enables the development of domain-specific languages through a drag-and-drop interface, supporting the creation of custom block libraries and no-code tool development. The framework handles the structural

    JavaScript
    View on GitHub↗2,750
  • obra/superpowersobra avatar

    obra/superpowers

    229,538View on GitHub↗

    Superpowers is a browser-based game development engine and collaborative integrated development environment. It provides a unified workspace for building two-dimensional interactive experiences, allowing users to manage code, assets, and scene logic directly within a web browser without the need for local compilers or heavy desktop software. The platform distinguishes itself through a modular, component-based scripting architecture where game objects are defined by attached logic and visual properties. It supports real-time synchronization, enabling multiple developers to work on the same pro

    Shell
    View on GitHub↗229,538
  • raspberrypifoundation/blocklyRaspberryPiFoundation avatar

    RaspberryPiFoundation/blockly

    13,437View on GitHub↗

    Blockly is a web-based visual programming editor and block-based code generator. It allows users to create programs by interlocking graphical blocks that translate into executable source code for various programming languages, removing the need for manual syntax entry. The project serves as a customizable framework for building specialized visual languages through a customizable block library. It includes a visual block designer for defining custom shapes, behaviors, and specialized input fields, as well as a plugin system to extend the editor's environment. The system manages programming lo

    JavaScript
    View on GitHub↗13,437
  • ryanb/ruby-warriorryanb avatar

    ryanb/ruby-warrior

    3,888View on GitHub↗

    Ruby Warrior is an educational programming game and scripting sandbox designed to teach the Ruby language. It functions as a turn-based strategy engine where users write scripts to control a character's behavior and solve puzzles within a grid-based world. The platform focuses on algorithmic logic and decision-making, requiring users to write autonomous scripts that navigate obstacles and defeat enemies. It provides a gamified environment for practicing tactical scripting and interactive Ruby learning. The system includes a state-querying API for detecting environment tiles and character pos

    Ruby
    View on GitHub↗3,888
  • thonny/thonnythonny avatar

    thonny/thonny

    3,852View on GitHub↗

    Thonny is an educational integrated development environment designed for beginners learning Python programming. It serves as both a Python IDE and a microcontroller firmware editor, providing a simplified user interface for writing, testing, and debugging code. The environment focuses on Python programming education through graphical code debugging. It utilizes visual tools to illustrate program execution flow and variable states, allowing users to step through code to understand how logic and data change during runtime. The tool also supports microcontroller firmware development, enabling t

    Python
    View on GitHub↗3,852
  • samaaron/sonic-pisamaaron avatar

    samaaron/sonic-pi

    11,867View on GitHub↗

    Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform audio in real-time through a programmable interface. The software serves as interactive music education software, designed to teach computer science fundamentals and introductory programming concepts through the immediate feedback of sound generation. The system provides capabilities for real-time audio synthesis and the creation of complex musical patterns and sequences. It enables the generation of audio and the execution of music

    C++
    View on GitHub↗11,867
  • scratchfoundation/scratch-guiscratchfoundation avatar

    scratchfoundation/scratch-gui

    4,809View on GitHub↗

    scratch-gui is a block-based visual programming editor and educational coding interface. It provides a web-based environment for creating and executing interactive programs using a drag-and-drop block system. This open-source project editor is built as a React-based web application. It serves as a graphical environment designed to teach programming concepts through visual logic and immediate execution within a structured workspace.

    JavaScript
    View on GitHub↗4,809
  • sonic-pi-net/sonic-pisonic-pi-net avatar

    sonic-pi-net/sonic-pi

    11,866View on GitHub↗

    Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,

    C++artaudioeducation
    View on GitHub↗11,866
  • jackfrued/python-core-50-coursesjackfrued avatar

    jackfrued/Python-Core-50-Courses

    12,559View on GitHub↗

    This project is a comprehensive programming education platform designed to teach Python fundamentals through a structured curriculum. It provides a sequence of lessons and exercises that cover core language syntax, data structures, and object-oriented programming concepts to help beginners build a foundation in software development. The curriculum distinguishes itself through a modular design that decomposes complex topics into discrete, sequential units. It utilizes a multi-modal delivery approach, combining written documentation with video tutorials and code samples to accommodate different

    View on GitHub↗12,559
  • sandermertens/flecsSanderMertens avatar

    SanderMertens/flecs

    8,045View on GitHub↗

    Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar

    Cc99cpp11cpp14
    View on GitHub↗8,045
  • cleverraven/cataclysm-ddaCleverRaven avatar

    CleverRaven/Cataclysm-DDA

    12,459View on GitHub↗

    Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali

    C++c-plus-pluscataclysmgame
    View on GitHub↗12,459
  • endless-sky/endless-skyendless-sky avatar

    endless-sky/endless-sky

    7,382View on GitHub↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    C++
    View on GitHub↗7,382
  • electronicarts/cnc_generals_zero_hourelectronicarts avatar

    electronicarts/CnC_Generals_Zero_Hour

    4,619View on GitHub↗

    This project is a real-time strategy game and military combat simulator focused on modern warfare. It provides a simulation where players build bases and command military units to achieve tactical objectives and execute combat operations across various global locations. The software functions as a user-generated content platform, featuring a community workshop for creating, uploading, and sharing custom maps. It also includes a narrative-driven single-player campaign consisting of a series of strategic missions. Gameplay involves battling computer-controlled commanders that utilize distinct

    C++command-and-conqueropen-sourcereal-time-strategy
    View on GitHub↗4,619
  • vickscarlet/liferestartVickScarlet avatar

    VickScarlet/lifeRestart

    10,403View on GitHub↗

    lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi

    JavaScript
    View on GitHub↗10,403
  • ashblue/fluid-behavior-treeashblue avatar

    ashblue/fluid-behavior-tree

    1,166View on GitHub↗

    Fluid Behavior Tree is a code-driven framework for Unity designed to manage autonomous character behaviors through hierarchical decision-making structures. It functions as a game AI logic engine that processes complex entity behaviors by traversing directed graphs of nodes that return success, failure, or running status signals during each frame update. The library distinguishes itself through a fluent builder pattern that allows developers to define nested tree structures, sequences, and parallel execution flows entirely through chainable code methods. This approach emphasizes modularity, en

    C#aibehavior-treebuilder-pattern
    View on GitHub↗1,166
  • smogon/pokemon-showdownsmogon avatar

    smogon/pokemon-showdown

    5,743View on GitHub↗

    Pokémon battle simulator.

    TypeScripthacktoberfest
    View on GitHub↗5,743
  • nethack/nethackNetHack avatar

    NetHack/NetHack

    3,490View on GitHub↗

    NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi

    Ccgameroguelike
    View on GitHub↗3,490
  • google/blocklygoogle avatar

    google/blockly

    13,436View on GitHub↗

    Blockly is a block-based coding library and visual programming editor that allows users to build programs by interlocking graphical blocks. It functions as a visual code generator, translating these arrangements of logic blocks and variables into executable source code for various programming languages. The library provides a framework for creating custom visual programming languages and low-code logic designers. It utilizes an SVG-based UI library to render interactive, draggable elements on a web canvas. The system is designed as an accessible web UI framework with integrated keyboard navi

    JavaScript
    View on GitHub↗13,436
  • zachgoll/fullstack-roadmap-serieszachgoll avatar

    zachgoll/fullstack-roadmap-series

    1,755View on GitHub↗

    This project is a structured educational curriculum designed to guide learners through the fundamentals of frontend web development. It functions as a comprehensive learning resource that transitions students from basic markup and styling to the construction of complex, interactive web applications. The curriculum emphasizes a project-based approach, requiring students to apply theoretical knowledge through practical implementation. It covers essential software engineering practices, including the use of command-line tools, version control workflows, and the application of architectural desig

    JavaScriptcsshtmljavascript
    View on GitHub↗1,755
  • gdquest/learn-gdscriptGDQuest avatar

    GDQuest/learn-gdscript

    2,586View on GitHub↗

    learn-gdscript is an interactive coding course and tutorial application designed to teach GDScript programming fundamentals. It functions as a game engine education tool that allows absolute beginners to study basic programming concepts, variables, and functions. The project utilizes a sandboxed environment for practicing code execution and provides in-engine interactive tutorials. It features guided walkthroughs that direct users through editor interfaces to help them locate and understand software tools. The curriculum covers game development logic, including the implementation of physics-

    GDScriptappeducationgame-development
    View on GitHub↗2,586
  • prismarinejs/mineflayerPrismarineJS avatar

    PrismarineJS/mineflayer

    7,139View on GitHub↗

    Mineflayer is a Node.js game automation framework and JavaScript API for creating programmable Minecraft bots. It functions as a headless game client that implements the Minecraft protocol to connect external applications to game servers without a graphical user interface. The project enables the automation of character actions, including movement, combat, and interaction with the game world. It provides specialized systems for calculating navigation routes through 3D environments, manipulating blocks to build or mine, and managing user account authentication and session tokens. The framewor

    JavaScriptbotminecraftminecraft-api
    View on GitHub↗7,139
  • supertux/supertuxSuperTux avatar

    SuperTux/supertux

    2,869View on GitHub↗

    Supertux is an open-source 2D platforming game and game engine. It features a side-scrolling adventure where players navigate themed worlds and defeat enemies to reach specific goals. The project is designed for cross-platform availability, providing a consistent experience across desktop, Android devices, and web browsers. The browser version utilizes WebAssembly to allow immediate playback without local software installation. The software includes an integrated level editor and tools for custom level design, enabling the creation of unique game environments. Other capabilities include inpu

    C++c-plus-plusgamegames
    View on GitHub↗2,869
  • mapeditor/tiledmapeditor avatar

    mapeditor/tiled

    12,669View on GitHub↗

    Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform

    C++
    View on GitHub↗12,669
  • kaijuengine/kaijuKaijuEngine avatar

    KaijuEngine/kaiju

    4,568View on GitHub↗

    Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems

    Gogame-enginegame-engine-2dgame-engine-3d
    View on GitHub↗4,568
  • marian42/wavefunctioncollapsemarian42 avatar

    marian42/wavefunctioncollapse

    4,847View on GitHub↗

    This project is a wave function collapse generator and voxel environment engine used for procedural world generation. It implements a constraint-based layout algorithm to resolve superpositions of modules into consistent 3D voxel grids. The system functions as a procedural city generator capable of creating infinite, walkable urban environments. It utilizes a dynamic dictionary to stream map data as a user approaches new areas, ensuring a continuous world without loading the entire layout at once. The engine manages layout consistency through adjacency rule definitions, boundary constraint e

    C#procjamunitywavefunctioncollapse
    View on GitHub↗4,847