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Back to nvidia/cuda-samples

Open-source alternatives to Cuda Samples

30 open-source projects similar to nvidia/cuda-samples, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Cuda Samples alternative.

  • packtpublishing/learn-cuda-programmingPacktPublishing avatar

    PacktPublishing/Learn-CUDA-Programming

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    This project serves as a comprehensive educational resource for learning parallel programming and high-performance computing using graphics processing units. It provides technical guidance on the fundamental paradigms required to offload computationally intensive tasks from a host system to specialized hardware accelerators. The materials cover the core methodologies for managing data-parallel operations, including the orchestration of memory between host and device spaces and the organization of threads into structured grids and blocks. It details the execution models necessary to distribute

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    AISystem is a comprehensive AI full-stack infrastructure project covering the entire pipeline from AI chip architecture to high-level training frameworks. It encompasses the development of AI compiler frameworks, inference engines, and distributed training orchestrators designed to coordinate workloads across a heterogeneous compute stack of CPUs, GPUs, and NPUs. The project focuses on the deep integration of software and hardware, employing software-hardware co-design to align tensor layouts with physical memory structures. It provides specialized capabilities for accelerating Transformer mo

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  • juliagpu/cuda.jlJuliaGPU avatar

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    CUDA.jl provides a programming interface for executing custom kernels and performing parallel array computing directly on NVIDIA graphics hardware using the Julia language. It serves as a framework for compiling and scheduling user-defined functions across multiple processing cores, enabling high-performance data processing and task synchronization. The library distinguishes itself through a custom compiler backend that translates high-level language functions into hardware-specific machine code. It manages complex hardware interactions through asynchronous stream scheduling, unified memory m

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  • amandaghassaei/gpu-ioamandaghassaei avatar

    amandaghassaei/gpu-io

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    This library is a web-based framework designed for general-purpose parallel processing and high-performance computation on graphics hardware. It provides a toolkit for executing complex mathematical operations, physics simulations, and procedural visualizations directly within the browser by leveraging the graphics processor for data-intensive tasks. The framework distinguishes itself through automated shader management, which ensures consistent execution across diverse hardware and browser environments. It achieves this by transpiling modern shader syntax into legacy versions and automatical

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  • nvidia/cuda-pythonNVIDIA avatar

    NVIDIA/cuda-python

    3,170View on GitHub↗

    cuda-python provides low-level Python bindings for the CUDA Driver and Runtime APIs. It serves as a programmatic wrapper for controlling device memory, managing hardware toolchains, and orchestrating execution graphs on NVIDIA GPUs, allowing for the compilation and launching of parallel kernels directly from Python. The project enables the development of SIMT kernels and the execution of mathematical algorithms on device memory. It integrates pre-compiled bytecode as custom operators and interfaces with accelerated device libraries to access low-level hardware functions without leaving the la

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  • answerdotai/gpu.cppAnswerDotAI avatar

    AnswerDotAI/gpu.cpp

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    gpu.cpp is a lightweight C++ library for executing low-level general-purpose GPU computation across different hardware vendors and operating systems. It functions as a portable GPU wrapper, kernel orchestrator, and tensor management system using the WebGPU specification to abstract device initialization, buffer transfers, and compute shader dispatching. The library provides a framework for defining compute kernels from shader code and managing their asynchronous dispatch and synchronization. It enables the execution of cross-platform compute shaders and the orchestration of GPU tasks through

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  • gpuweb/gpuwebgpuweb avatar

    gpuweb/gpuweb

    5,414View on GitHub↗

    This project provides a comprehensive toolset for WebGPU, serving as a graphics API wrapper, compute shader framework, resource manager, and shader toolchain. It enables browser-based GPU acceleration by offloading memory-intensive tasks and data processing from the CPU to the GPU. The framework manages the full lifecycle of GPU operations, from requesting physical hardware adapters and initializing logical devices to configuring programmable render and compute pipelines. It specifically supports the coordination of parallel workgroups and collective subgroup operations for general-purpose co

    Bikeshedgpgpu-computinggpuw3c
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  • tensorflow/rusttensorflow avatar

    tensorflow/rust

    5,480View on GitHub↗

    This project provides Rust bindings for the TensorFlow C API, serving as a tensor computation interface and machine learning library. It enables the construction and execution of machine learning models and neural networks by bridging a systems language to high-performance backends. The framework supports GPU-accelerated computing to increase the speed of model training and inference by offloading mathematical operations to graphics processing units. It offers both graph-based computation for defining static network architectures and an eager execution mode for immediate operation calls durin

    Rust
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  • rust-gpu/rust-cudaRust-GPU avatar

    Rust-GPU/rust-cuda

    5,245View on GitHub↗

    rust-cuda is a GPU programming framework and device compiler that allows for the development and execution of high-performance kernels on NVIDIA hardware using Rust. It provides a driver wrapper to manage device memory allocation and kernel launching, effectively serving as a system for writing GPU compute logic without relying on C++. The project includes a compute library with hardware-optimized primitives for neural network acceleration and hardware-accelerated raytracing. It utilizes a compilation toolchain that translates source code into a low-level intermediate representation for execu

    Rustcudacuda-kernelscuda-programming
    View on GitHub↗5,245
  • gorgonia/gorgoniagorgonia avatar

    gorgonia/gorgonia

    5,919View on GitHub↗

    Gorgonia is a Go library that provides an automatic differentiation engine and a computation graph framework for building and training neural networks. It functions as a CUDA-accelerated tensor library and a SIMD-optimized math library, enabling machine learning workflows entirely within the Go ecosystem. The library distinguishes itself through a dual-backend architecture that dispatches neural network operations to either a GPU or CPU depending on CUDA availability at runtime. It constructs differentiable directed acyclic graphs of tensor operations, supports reverse-mode automatic gradient

    Go
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  • rapidsai/cumlrapidsai avatar

    rapidsai/cuml

    5,209View on GitHub↗

    cuml is a GPU-accelerated machine learning library and framework that uses CUDA to accelerate tabular data preprocessing and model execution. It provides a suite of tools for training and deploying classification, regression, and clustering models on NVIDIA GPUs and GPU clusters. The library is designed for scalability, offering a distributed GPU machine learning environment that can spread computation and data across multiple hardware accelerators and nodes to handle datasets exceeding single-device memory. It mirrors standard estimator interfaces to allow the replacement of CPU-based models

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  • khronosgroup/vulkan-samplesKhronosGroup avatar

    KhronosGroup/Vulkan-Samples

    5,295View on GitHub↗

    This project is a collection of reference implementations and benchmarks demonstrating the use of the Vulkan graphics and compute API. It provides a set of cross-platform examples and GPU programming patterns designed for high-performance rendering and hardware-accelerated tasks. The repository includes a suite of performance benchmarks used to measure API behavior across different hardware environments. It features a modular architecture that organizes rendering examples into isolated units, along with command-line utilities for the batch execution of sample sequences. The project covers se

    C++best-practicescppgraphics
    View on GitHub↗5,295
  • triton-lang/tritontriton-lang avatar

    triton-lang/triton

    19,504View on GitHub↗

    Triton is a parallel computing framework and high-level programming language designed for writing custom compute kernels. It functions as a deep learning compiler, translating complex mathematical operations into high-throughput instructions that maximize hardware utilization and memory efficiency on graphics processing units. The framework distinguishes itself through a hardware-agnostic compute abstraction that allows developers to define kernels without manual low-level tuning. It employs just-in-time compilation to generate optimized binary instructions at runtime, utilizing static data f

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  • gfx-rs/gfxgfx-rs avatar

    gfx-rs/gfx

    5,398View on GitHub↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
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    intel/compute-runtime

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    The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi

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    The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor

    C++
    View on GitHub↗5,575
  • nvidia/cutlassNVIDIA avatar

    NVIDIA/cutlass

    9,904View on GitHub↗

    Cutlass is a collection of C++ templates and Python interfaces for implementing high-performance linear algebra operations on NVIDIA GPUs. It provides a kernel composition framework for designing custom GPU kernels and a mixed-precision tensor library capable of executing operations across diverse data formats, ranging from 64-bit floating point to 4-bit integers. The project features a toolkit for operator fusion that integrates activation functions and bias calculations directly into matrix multiplication kernels to reduce memory passes. It also includes a Python-based domain-specific langu

    C++cppcudadeep-learning
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    oneapi-src/oneDNN

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    oneDNN is a cross-architecture compute library and hardware acceleration framework designed as a oneAPI deep learning library. It functions as a neural network inference engine that provides optimized primitives to accelerate deep learning operations across diverse CPU and GPU architectures. The project distinguishes itself through a combination of just-in-time instruction generation based on detected processor features and microarchitecture-specific tuning. It utilizes graph-based operation compilation to minimize overhead and manages layout-aware tensors to optimize data access patterns acr

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    gfxfundamentals/webgl-fundamentals

    5,004View on GitHub↗

    webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s

    HTML3d3d-mathglsl
    View on GitHub↗5,004
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    snowkylin/tensorflow-handbook

    3,927View on GitHub↗

    This project is a comprehensive educational resource and tutorial handbook for building, training, and deploying machine learning models using TensorFlow 2. It serves as a structured learning guide covering core deep learning concepts, including neural network architectures, automatic differentiation, and tensor operations. The handbook provides technical guidance on optimizing execution efficiency through GPU memory management, distributed training, and model quantization. It also includes detailed manuals for constructing high-performance data pipelines and exporting models for production s

    Jupyter Notebook
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    Lasagne/Lasagne

    3,863View on GitHub↗

    Lasagne is a modular neural network framework and symbolic computation engine used for building and training deep learning architectures. Built as a library on top of Theano, it utilizes symbolic expression graphs and lazy evaluation to automate gradient calculations for parameter optimization. The framework emphasizes modularity by allowing the construction of complex neural networks through the composition of independent and reusable layers. It is designed as a hardware-accelerated machine learning library that offloads intensive linear algebra operations to graphics processors to increase

    Python
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    doitsujin/dxvk

    16,602View on GitHub↗

    DXVK is a graphics compatibility layer that enables Windows-based applications to run on non-Windows operating systems by translating legacy Direct3D instructions into the modern Vulkan API. It functions as a translation library that maps high-level rendering commands to low-level hardware-accelerated primitives, allowing for high-fidelity graphics output across different hardware environments. The project distinguishes itself through a suite of performance optimization strategies designed to maintain frame consistency and reduce latency. By utilizing background shader compilation and multith

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    View on GitHub↗16,602
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    ml-explore/mlx

    27,047View on GitHub↗

    This project is a machine learning array framework and tensor computation library designed for high-performance numerical computing. It provides a comprehensive suite of tools for constructing and training neural networks, featuring an automatic differentiation engine that facilitates gradient-based optimization and complex mathematical modeling. The library distinguishes itself through a unified memory architecture that allows data to be shared across CPU and GPU devices without explicit copies, significantly reducing data movement overhead. Its execution model relies on a lazy evaluation en

    C++mlx
    View on GitHub↗27,047
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    zhaochenyang20/Awesome-ML-SYS-Tutorial

    5,371View on GitHub↗

    This project provides a comprehensive technical guide and framework for engineering large-scale machine learning systems. It covers the full lifecycle of model development, focusing on the infrastructure and computational principles required to build, train, and serve generative AI models across distributed GPU clusters. The repository distinguishes itself by offering deep-dive tutorials and implementation strategies for complex system challenges. It emphasizes high-performance architectural primitives, such as collective communication orchestration, distributed tensor sharding, and static gr

    Python
    View on GitHub↗5,371
  • overv/vulkantutorialOverv avatar

    Overv/VulkanTutorial

    3,675View on GitHub↗

    VulkanTutorial is a comprehensive educational guide and instructional resource for implementing low-level rendering and compute pipelines using the Vulkan API. It serves as a GPU programming course and a step-by-step guide for building high-performance graphics applications from scratch. The project provides detailed instruction on the full graphics pipeline, including the compilation of shaders to SPIR-V bytecode, the configuration of rasterization states, and the implementation of 3D graphics pipelines. It also covers general-purpose GPU compute programming, focusing on the execution of par

    C++computer-graphicscppgraphics-programming
    View on GitHub↗3,675
  • nvidia/warpNVIDIA avatar

    NVIDIA/warp

    6,233View on GitHub↗

    Warp is a Python framework that JIT-compiles Python functions into CUDA kernels for GPU-accelerated parallel computation, with built-in automatic differentiation and multi-framework array interoperability. At its core, it provides a GPU kernel compilation system that enables writing and executing custom GPU kernels directly from Python, while supporting automatic gradient computation through those kernels for integration with machine learning pipelines. The framework also includes tile-based cooperative computing, where thread blocks partition into tiles for shared-memory and tensor-core opera

    Pythoncudadifferentiable-programminggpu
    View on GitHub↗6,233
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    z-libs/Zen-C

    3,819View on GitHub↗

    Zen-C is a multi-target systems language and source-to-source compiler that translates high-level logic into human-readable GNU C or C11 code. It functions as a JIT-enabled programming language with an in-process compiler for real-time interactive code evaluation and testing. The project serves as a CUDA GPU kernel generator, mapping specialized syntax to CUDA C++ using device attributes to target graphics hardware. It acts as an interoperability layer capable of emitting compatible code for C++, Objective-C, and Lisp to bridge native system frameworks and libraries. The language includes an

    Cccompilerlsp
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    ArrayFire is a hardware-agnostic compute framework and JIT-compiled tensor engine designed for high-performance numerical computing. It serves as a GPU numerical computing library and parallel signal processing toolkit that abstracts hardware backends, allowing the same codebase to execute across various GPU architectures and CPUs. The project distinguishes itself through a JIT engine that uses expression compilation to fuse operations and minimize memory overhead. It employs a deferred execution graph to optimize computation chains and provides interoperability primitives to share data and e

    C++arrayfirecc-plus-plus
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  • gibbed/steamachievementmanagergibbed avatar

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    Steam Achievement Manager is a game achievement editor and specialized API client designed to modify and unlock game achievements and statistics for titles on the Steam platform. It functions as a utility for manually changing the state of earned rewards and milestones while the client is running. The tool provides capabilities for steam profile customization and game statistic manipulation, allowing users to adjust displayed progress and achievement states. It operates by interfacing with the platform backend to update user profile data.

    C#steamsteam-apitool
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    FluxML/Flux.jl

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    Flux.jl is a deep learning framework and numerical computing toolkit written in Julia. It serves as a machine learning library for designing and training neural networks, providing a system for automatic differentiation to optimize model parameters. The framework enables deep learning development and machine learning research by representing layers as parameterized functions. It supports scientific machine learning, integrating neural networks into workflows for solving physical and mathematical problems. The toolkit provides native GPU acceleration for tensor computations and utilizes rever

    Julia
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