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nkallen avatar

nkallen/plasticity

0
View on GitHub↗
3,312 stars·247 forks·TypeScript·other·14 views

Plasticity

Plasticity is a computer-aided design environment and vector-based geometry editor. It functions as a NURBS-based 3D modeling tool for constructing complex geometric shapes and spatial layouts using parametric control.

The software includes an adaptive user interface layout engine that automatically rearranges and resizes elements based on screen dimensions. It provides a system for refining 3D model geometry through the manipulation of individual curve control points and surfaces.

The platform incorporates spatial querying capabilities, utilizing raycasting and boxcasting to detect intersections and collisions between objects. It also manages scene visibility and visual properties through node opacity and visibility controls.

Features

  • Computer-Aided Design Environments - Provides a complete computer-aided design environment for constructing complex geometric shapes with parametric control.
  • 3D Geometry Editing - Allows refining 3D model shapes by manipulating curve points and adjusting object geometry for precise visual design.
  • Control Point Manipulation - Provides direct editing of geometric shapes by transforming the coordinates and handles of individual curve control points.
  • Control Point Manipulation - Provides tools to move, rotate, scale, or delete individual points on a curve to refine its geometry.
  • NURBS Modeling - Functions as a NURBS-based 3D modeling tool for creating precise models with smooth surfaces.
  • Vector Geometry Editors - Provides a vector-based geometry editor for manipulating curve points and surface geometry through precise mathematical transformations.
  • 3D Collision Detection Frameworks - Implements a computational framework for calculating geometric intersections between 3D objects using boxcasting.
  • Spatial Querying Systems - Implements spatial querying systems using raycasting and boxcasting to identify specific scene elements.
  • Dimensional Collision Detection - Implements algorithmic detection of intersections between 3D objects using raycasting and boxcasting.
  • Raycasting and Collision Selection - Provides raycasting-based systems to detect intersections and select specific objects within a 3D scene.
  • Adaptive UI Layouts - Ships an interface system that automatically adapts element positions and sizes based on screen dimensions.

Star history

Star history chart for nkallen/plasticityStar history chart for nkallen/plasticity

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Open-source alternatives to Plasticity

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Frequently asked questions

What does nkallen/plasticity do?

Plasticity is a computer-aided design environment and vector-based geometry editor. It functions as a NURBS-based 3D modeling tool for constructing complex geometric shapes and spatial layouts using parametric control.

What are the main features of nkallen/plasticity?

The main features of nkallen/plasticity are: Computer-Aided Design Environments, 3D Geometry Editing, Control Point Manipulation, NURBS Modeling, Vector Geometry Editors, 3D Collision Detection Frameworks, Spatial Querying Systems, Dimensional Collision Detection.

What are some open-source alternatives to nkallen/plasticity?

Open-source alternatives to nkallen/plasticity include: cedricguillemet/imguizmo — ImGuizmo is a widget library for Dear ImGui that provides interactive graphical components for 3D transformations,… cadquery/cadquery — CadQuery is a programmatic 3D modeling library and parametric CAD framework that allows for the generation of complex… google/accompanist — Accompanist is a collection of extension libraries that provide additional functionality and specialized components… bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… androidx/androidx — AndroidX is the official collection of Android Jetpack libraries for building Android applications. It provides a… bernaferrari/figmatocode — FigmaToCode is a design-to-code converter and frontend code generator that transforms Figma design files into…