# nem0/lumixengine

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3,829 stars · 436 forks · C++ · MIT

## Links

- GitHub: https://github.com/nem0/LumixEngine
- awesome-repositories: https://awesome-repositories.com/repository/nem0-lumixengine.md

## Description

LumixEngine is a high-performance C++ 3D game engine designed for building interactive 3D applications. It is built on a data-oriented component system that organizes objects in contiguous memory blocks to maximize CPU cache performance.

The engine features a dynamic binary plugin architecture for loading external modules at runtime and an embedded scripting virtual machine that exposes internal logic for external control without recompilation. Computational workloads are managed via a task-based parallel execution model that distributes jobs across multiple processor cores.

The framework includes a physically based rendering pipeline with shader editing and AI-driven upscaling, alongside a physics system covering rigid body dynamics and spatial collision detection. It provides tools for environmental world building, such as terrain and foliage generation, as well as skeletal animation systems using inverse kinematics. Additional capabilities include a text-based markup system for interactive UI construction and a particle effect management system.

The project also incorporates engine performance monitoring for execution timing and crash reporting.

## Tags

### Game Development

- [Interactive 3D Application Frameworks](https://awesome-repositories.com/f/game-development/interactive-3d-application-frameworks.md) — Provides a high-performance C++ framework for building interactive 3D applications with data-oriented design.
- [3D Game Engines](https://awesome-repositories.com/f/game-development/3d-game-engines.md) — Ships as a comprehensive 3D game engine framework for high-performance interactive graphics.
- [Entity Component Systems](https://awesome-repositories.com/f/game-development/engine-architecture/entity-component-systems.md) — Utilizes an Entity Component System to organize game objects in contiguous memory for CPU cache efficiency.
- [3D World Building](https://awesome-repositories.com/f/game-development/3d-world-building.md) — Provides tools for generating large-scale landscapes and foliage to build immersive 3D environments.
- [Environment Generation Tools](https://awesome-repositories.com/f/game-development/environment-generation-tools.md) — Provides specialized tools for generating environmental terrain and foliage with integrated level-of-detail management. ([source](https://github.com/nem0/LumixEngine/wiki/Features))
- [Rigid Body Dynamics](https://awesome-repositories.com/f/game-development/movement-physics-simulation/rigid-body-dynamics.md) — Provides a physics simulation engine for calculating realistic rigid body and vehicle dynamics. ([source](https://github.com/nem0/LumixEngine/wiki/Features))
- [Collision Detection](https://awesome-repositories.com/f/game-development/physics-engines/collision-detection.md) — Implements a spatial collision detection system to handle object intersections and event-driven triggers. ([source](https://nem0.github.io/LumixEngine/))
- [Real-Time Physics Engines](https://awesome-repositories.com/f/game-development/real-time-physics-engines.md) — Includes a real-time physics engine for calculating rigid body dynamics and spatial collisions.

### Development Tools & Productivity

- [Concurrent Task Execution](https://awesome-repositories.com/f/development-tools-productivity/concurrent-task-execution.md) — Ships a multi-core job system for executing concurrent workloads to maximize CPU hardware utilization. ([source](https://nem0.github.io/LumixEngine/))

### Graphics & Multimedia

- [Physically Based Rendering](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/materials-shading/physically-based-rendering-materials/physically-based-rendering.md) — Ships a physically based rendering pipeline that simulates realistic light and surface interactions.
- [High Fidelity Game Rendering](https://awesome-repositories.com/f/graphics-multimedia/high-fidelity-game-rendering.md) — Implements high-fidelity rendering through physically based models and custom shaders.
- [3D Model Transformations](https://awesome-repositories.com/f/graphics-multimedia/2d-sprite-animations/character-model-animations/3d-model-transformations.md) — Implements a system for driving character movement and object transformations for realistic motion. ([source](https://github.com/nem0/LumixEngine/wiki/Features))
- [3D Scene Rendering](https://awesome-repositories.com/f/graphics-multimedia/3d-scene-rendering.md) — Implements a 3D scene rendering system that simulates realistic shadows and atmospheric effects. ([source](https://github.com/nem0/LumixEngine/wiki/Features))
- [Skeletal Animation Systems](https://awesome-repositories.com/f/graphics-multimedia/media-production-suites/animation-tools/keyframe-skeletal-systems/skeletal-animation-systems.md) — Provides a skeletal animation system with inverse kinematics for complex 3D character movement. ([source](https://nem0.github.io/LumixEngine/))

### Programming Languages & Runtimes

- [Embedded Virtual Machines](https://awesome-repositories.com/f/programming-languages-runtimes/embedded-virtual-machines.md) — Includes an embedded virtual machine that exposes internal engine logic to external scripting languages.

### Software Engineering & Architecture

- [Custom Scripting Engines](https://awesome-repositories.com/f/software-engineering-architecture/custom-scripting-engines.md) — Provides a programmable scripting engine to define behavior and manage custom application logic. ([source](https://nem0.github.io/LumixEngine/))
- [Plugin Architectures](https://awesome-repositories.com/f/software-engineering-architecture/integration-extensibility/extensibility/plugin-architectures.md) — Features an extensible plugin architecture for integrating custom code and expanding 3D capabilities. ([source](https://nem0.github.io/LumixEngine/getting_started.html))
- [Parallel Task Execution](https://awesome-repositories.com/f/software-engineering-architecture/parallel-task-execution.md) — Distributes computational workloads across multiple processor cores using a task-based parallel execution model.
- [Job Systems](https://awesome-repositories.com/f/software-engineering-architecture/parallel-task-execution/job-systems.md) — Implements a task-based parallel execution model to distribute computational workloads across multiple processor cores.
- [Plugin-Based Architectures](https://awesome-repositories.com/f/software-engineering-architecture/software-architecture/architectural-patterns/plugin-module-systems/modular-plugin-architectures/plugin-based-architectures.md) — Implements a plugin-based architecture for loading external binary modules at runtime.
- [Game Engine Extensions](https://awesome-repositories.com/f/software-engineering-architecture/plugin-based-logic-extensions/game-engine-extensions.md) — Supports modular game engine extensions via a binary plugin system and embedded scripting.

### Scientific & Mathematical Computing

- [Spatial Partitioning Trees](https://awesome-repositories.com/f/scientific-mathematical-computing/spatial-partitioning-systems/spatial-partitioning-trees.md) — Uses hierarchical tree-based spatial partitioning to optimize collision detection and simulation performance.

### Part of an Awesome List

- [Game Engines](https://awesome-repositories.com/f/awesome-lists/devtools/game-engines.md) — 3D engine featuring a Dear ImGui-based editor.
