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Back to mozilla/shumway

Projects sharing features with Shumway

30 open-source projects similar to mozilla/shumway, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • paritytech/parity-ethereumparitytech avatar

    paritytech/parity-ethereum

    6,831View on GitHub↗

    Parity Ethereum is a software implementation of an Ethereum client node that maintains a local copy of the ledger and validates network transactions. It functions as a blockchain network peer and an Ethereum Virtual Machine runtime, providing the environment necessary to process smart contract bytecode and update network state. The project includes systems for cryptographic key management to generate and store the private keys used to sign secure transactions. It enables the operation of a blockchain node and provides mechanisms for Ethereum network synchronization to match the current state

    Rust
    View on GitHub↗6,831
  • iree-org/ireeiree-org avatar

    iree-org/iree

    3,819View on GitHub↗

    IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis

    C++compilercudajax
    View on GitHub↗3,819
  • wren-lang/wrenwren-lang avatar

    wren-lang/wren

    8,043View on GitHub↗

    Wren is an embeddable, class-based scripting language and bytecode interpreter. It provides a dependency-free virtual machine designed for integrating dynamic script execution into host applications via a C API. The language is centered on a modern object-oriented model featuring inheritance, method overloading, and first-class functions. It utilizes a concurrent fiber runtime to manage lightweight, cooperatively scheduled execution paths without relying on operating system threads. The project includes a comprehensive suite of object-oriented primitives, closure-based state capture, and a m

    Wrenbytecodecfibers
    View on GitHub↗8,043

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  • nesbox/tic-80nesbox avatar

    nesbox/TIC-80

    5,825View on GitHub↗

    TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development environment. It operates via a bytecode virtual machine that executes game logic within fixed memory and resolution constraints. The project distinguishes itself by offering integrated asset editors for pixel art, tile maps, and a pattern-based chiptune audio workstation all within a single environment. It supports multi-language scripting, allowing developers to write logic in Lua, JavaScript, or Ruby, and provides a standalone game exporter to package projects into native execu

    C8bitfantasy-computerfantasy-console
    View on GitHub↗5,825
  • luau-lang/luauluau-lang avatar

    luau-lang/luau

    5,635View on GitHub↗

    Luau is a high-performance programming language evolved from Lua 5.1. It consists of a bytecode virtual machine, an embeddable scripting engine, and a static code analyzer designed to provide a secure, sandboxed execution environment for host applications. The project is distinguished by its gradual typing system, which combines automatic type inference with optional manual annotations to detect bugs without requiring full static typing. It also features native vector mathematics for high-performance operations and a specialized debugging system that uses bytecode patching to minimize executi

    C++luaprogramming-languagescripting-language
    View on GitHub↗5,635
  • facebookincubator/cinderfacebookincubator avatar

    facebookincubator/cinder

    3,764View on GitHub↗

    Cinder is a high-performance Python runtime implementation based on CPython. It is designed as an execution environment optimized for large-scale distributed systems and cloud environments. The project integrates a distributed memory cache and an asynchronous memory layer to manage data across multiple network nodes. It also provides a native C extension framework for developing high-performance compiled modules that link directly into the interpreter memory space. The system covers capabilities for asynchronous data retrieval, large-scale execution, and the integration of embedded scripting

    Pythoncompilerinterpreterjit
    View on GitHub↗3,764
  • antonmedv/exprantonmedv avatar

    antonmedv/expr

    7,905View on GitHub↗

    Expr is a high-performance expression evaluation engine and language for Go applications. It functions as a dynamic rule engine that parses and executes custom logic and data validations at runtime without requiring the application to be recompiled. The system utilizes a sandboxed logic executor to run expressions without side effects. It ensures program termination by employing instruction-level loop detection to prevent infinite loops and isolates the evaluation process from the host system. The engine employs a bytecode-based virtual machine and abstract syntax tree analysis to achieve ex

    Go
    View on GitHub↗7,905
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • yuin/gopher-luayuin avatar

    yuin/gopher-lua

    6,933View on GitHub↗

    Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It serves as an embedded scripting engine and virtual machine that allows Go applications to execute Lua scripts and exchange data between the host and the script environment. The project provides a bytecode compiler to transform source code into a binary format for faster execution. It enables deep integration between the two languages by allowing the registration of native Go functions to be called from scripts, and the invocation of script functions directly from Go. The engine c

    Gogogopher-lualua
    View on GitHub↗6,933
  • javascript-obfuscator/javascript-obfuscatorjavascript-obfuscator avatar

    javascript-obfuscator/javascript-obfuscator

    16,129View on GitHub↗

    This project is a JavaScript code protection tool designed to transform source code into a version that is difficult for humans to read. Its primary purpose is to protect intellectual property and prevent reverse engineering by altering the original program logic. The tool employs several advanced techniques to hinder analysis, including control flow flattening and the injection of dead code. It can compile functions into custom bytecode executed by an embedded virtual machine and encrypt string literals to prevent static analysis of text. Additional capabilities include anti-debugging mecha

    TypeScript
    View on GitHub↗16,129
  • mruby/mrubymruby avatar

    mruby/mruby

    5,584View on GitHub↗

    mruby is a lightweight Ruby interpreter designed to be embedded into C applications. It compiles Ruby source code into a compact, platform-independent bytecode that executes on a register-based virtual machine, and exposes a stable C API for host programs to initialize the interpreter, load bytecode, and invoke Ruby methods at runtime. The interpreter distinguishes itself through a tightly coupled parser and compiler that performs lexical analysis, syntax parsing, and bytecode generation in a single pass without constructing an intermediate AST, minimizing memory overhead. It also includes a

    C
    View on GitHub↗5,584
  • cstack/db_tutorialcstack avatar

    cstack/db_tutorial

    10,464View on GitHub↗

    This project is an educational implementation of a relational database engine written in C. It functions as a SQLite clone, demonstrating the internal mechanics of a database system through a C-based systems project that focuses on manual memory management and file I/O. The engine is distinguished by its use of a bytecode virtual machine, which executes database operations by compiling SQL statements into low-level instructions. It utilizes a B-tree database engine to organize records in a balanced tree structure, ensuring efficient insertion, search, and range scanning. The system covers co

    Cdatabase
    View on GitHub↗10,464
  • d5/tengod5 avatar

    d5/tengo

    3,821View on GitHub↗

    Tengo is a dynamic, embeddable scripting language for Go applications that allows for the execution of custom scripts without requiring the host binary to be recompiled. It operates as a bytecode-compiled virtual machine, transforming source code into a compact intermediate representation for execution on a stack-based engine. The system is designed as a secure scripting sandbox, enforcing strict limits on memory allocation and execution time to safely run untrusted code. It supports concurrent script execution by cloning compiled bytecode and using recursive immutability conversion to share

    Go
    View on GitHub↗3,821
  • docker-library/phpdocker-library avatar

    docker-library/php

    4,026View on GitHub↗

    This project provides a server-side language runtime and a standardized Docker image for deploying applications across different operating systems. It functions as an execution environment for generating dynamic HTML, JSON, and XML content, while also serving as a command line interface for automation scripts and background jobs. The runtime is designed for extensibility through a C-based extension architecture, allowing the loading of custom modules for specialized functionality. It supports multiple server application interfaces, including a FastCGI web interface for high-performance commun

    Dockerfile
    View on GitHub↗4,026
  • expr-lang/exprexpr-lang avatar

    expr-lang/expr

    7,906View on GitHub↗

    Expr is a statically typed expression engine and domain-specific language for parsing and evaluating dynamic logic strings within Go applications. It functions as a bytecode expression evaluator that executes compiled logic with guaranteed termination and memory safety. The engine utilizes a specialized compiler and virtual machine to achieve high-performance execution. It employs static type validation during the compilation phase to ensure operand compatibility and prevent runtime crashes. The project provides a data transformation engine capable of mapping, filtering, and aggregating coll

    Gobytecodeconfiguration-languageengine
    View on GitHub↗7,906
  • zpoint/cpython-internalszpoint avatar

    zpoint/CPython-Internals

    5,053View on GitHub↗

    CPython-Internals is a technical implementation guide and reference for the CPython interpreter. It provides a detailed analysis of the internal C source code and architecture, focusing on the logic that governs the interpreter's behavior. The project documents the Python object model and the compilation pipeline, tracing the process from raw grammar and abstract syntax trees to executable bytecode. It also serves as a reference for C extension development, explaining how to interface with internal data structures and use the C API. The material covers memory management, including reference

    Cccpythoncpython-internals
    View on GitHub↗5,053
  • tronprotocol/java-trontronprotocol avatar

    tronprotocol/java-tron

    4,106View on GitHub↗

    java-tron is a Java implementation of a Tron blockchain full node. It provides the core infrastructure for running a network node, validating transactions, and producing blocks. The project includes a proof-of-stake consensus engine, a distributed ledger database, and a smart contract runtime to manage on-chain state transitions. The system is distinguished by its support for both full and lite node operations, utilizing state snapshots to accelerate synchronization and reduce hardware requirements. It features a multi-engine database abstraction that allows for storage migration, partitionin

    Java
    View on GitHub↗4,106
  • sqlite/sqlitesqlite avatar

    sqlite/sqlite

    9,909View on GitHub↗

    SQLite is a serverless relational database engine and C-based library that stores data in a single local disk file. It functions as an embedded SQL database, integrating directly into applications without the need for a separate server process. The engine includes specialized capabilities for full-text search indexing and spatial data querying using R-Tree structures for geographic or geometric coordinate ranges. The system provides broad support for SQL data manipulation, database recovery and repair, and change tracking for synchronizing modifications between databases. It also features a

    C
    View on GitHub↗9,909
  • v8/v8v8 avatar

    v8/v8

    25,089View on GitHub↗

    V8 is a high-performance JavaScript and WebAssembly engine designed to compile and execute code within host applications. It functions as an embeddable scripting engine and just-in-time compiler, providing a portable library for integrating dynamic script execution into native software environments. The engine incorporates a WebAssembly runtime to execute compiled binary code for a stack-based virtual machine at near-native speeds. It enables native application scripting by allowing a JavaScript execution environment to be embedded directly into a native program to handle dynamic logic. The

    C++
    View on GitHub↗25,089
  • mzying2001/cefflashbrowserMzying2001 avatar

    Mzying2001/CefFlashBrowser

    4,640View on GitHub↗

    CefFlashBrowser is a standalone web browser built on the Chromium Embedded Framework that preserves the ability to load and render Flash-based web pages and local Flash files after native Flash support was removed from mainstream browsers. It integrates the Pepper Flash PPAPI plugin to display Flash animations and applications alongside standard web content, and includes a built-in save data editor that can export, import, and modify values within Flash game save files. The browser bridges the CEF sandbox with the local file system, allowing it to open Flash files stored on the computer and t

    C#browsercefsharpcsharp
    View on GitHub↗4,640
  • whitecatboard/lua-rtos-esp32whitecatboard avatar

    whitecatboard/Lua-RTOS-ESP32

    1,320View on GitHub↗

    Lua RTOS for ESP32 is a real-time operating system designed for ESP32 microcontrollers that integrates a lightweight Lua interpreter to manage hardware resources and application logic. It utilizes a micro-kernel architecture to provide preemptive task scheduling, ensuring deterministic timing and reliable concurrency for embedded operations on resource-constrained hardware. The system distinguishes itself by providing a unified hardware abstraction layer that maps high-level programming commands directly to peripheral registers. This allows developers to interact with sensors, actuators, and

    Cesp32espressiffreertos
    View on GitHub↗1,320
  • klange/toaruosklange avatar

    klange/toaruos

    6,783View on GitHub↗

    ToaruOS is an independent operating system built from the ground up without external dependencies. It features a custom x86-64 kernel that supports symmetric multiprocessing and paging, paired with a graphical windowing system and a dedicated bytecode interpreter for application logic. The system distinguishes itself by integrating an embedded Python environment for system-level development and a custom graphical interface that handles its own window composition and text rendering. It includes a compatibility layer for third-party application support and a system package manager for handling

    Caarch64armv8baremetal
    View on GitHub↗6,783
  • boa-dev/boaboa-dev avatar

    boa-dev/boa

    6,884View on GitHub↗

    Boa is a high-performance JavaScript engine and parser designed to execute JavaScript code and analyze source code structure. It functions as a runtime environment for executing scripts to automate tasks or process data, providing both a command-line JavaScript interpreter and a tool for converting source code into abstract syntax trees. The engine is capable of compiling to WebAssembly, allowing the runtime to be deployed and executed within web browser environments. It includes an interactive read-eval-print loop for real-time logic testing and snippet execution via a terminal. The system

    Rustecmascripthacktoberfestinterpreter
    View on GitHub↗6,884
  • provablehq/leoProvableHQ avatar

    ProvableHQ/leo

    4,818View on GitHub↗

    Leo is a zero-knowledge proof programming language and a formally verified language designed to prove the mathematical correctness of application logic and cryptographic circuits. It serves as a private application framework and a ZK-circuit compiler that transforms high-level source code into the low-level constraints required to generate and verify zero-knowledge proofs. The project provides a toolset for zero-knowledge application development and ZK circuit engineering, enabling the creation of private smart contract logic. It allows developers to write high-level code that compiles into c

    Rustcompilerleoprogramming-language
    View on GitHub↗4,818
  • luanrt/youtube.jsLuanRT avatar

    LuanRT/YouTube.js

    5,003View on GitHub↗

    YouTube.js is a JavaScript library and API wrapper designed to interact with the internal YouTube InnerTube API. It functions as a client for retrieving video data and service states, while parsing raw internal API responses into typed objects for data extraction and manipulation. The project includes a stream resolver capable of decoding obfuscated streaming addresses and implementing proprietary video delivery protocols. It employs a custom interpreter to execute obfuscated external logic required to resolve dynamic data and manage video buffers. The library provides an environment-agnosti

    TypeScript
    View on GitHub↗5,003
  • hepengwei/visualization-collectionhepengwei avatar

    hepengwei/visualization-collection

    4,550View on GitHub↗

    This project is a frontend visualization library and gallery of interactive web examples. It provides a collection of implementations that demonstrate advanced visual effects through the use of stylesheets, canvas drawing surfaces, and three-dimensional graphics libraries. The collection specifically features implementations for visualizing artificial intelligence outputs and complex data patterns. It includes specialized galleries for three-dimensional scenes and spatial objects, as well as a showreel of stylistic motion effects and interface designs. The library covers a broad range of ren

    TypeScriptcanvascollectioncss3
    View on GitHub↗4,550
  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127
  • maptalks/maptalks.jsmaptalks avatar

    maptalks/maptalks.js

    4,519View on GitHub↗

    maptalks.js is a JavaScript map rendering library and web map interaction framework used to render interactive 2D and 3D geographic data on a web canvas. It functions as a 3D geospatial engine supporting 3DTiles and GLTF formats, a GeoJSON visualization tool, and a spatial analysis library. The project distinguishes itself through high-performance rendering and dynamic geospatial animation, including the ability to simulate traffic flow and execute smooth visual transitions for map elements. It provides comprehensive tools for interactive geometry editing, allowing users to draw and modify ve

    HTML
    View on GitHub↗4,519
  • ocaml/ocamlocaml avatar

    ocaml/ocaml

    6,514View on GitHub↗

    OCaml is a strongly typed functional language featuring a sophisticated type system and a focus on safety and expressiveness. It provides a comprehensive compiling toolchain that transforms source code into either portable bytecode or high-performance native binaries. The project is distinguished by a shared memory parallel runtime that executes computations across multiple processor cores using domains, and an algebraic effect system for managing side effects and control flow through execution context handlers. It also includes a dedicated parser generator to automatically create lexers and

    OCamlcompilerfunctional-languageocaml
    View on GitHub↗6,514
  • remy/html5demosremy avatar

    remy/html5demos

    4,729View on GitHub↗

    This project is a collection of technical demonstrations and prototypes that showcase various HTML5 APIs, multimedia capabilities, and web standard implementations. It serves as a frontend technology sandbox and a gallery of implementation proofs-of-concept for modern browser features. The collection includes specialized showcases for HTML5 multimedia, featuring the manipulation of audio, video, and real-time media streams. It also provides a series of experiments focused on prototyping web capabilities to verify technical feasibility and browser support in live environments. The project cov

    HTML
    View on GitHub↗4,729