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mobius3 avatar

mobius3/tweeny

0
View on GitHub↗
830 stars·59 forks·C++·MIT·12 viewsmobius3.github.io/tweeny↗

Tweeny

A modern C++ tweening library

Features

  • General Utilities - Header-only interpolation and easing library.
  • Audio and Animation - Inbetweening library for complex animations.
  • Graphics and Games - Modern C++ tweening library.

Star history

Star history chart for mobius3/tweenyStar history chart for mobius3/tweeny

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does mobius3/tweeny do?

A modern C++ tweening library

What are the main features of mobius3/tweeny?

The main features of mobius3/tweeny are: General Utilities, Audio and Animation, Graphics and Games.

Which projects share features with mobius3/tweeny?

Projects with overlapping indexed features include: skypjack/entt — EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a… nothings/stb — This project is a collection of portable, header-only C functions designed for integration into software projects… 0xjohnnyboy/scretch.nvim — 📝 Neovim plugin to manage scratch files ! abo/rerate. acidjunk/starlette-opentracing — Opentracing support for Starlette and FastApi. 6bee/remote.linq — Simply LINQ your remote resources...

Projects sharing features with Tweeny

These projects share indexed features with Tweeny. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • skypjack/enttskypjack avatar

    skypjack/entt

    12,294View on GitHub↗

    EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo

    C++architectural-patternscppcpp17
    View on GitHub↗12,294
  • nothings/stbnothings avatar

    nothings/stb

    33,970View on GitHub↗

    This project is a collection of portable, header-only C functions designed for integration into software projects without complex build dependencies or external linking requirements. It provides a suite of low-level utilities for graphics, audio, and data management, focusing on direct memory manipulation and zero-dependency portability. By utilizing a single-header distribution model, the library simplifies dependency management while allowing developers to maintain full control over memory allocation and binary size through compile-time configuration. The library distinguishes itself by off

    C
    View on GitHub↗33,970
  • 0xjohnnyboy/scretch.nvim0xJohnnyboy avatar

    0xJohnnyboy/scretch.nvim

    34View on GitHub↗

    📝 Neovim plugin to manage scratch files !

    Lua
    View on GitHub↗34
  • 6bee/remote.linq6bee avatar

    6bee/Remote.Linq

    356View on GitHub↗

    Simply LINQ your remote resources...

    C#arbitrary-linq-queriesentityentity-framework
    View on GitHub↗356
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