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A modern C++ tweening library
The main features of mobius3/tweeny are: General Utilities, Audio and Animation, Graphics and Games.
Projects with overlapping indexed features include: skypjack/entt — EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a… nothings/stb — This project is a collection of portable, header-only C functions designed for integration into software projects… 0xjohnnyboy/scretch.nvim — 📝 Neovim plugin to manage scratch files ! abo/rerate. acidjunk/starlette-opentracing — Opentracing support for Starlette and FastApi. 6bee/remote.linq — Simply LINQ your remote resources...
EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo
This project is a collection of portable, header-only C functions designed for integration into software projects without complex build dependencies or external linking requirements. It provides a suite of low-level utilities for graphics, audio, and data management, focusing on direct memory manipulation and zero-dependency portability. By utilizing a single-header distribution model, the library simplifies dependency management while allowing developers to maintain full control over memory allocation and binary size through compile-time configuration. The library distinguishes itself by off
Simply LINQ your remote resources...