Pluggable Transport Backends - Supports over a dozen transport protocols, allowing developers to switch between them without changing game code.
Transport Abstraction Layers - Switches between UDP, TCP, WebSockets, or relay transports without changing game logic.
SyncVar and RPC Synchronization - Synchronizes game state across clients using SyncVars, SyncLists, and remote procedure calls with automatic batching and compression.
Authoritative Game Networking Frameworks - Provides an authoritative networking framework for Unity with real-time communication, server hosting, and cloud deployment.
Interest Management Systems - Controls which networked objects and players receive updates using spatial hashing, distance checks, or custom strategies.
Game Server Hosting - Pushes dedicated game servers from the Unity editor to cloud hosting with minimal configuration.
Editor-Integrated Cloud Deployment - Builds and pushes dedicated game servers from the Unity editor to Edgegap's cloud hosting platform.
One-Click Cloud Deployers - Builds and pushes the game server directly from the Unity Editor to cloud hosting with two clicks.
Additive Scene Physics Isolation - Loads additive scenes with separate physics spaces to keep multiplayer instances independent.
Game Integrity Protectors - Identifies common cheating tools such as Melon Loader to protect game integrity.
End-to-End Encryption - Secures all data sent between peers with end-to-end encryption to prevent eavesdropping.
Network Optimization and Anti-Cheat - Reduces bandwidth usage through batching and compression while encrypting communication and detecting cheats.
Network Latency Simulators - Ships a network condition simulator that introduces artificial latency, packet loss, and jitter for testing.