awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Back to microsoft/windows-universal-samples

Projects sharing features with Windows Universal Samples

30 open-source projects similar to microsoft/windows-universal-samples, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • samdutton/simplsamdutton avatar

    samdutton/simpl

    5,191View on GitHub↗

    Simpl is an HTML, CSS, and JavaScript example library that provides a collection of minimal functional demonstrations of core web technologies and native browser APIs. It serves as a reference implementation and pattern gallery for frontend development, offering practical examples of how to implement common web features. The project showcases a wide range of browser capabilities, including real-time web communication via WebSockets and WebRTC, responsive web design techniques for adaptive layouts, and the implementation of offline workflows using service workers. It also provides demonstratio

    HTMLcsshtmljavascript
    View on GitHub↗5,191
  • hybridgroup/gobothybridgroup avatar

    hybridgroup/gobot

    9,493View on GitHub↗

    Gobot is a robotics framework for the Go programming language designed for developing robotics, drones, and IoT applications. It provides a hardware abstraction layer with standardized drivers to interact with GPIO, I2C, SPI, and PWM interfaces across various single-board computers and microcontrollers. The framework functions as an IoT device orchestrator and BLE device manager, enabling the coordination of multiple sensors, actuators, and Bluetooth Low Energy peripherals. It includes specialized interfaces for drone control, allowing for the management of flight maneuvers and video streams

    Goarduinobeaglebonebeaglebone-black
    View on GitHub↗9,493
  • project-chip/connectedhomeipproject-chip avatar

    project-chip/connectedhomeip

    8,586View on GitHub↗

    This project is an open-source software development kit and framework for implementing the Matter smart home standard. It provides a universal IPv6-based application layer and a cluster-based data model to ensure interoperability between diverse smart home devices and controllers. The system is distinguished by its multi-transport network abstraction, which maps Bluetooth LE, Thread, and Wi-Fi implementations to a common layer. It includes specialized tooling for secure device commissioning via QR codes and NFC, as well as a comprehensive over-the-air firmware update system for distributing s

    C++build-with-matterchipconnected-devices
    View on GitHub↗8,586

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    9,760View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗9,760
  • arendst/tasmotaarendst avatar

    arendst/Tasmota

    24,970View on GitHub↗

    Tasmota is a universal firmware platform for ESP8266 and ESP32 microcontrollers, designed to provide local control and management of smart home hardware. It functions as an event-driven automation controller that replaces proprietary factory firmware, allowing users to manage relays, sensors, and lighting systems without relying on external cloud services. The system is built on a modular driver architecture that enables dynamic hardware configuration and peripheral support through a web-based management interface. The platform distinguishes itself through a template-driven hardware mapping s

    Carduinoautomationesp32
    View on GitHub↗24,970
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382
  • openjdk/jfxopenjdk avatar

    openjdk/jfx

    3,186View on GitHub↗

    This project is a Java GUI framework used to build cross-platform desktop, mobile, and embedded applications. It centers on a hardware accelerated graphics engine that provides 2D and 3D visualizations and visual effects, complemented by a reactive UI binding system for synchronizing data and interface updates. The framework distinguishes itself through the FXML markup language, which separates the visual structure of an interface from its procedural logic. It also includes a dedicated CSS styling engine that allows for the customization of component appearances using external stylesheets and

    C++javajavafxopenjdk
    View on GitHub↗3,186
  • xamarin/xamarin-forms-samplesxamarin avatar

    xamarin/xamarin-forms-samples

    4,253View on GitHub↗

    This project is a collection of reference implementations and code samples for building cross-platform user interfaces using the Xamarin.Forms framework. It provides practical examples for developing mobile and desktop applications from a single codebase targeting multiple operating systems. The repository focuses on architectural patterns and integration strategies, specifically demonstrating the use of MVVM to synchronize data between models and views. It includes samples for native platform integration, such as invoking platform-specific APIs and creating custom renderers to override defau

    C#
    View on GitHub↗4,253
  • glfw/glfwglfw avatar

    glfw/glfw

    14,716View on GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    View on GitHub↗14,716
  • android/ndk-samplesandroid avatar

    android/ndk-samples

    10,528View on GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    View on GitHub↗10,528
  • serial-studio/serial-studioSerial-Studio avatar

    Serial-Studio/Serial-Studio

    6,553View on GitHub↗

    Serial Studio is a desktop application for connecting to, decoding, visualizing, and recording data from hardware devices over multiple communication protocols. It functions as an embedded device debugging toolkit that ingests live data from Serial, Bluetooth, CAN, Modbus, MQTT, and network sockets into a unified dashboard, while also serving as a programmatic automation platform with over 320 commands exposed over TCP, gRPC, and MCP for external control. The application distinguishes itself through a scriptable frame pipeline that routes incoming bytes through configurable detection, decodin

    C++arduinocanbuscsv
    View on GitHub↗6,553
  • embassy-rs/embassyembassy-rs avatar

    embassy-rs/embassy

    10,077View on GitHub↗

    Embassy is an asynchronous framework for microcontrollers that provides a runtime for cooperative multitasking. It enables the execution of multiple concurrent tasks to maximize energy efficiency and CPU usage, utilizing an async executor that puts the processor to sleep when idle. The framework includes a comprehensive set of embedded components, featuring a hardware abstraction layer for peripherals like GPIO, SPI, I2C, and UART, alongside a TCP/IP network stack and a USB device stack. It also provides a Bluetooth Low Energy host stack for wireless communication and a bootloader framework t

    Rustasyncdriversembedded
    View on GitHub↗10,077
  • tinygo-org/tinygotinygo-org avatar

    tinygo-org/tinygo

    17,529View on GitHub↗

    TinyGo is a specialized compiler and development toolkit designed to bring the Go programming language to resource-constrained microcontrollers and WebAssembly environments. It provides a bare-metal runtime environment that enables high-level code execution without the need for a traditional operating system, utilizing an LLVM-based backend to generate efficient machine instructions. The project distinguishes itself through aggressive optimization techniques tailored for small hardware, including a static memory allocation strategy and whole-program dead code elimination that significantly re

    Goadafruitarduinoarm
    View on GitHub↗17,529
  • saschawillems/vulkanSaschaWillems avatar

    SaschaWillems/Vulkan

    12,208View on GitHub↗

    This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a

    GLSLglslhlslslang
    View on GitHub↗12,208
  • mpc-hc/mpc-hcmpc-hc avatar

    mpc-hc/mpc-hc

    5,266View on GitHub↗

    This project is a media player software and digital television receiver designed for rendering a wide variety of audio and video file formats and digital broadcast signals. It functions as a DirectShow media player, providing a video rendering interface for managing output settings and visual quality. The software includes capabilities for digital television tuning, enabling the capture, recording, and playback of live broadcast signals via compatible hardware tuner cards. It also features hardware-accelerated media decoding and internal decoder integration to ensure multi-format playback acr

    Caudioc-plus-pluscinema
    View on GitHub↗5,266
  • malcommac/swiftdatemalcommac avatar

    malcommac/SwiftDate

    7,686View on GitHub↗

    SwiftDate is a date manipulation library for the Swift programming language. It provides a toolkit for parsing, validating, and formatting dates, times, and timezones. The library includes a relative time generator for producing date offsets based on reference points such as tomorrow or next week, and a localized date formatter for transforming date objects into human-readable strings across multiple languages and locales. It also features an ISO8601 date parser to convert standardized date strings from SQL, HTTP, and ISO8601 formats into structured objects, alongside tools for managing timez

    Swift
    View on GitHub↗7,686
  • gpac/gpacgpac avatar

    gpac/gpac

    3,205View on GitHub↗

    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

    Catsc3broadcastcenc
    View on GitHub↗3,205
  • ogrecave/ogreOGRECave avatar

    OGRECave/ogre

    4,692View on GitHub↗

    Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove

    C++
    View on GitHub↗4,692
  • cnlohr/rawdrawandroidcnlohr avatar

    cnlohr/rawdrawandroid

    4,281View on GitHub↗

    rawdrawandroid is a framework for building Android applications using C and Make. It provides a native development system that compiles source code into standalone executable packages, bypassing the standard Java or Kotlin toolchains and virtual machines. The project features a native UI toolkit for creating hardware-accelerated graphics windows and a dedicated hardware interface for direct communication with USB peripherals and onboard sensors. It utilizes a containerized build environment to ensure consistent compilation and signing of binaries without requiring local toolchain installation

    C
    View on GitHub↗4,281
  • goodboydigital/pixi.jsGoodBoyDigital avatar

    GoodBoyDigital/pixi.js

    47,430View on GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
    View on GitHub↗47,430
  • microsoft/wpf-samplesmicrosoft avatar

    microsoft/WPF-Samples

    5,745View on GitHub↗

    This repository is a collection of reference implementations and code samples for building Windows desktop applications using the Windows Presentation Foundation framework. It provides a sample library focused on desktop window management, declarative user interface layouts, and the Model-View-ViewModel architectural pattern. The collection includes practical examples of XAML-based declarative interfaces and the synchronization of data between business logic and the user interface via the Model-View-ViewModel pattern. It offers reference implementations for applying accessibility standards an

    C#
    View on GitHub↗5,745
  • h5bp/effeckt.cssh5bp avatar

    h5bp/Effeckt.css

    10,817View on GitHub↗

    Effeckt.css is a hardware-accelerated CSS animation library and UI transition framework. It provides a collection of styles designed to create smooth element entrances, exits, and attention-grabbing visual effects while preventing visual stuttering during interface transitions. The library focuses on high-performance animations using GPU-accelerated properties to ensure fluid movement. It enables the simulation of application navigation by sliding page views in and out of the viewport from specified directions. The framework covers a suite of visual capabilities, including directional entran

    CSS
    View on GitHub↗10,817
  • peng-zhihui/electronbotpeng-zhihui avatar

    peng-zhihui/ElectronBot

    9,590View on GitHub↗

    ElectronBot is a robotic system comprising custom PCB designs, an embedded circular display driver, an I2C servo controller, and a communication bridge. It integrates hardware schematics and layouts for control boards and sensor arrays with firmware designed to render images and animations on integrated circular screens. The system features a control bridge that links the physical robot hardware to the Unity game engine for real-time visualization and high-level control. Data exchange between the host computer and the embedded hardware is handled via a custom USB CDC serial communication prot

    C
    View on GitHub↗9,590
  • thisisgame/cpp-game-engine-bookThisisGame avatar

    ThisisGame/cpp-game-engine-book

    3,570View on GitHub↗

    This project is a comprehensive educational resource for building a high-performance game engine from the ground up using C++. It serves as a technical guide for developers seeking to understand the low-level architecture of engine systems, providing a structured approach to implementing core components like rendering pipelines, entity-component-system patterns, and multi-threaded task scheduling. The resource distinguishes itself by focusing on the practical implementation of complex engine subsystems, including graphics API abstraction layers for cross-platform compatibility and data-driven

    C++3d-engineblender-pythonbook
    View on GitHub↗3,570
  • timi-liuliang/echotimi-liuliang avatar

    timi-liuliang/echo

    983View on GitHub↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    View on GitHub↗983
  • espressif/arduino-esp32espressif avatar

    espressif/arduino-esp32

    17,689View on GitHub↗

    This project is an implementation of the Arduino framework for ESP32 microcontrollers, providing a core that enables firmware development using a familiar API. It functions as a microcontroller hardware abstraction layer and a firmware toolchain integration, bridging external development environments to the hardware for compilation and flashing. The system includes an embedded real-time operating system wrapper to manage multi-core execution and task scheduling, alongside a wireless communication suite for TCP/IP networking and Bluetooth Low Energy. It distinguishes itself by providing an obj

    C++
    View on GitHub↗17,689
  • opentabletdriver/opentabletdriverOpenTabletDriver avatar

    OpenTabletDriver/OpenTabletDriver

    3,612View on GitHub↗

    OpenTabletDriver is a user-mode graphics tablet driver and USB HID input manager that translates raw USB input from digitizer hardware into system cursor and pen events. It serves as a hardware abstraction layer that normalizes input from various tablet brands into a consistent API, providing a cross-platform pen interface with pressure and tilt sensitivity. The project distinguishes itself through a plugin-based architecture and a profile-based configuration system, allowing for custom filters, interpolators, and persistent hardware setups. It includes specialized tools for hardware driver d

    C#cross-platformcsharpdotnet-core
    View on GitHub↗3,612
  • codepath/android_guidescodepath avatar

    codepath/android_guides

    28,339View on GitHub↗

    This project provides a collection of instructional guides and tutorials for Android app development, native mobile application creation, and computer science education. It focuses on building native applications through step-by-step implementation, covering the development of user interfaces and the integration of system hardware and permissions. The material extends into broader technical domains, including the study of fundamental data structures and algorithms for technical interview preparation. It also covers cybersecurity fundamentals, such as identifying web vulnerabilities and implem

    androidcodepathdevelopment
    View on GitHub↗28,339
  • flutter/samplesflutter avatar

    flutter/samples

    19,172View on GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    View on GitHub↗19,172
  • space-wizards/space-station-14space-wizards avatar

    space-wizards/space-station-14

    3,523View on GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    View on GitHub↗3,523