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microsoft/DirectXShaderCompiler

0
View on GitHub↗
3,493 stars·830 forks·C++·other·15 views

DirectXShaderCompiler

DirectXShaderCompiler is an HLSL shader compiler that transforms High-Level Shader Language source code into intermediate language formats executable by GPUs. It functions as a shader bytecode validator to verify the correctness and hardware compatibility of compiled representations and as a software shader rasterizer for rendering when physical graphics hardware is unavailable.

The project includes a translation tool that converts HLSL shader code into the SPIR-V binary intermediate representation for use with cross-platform graphics APIs. It also provides capabilities for legacy shader migration by translating older shader bytecode formats into modern versions.

The toolset covers a broad range of capabilities, including cross-platform shader development and Vulkan SPIR-V integration.

Features

  • Shader Cross-Compilation Pipelines - Transforms High-Level Shader Language source code into intermediate formats for execution by graphics drivers.
  • Cross-Platform Shader Compilers - Transforms unified shader code into platform-specific binaries to ensure visual consistency across different hardware.
  • Multi-API Shader Compilations - Generates GPU kernel code for multiple graphics APIs from a single HLSL shader source.
  • SPIR-V Translation Tools - Translates HLSL shader constructs directly into the cross-platform SPIR-V binary format.
  • SPIR-V Translators - Translates HLSL shader code into SPIR-V binary intermediate representation for use with cross-platform graphics APIs.
  • Software Rasterizers - Provides a software-based rasterizer to render shaders when physical graphics hardware is unavailable or unsupported.
  • Bytecode Migration - Translates older shader bytecode formats into modern versions for compatibility with new graphics drivers.
  • Common Intermediate Languages - Generates platform-independent instruction sets as a portable representation before native GPU compilation.
  • Intermediate Representations - Employs multiple internal data structures to decouple language parsing from final hardware target generation.
  • LLVM-Based Compilers - Utilizes the LLVM toolchain as a backend to generate optimized machine-level intermediate bytecode.
  • Shader Bytecode Versioning - Translates older shader bytecode formats into modern versions to maintain compatibility with current drivers.
  • Static Bytecode Validations - Performs static analysis on compiled binary shaders to ensure they meet hardware specification requirements.
  • Shader Validation - Verifies that compiled shader intermediate representations are correct and compatible with the target hardware.
  • Graphics API Guides - Compiler infrastructure for DirectX shader development.

Star history

Star history chart for microsoft/directxshadercompilerStar history chart for microsoft/directxshadercompiler

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does microsoft/directxshadercompiler do?

DirectXShaderCompiler is an HLSL shader compiler that transforms High-Level Shader Language source code into intermediate language formats executable by GPUs. It functions as a shader bytecode validator to verify the correctness and hardware compatibility of compiled representations and as a software shader rasterizer for rendering when physical graphics hardware is unavailable.

What are the main features of microsoft/directxshadercompiler?

The main features of microsoft/directxshadercompiler are: Shader Cross-Compilation Pipelines, Cross-Platform Shader Compilers, Multi-API Shader Compilations, SPIR-V Translation Tools, SPIR-V Translators, Software Rasterizers, Bytecode Migration, Common Intermediate Languages.

What are some open-source alternatives to microsoft/directxshadercompiler?

Open-source alternatives to microsoft/directxshadercompiler include: embarkstudios/rust-gpu — Rust-GPU is a compiler and toolchain that translates Rust source code into SPIR-V bytecode for execution on graphics… gfx-rs/wgpu — This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction… shader-slang/slang — Slang is a shader compiler framework that combines a modular shading language with automatic differentiation,… confettifx/the-forge — The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop,… bkaradzic/bgfx — bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides… gfx-rs/gfx — gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands…