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michaelapfelbeck/jellyPhysics

0
View on GitHub↗
0 stars·0 forks·7 views

JellyPhysics

A Haxe port of Walaber's C++ soft body physics engine. See the jellyPhysics-samples package for usage.

Features

  • Physics Engines - Soft body 2D physics engine.

Star history

Star history chart for michaelapfelbeck/jellyphysicsStar history chart for michaelapfelbeck/jellyphysics

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does michaelapfelbeck/jellyphysics do?

A Haxe port of Walaber's C++ soft body physics engine. See the jellyPhysics-samples package for usage.

What are the main features of michaelapfelbeck/jellyphysics?

The main features of michaelapfelbeck/jellyphysics are: Physics Engines.

What are some open-source alternatives to michaelapfelbeck/jellyphysics?

Open-source alternatives to michaelapfelbeck/jellyphysics include: armory3d/haxebullet — Bullet 3D Physics bindings for Haxe. bero1985/kraft — Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games. bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… chabinka/unity3d-quadtree-collision-detection. chandlerprall/goblinphysics — GoblinPhysics. anuraghazra/verly.js — Easy to integrate verlet physics engine.

Open-source alternatives to JellyPhysics

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  • bero1985/kraftBeRo1985 avatar

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  • bulletphysics/bullet3bulletphysics avatar

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    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

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    View on GitHub↗14,243
  • anuraghazra/verly.jsA

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    Easy to integrate verlet physics engine.

    View on GitHub↗0
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