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mas-bandwidth/yojimbo

0
View on GitHub↗
2,692 stars·268 forks·C·BSD-3-Clause·14 views

Yojimbo

yojimbo is a network library for client/server games written in C++.

Features

  • Game Networking Libraries - Reliable UDP library for client-server game architectures.
  • Networking and Utilities - Network library for client/server games.
  • Networking Libraries - Reliable UDP library for client-server games with dedicated servers.

Star history

Star history chart for mas-bandwidth/yojimboStar history chart for mas-bandwidth/yojimbo

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Yojimbo

These projects share indexed features with Yojimbo. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • valvesoftware/gamenetworkingsocketsValveSoftware avatar

    ValveSoftware/GameNetworkingSockets

    9,705View on GitHub↗

    GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control systems. It implements a networking layer for reliable and unreliable messaging over UDP, including tools for message fragmentation and reassembly. The project features a peer-to-peer NAT traversal tool for establishing direct host-to-host connections by punching through firewalls and network address translation layers. It secures network traffic through encrypted transport and secure key exchange. The library includes a traffic manager to organize data into prioritized lanes to

    C++game-developmentnetworkingpeer-to-peer
    View on GitHub↗9,705
  • beardedmanstudios/forgenetworkingremasteredBeardedManStudios avatar

    BeardedManStudios/ForgeNetworkingRemastered

    1,484View on GitHub↗

    See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

    C#multiplayermultiplayer-gamenetwork-library
    View on GitHub↗1,484
  • alvyxaz/barebones-masterserveralvyxaz avatar

    alvyxaz/barebones-masterserver

    486View on GitHub↗

    Master Server framework for Unity

    C#
    View on GitHub↗486
  • andreajens/rakugaki-rumbleA

    AndreaJens/rakugaki-rumble

    0View on GitHub↗
    View on GitHub↗0
Compare all 30 related projects→

Frequently asked questions

What does mas-bandwidth/yojimbo do?

yojimbo is a network library for client/server games written in C++.

What are the main features of mas-bandwidth/yojimbo?

The main features of mas-bandwidth/yojimbo are: Game Networking Libraries, Networking and Utilities, Networking Libraries.

Which projects share features with mas-bandwidth/yojimbo?

Projects with overlapping indexed features include: valvesoftware/gamenetworkingsockets — GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control… blast-harbour/godot-rollback-fighter-demo. alvyxaz/barebones-masterserver — Master Server framework for Unity. andreajens/rakugaki-rumble. bestogames/bestonet. beardedmanstudios/forgenetworkingremastered — See various forks, also please join the Forge Community fork of Forge Alloy! ->…