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Back to maaxyz/maaframework

Open-source alternatives to MaaFramework

30 open-source projects similar to maaxyz/maaframework, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best MaaFramework alternative.

  • google/highwaygoogle avatar

    google/highway

    5,644View on GitHub↗

    Highway is a portable C++ library and hardware abstraction layer designed for writing single instruction multiple data (SIMD) code. It provides a unified interface that maps data-parallel logic to various CPU instruction sets, enabling the development of high-performance software that runs across different processor architectures without requiring architecture-specific assembly. The project features a dynamic instruction dispatcher that selects the most efficient CPU instruction set at runtime based on detected hardware. It also supports static target specialization and extensible mechanisms

    C++
    View on GitHub↗5,644
  • gfx-rs/gfxgfx-rs avatar

    gfx-rs/gfx

    5,398View on GitHub↗

    gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe

    Rustdx11dx12gfx
    View on GitHub↗5,398
  • asweigart/pyautoguiasweigart avatar

    asweigart/pyautogui

    12,564View on GitHub↗

    PyAutoGUI is a Python GUI automation library and desktop automation framework. It provides a set of tools for programmatically controlling the mouse and keyboard to automate user interface interactions across different operating systems. The project functions as a cross-platform input simulator and computer vision screen scanner. It enables the simulation of keystrokes and cursor movements to perform repetitive tasks and utilizes screen analysis to locate specific images or pixel colors on the display. Its capability surface includes mouse and keyboard input simulation, screen image capture,

    Python
    View on GitHub↗12,564

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  • tebelorg/rpa-pythontebelorg avatar

    tebelorg/RPA-Python

    5,480View on GitHub↗

    RPA-Python is a robotic process automation framework for automating repetitive tasks across web browsers, desktop applications, and operating systems using Python scripts. It functions as a desktop process automator and browser automation tool designed to reduce manual labor and human error in digital workflows. The project includes an OCR screen data extractor for capturing snapshots and extracting text from images via optical character recognition. It also provides a system command wrapper for executing shell commands and managing local file operations, such as downloading files from URLs a

    Pythoncross-platformopencvpython
    View on GitHub↗5,480
  • go-vgo/robotgogo-vgo avatar

    go-vgo/robotgo

    10,614View on GitHub↗

    Robotgo is a cross-platform desktop automation framework for the Go programming language. It provides a comprehensive toolkit for programmatically interacting with graphical user interfaces, enabling developers to simulate human input, manage application windows, and monitor system-wide hardware events. The library distinguishes itself through its low-level system integration, utilizing a foreign function interface to interact directly with native operating system APIs. It employs pixel-buffer memory mapping and real-time screen capture to perform visual element identification, allowing for i

    Goaiauto-testautomation
    View on GitHub↗10,614
  • microsoft/onnxruntimemicrosoft avatar

    microsoft/onnxruntime

    19,347View on GitHub↗

    This project is a cross-platform machine learning inference engine designed to execute pre-trained models across diverse operating systems and hardware environments. It functions as a standardized execution framework that manages the entire lifecycle of model inference, from loading and graph optimization to hardware-accelerated execution and generative sequence management. The runtime distinguishes itself through a highly modular architecture that decouples model logic from hardware-specific kernels. By utilizing an execution provider abstraction, it enables developers to offload computation

    C++ai-frameworkdeep-learninghardware-acceleration
    View on GitHub↗19,347
  • tinygo-org/tinygotinygo-org avatar

    tinygo-org/tinygo

    17,529View on GitHub↗

    TinyGo is a specialized compiler and development toolkit designed to bring the Go programming language to resource-constrained microcontrollers and WebAssembly environments. It provides a bare-metal runtime environment that enables high-level code execution without the need for a traditional operating system, utilizing an LLVM-based backend to generate efficient machine instructions. The project distinguishes itself through aggressive optimization techniques tailored for small hardware, including a static memory allocation strategy and whole-program dead code elimination that significantly re

    Goadafruitarduinoarm
    View on GitHub↗17,529
  • simdjson/simdjsonsimdjson avatar

    simdjson/simdjson

    23,260View on GitHub↗

    simdjson is a high-performance, header-only C++ library designed for parsing, querying, and serializing JSON data with minimal memory overhead. It functions as a hardware-aware data processing engine that leverages vector instructions to achieve gigabyte-per-second parsing speeds. By detecting host processor capabilities at runtime, the library automatically selects the most efficient instruction sets to accelerate structural analysis and validation. The library distinguishes itself through a focus on extreme efficiency and resource management. It utilizes memory mapping and padded buffer ali

    C++aarch64arm64avx2
    View on GitHub↗23,260
  • gfx-rs/wgpugfx-rs avatar

    gfx-rs/wgpu

    17,382View on GitHub↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    View on GitHub↗17,382
  • babalae/better-genshin-impactbabalae avatar

    babalae/better-genshin-impact

    12,606View on GitHub↗

    Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat sequences within game environments. It functions as a macro scripting engine that utilizes synthetic input injection to simulate human interaction with the operating system, allowing for hands-free execution of complex gameplay loops. The system distinguishes itself through a combination of template-matching visual recognition and state-machine logic, which enables the software to identify on-screen game elements and transition between operational states in real time. By mappi

    C#auto-play-gameautomaticgenius-invokation-tcg
    View on GitHub↗12,606
  • lostruins/koboldcppLostRuins avatar

    LostRuins/koboldcpp

    9,511View on GitHub↗

    KoboldCPP is a local large language model inference engine and GGUF model runner designed to execute quantized models on personal hardware. It functions as a multimodal AI server and API gateway, providing OpenAI-compatible endpoints that allow third-party clients to interact with locally hosted models. The project distinguishes itself as an AI storytelling backend, featuring dedicated tools for long-form narrative management through persistent memory, world lore tracking, and character state management. It further extends its capabilities as a multimodal server capable of processing text, im

    C++gemmaggmlgguf
    View on GitHub↗9,511
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • floooh/sokolfloooh avatar

    floooh/sokol

    9,620View on GitHub↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    View on GitHub↗9,620
  • f4exb/sdrangelf4exb avatar

    f4exb/sdrangel

    3,828View on GitHub↗

    SDRangel is a comprehensive software-defined radio suite and digital signal processing framework. It functions as an RF spectrum analyzer and modular radio demodulator, providing a unified hardware abstraction layer to connect various radio devices to software processing pipelines for data acquisition and transmission. The platform is distinguished by its modular architecture, which uses a data-flow graph of dynamic libraries to construct signal processing chains. This allows for a plugin-based environment where users can extract audio and digital data from raw radio signals using various mod

    C++airspyairspyhfbladerf
    View on GitHub↗3,828
  • antimicrox/antimicroxAntiMicroX avatar

    AntiMicroX/antimicrox

    3,795View on GitHub↗

    AntiMicroX is a gamepad input manager and automation tool that translates gamepad inputs into keyboard and mouse commands. It functions as an input remapper capable of translating physical controller buttons and joystick movements into system actions for applications that lack native controller support. The system features window detection to automatically switch between custom input profiles based on the currently active application. It includes tools for game controller automation through complex macros and provides hardware standardization to ensure diverse controller models behave consist

    C++controllergamepadgamepad-api
    View on GitHub↗3,795
  • leejet/stable-diffusion.cppleejet avatar

    leejet/stable-diffusion.cpp

    5,430View on GitHub↗

    stable-diffusion.cpp is a high-performance C++ inference engine designed for generating images and video from text prompts using Stable Diffusion models. It functions as a latent diffusion model runtime and a lightweight machine learning framework that enables local diffusion model execution on consumer hardware. The project distinguishes itself as a CPU-based image generator capable of running without a dedicated GPU. It employs a specialized C++ tensor backend and cross-backend hardware abstraction to dispatch compute tasks across different processor instruction sets and graphics APIs. The

    C++aicplusplusdiffusion
    View on GitHub↗5,430
  • intel/compute-runtimeintel avatar

    intel/compute-runtime

    1,408View on GitHub↗

    The compute runtime is a software layer that provides unified interfaces for parallel processing, kernel execution, and hardware-specific driver communication. It functions as a driver for OpenCL and OneAPI Level Zero, enabling the execution of data-intensive workloads across diverse graphics hardware architectures. The project distinguishes itself by maintaining consistent performance and compatibility across multiple generations of graphics hardware. It achieves this through a hardware abstraction layer that bridges high-level compute instructions with specific silicon capabilities, alongsi

    C++computegpgpugpu
    View on GitHub↗1,408
  • balloonwj/cppguideballoonwj avatar

    balloonwj/CppGuide

    6,030View on GitHub↗

    CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom

    View on GitHub↗6,030
  • dm77/barcodescannerdm77 avatar

    dm77/barcodescanner

    5,436View on GitHub↗

    This is an Android barcode scanning library designed to detect and decode barcode data from a live camera feed. It provides the core infrastructure for translating visual patterns into text on mobile devices. The library includes a camera preview manager that adjusts aspect ratios and feed sizes to fit various screen dimensions, as well as a hardware controller for managing flash, autofocus, and sensor selection. It also features a barcode format filter to restrict scanning to specific barcode types to increase detection speed and accuracy. The project covers camera hardware control, live ba

    Java
    View on GitHub↗5,436
  • google/mediapipegoogle avatar

    google/mediapipe

    35,673View on GitHub↗

    MediaPipe is a cross-platform machine learning framework designed for building and deploying pipelines that process live and streaming media. It provides a system for connecting processing components into custom machine learning chains to analyze real-time audio and video streams. The framework includes a suite of pre-trained models for tasks such as hand, face, and pose tracking, along with tools for retraining and customizing these models with specific datasets. It also features a dedicated benchmarker for measuring the execution speed and accuracy of machine learning models directly within

    C++
    View on GitHub↗35,673
  • egret-labs/egret-coreegret-labs avatar

    egret-labs/egret-core

    4,013View on GitHub↗

    egret-core is a cross-platform game engine and mobile application framework used to develop 2D and 3D software for Android, iOS, and Windows. It serves as a multi-platform graphics engine and input handler designed to maintain consistent visual output and interaction behavior across different hardware. The project provides a game physics and animation suite that integrates external libraries for skeletal animations, particle systems, and complex physics simulations. It utilizes a hardware-abstraction layer to standardize touch, keyboard, and mouse interactions across multiple operating system

    JavaScript
    View on GitHub↗4,013
  • espressif/esp-idfespressif avatar

    espressif/esp-idf

    18,330View on GitHub↗

    The Espressif SoC Development Framework is a comprehensive toolset for developing, compiling, and flashing applications targeting Espressif system-on-chips. It serves as an embedded toolchain orchestrator and a hardware abstraction layer that simplifies the control of low-level peripherals, memory mapping, and chip-specific registers. The framework provides a dedicated IoT connectivity stack for implementing Wi-Fi, Bluetooth, Zigbee, and Ethernet communication on microcontrollers. It also includes an embedded real-time operating system integration layer to manage multitasking and scheduling o

    C
    View on GitHub↗18,330
  • intel/media-driverintel avatar

    intel/media-driver

    1,215View on GitHub↗

    The Intel GPU Media Driver is a hardware-accelerated driver designed to facilitate video decoding, encoding, and transcoding operations on Intel graphics processing units. It functions as a low-level abstraction layer that enables media applications to offload compute-intensive processing tasks to dedicated graphics hardware engines through a standardized software interface. The driver distinguishes itself by providing a unified hardware abstraction layer that translates high-level media requests into platform-specific instructions across diverse graphics hardware generations. It manages comp

    C
    View on GitHub↗1,215
  • bradlarson/gpuimage2BradLarson avatar

    BradLarson/GPUImage2

    4,941View on GitHub↗

    GPUImage2 is a Swift framework for applying real-time filters and effects to images and video using the GPU. It provides a real-time video filter library, an image geometry manipulation engine, and an OpenGL shading pipeline for processing visual data on graphics hardware. The framework enables the construction of visual effect pipelines by chaining image sources to consumers in sequential flows. It supports the development of custom fragment and vertex shaders for bespoke image processing and offers the ability to bundle these operations into reusable units via graph-based grouping. Capabil

    Swift
    View on GitHub↗4,941
  • calcprogrammer1/openrgbCalcProgrammer1 avatar

    CalcProgrammer1/OpenRGB

    3,827View on GitHub↗

    OpenRGB is a centralized software suite for controlling colors and lighting effects across various brands of RGB hardware. It functions as a cross-platform controller and hardware control system that provides a unified interface for managing lighting profiles and effects. The project features an extensible plugin framework and a dedicated plugin interface that allow for the addition of new hardware support and integration features. It includes a network gateway that exposes an API for third-party applications to send lighting commands to connected devices. The system supports multi-computer

    C++asusaurahacktoberfest
    View on GitHub↗3,827
  • google/cameraviewgoogle avatar

    google/cameraview

    4,708View on GitHub↗

    Cameraview is an Android camera integration library used to embed live camera previews and capture photos or videos within applications. It provides a reusable UI component that manages camera hardware initialization and real-time stream rendering. The library includes a media capture framework to control hardware settings such as focus, flash, and aspect ratios for recording images and video files. The project covers functional domains including Android hardware configuration via layout attributes and the rendering of continuous camera streams for immediate visual feedback.

    Javaandroidcamera
    View on GitHub↗4,708
  • ggerganov/whisper.cppggerganov avatar

    ggerganov/whisper.cpp

    50,791View on GitHub↗

    whisper.cpp is a C++ implementation of the Whisper speech-to-text model, serving as a lightweight machine learning inference engine and quantized runtime. It provides high-performance automatic speech recognition and real-time audio transcription without requiring a Python environment. The project utilizes model quantization to reduce memory usage and increase inference speed on local hardware. It incorporates hardware acceleration to optimize processing speed across different processors. The system covers audio processing capabilities including voice activity detection, speaker diarization,

    C++
    View on GitHub↗50,791
  • airtestproject/airtestAirtestProject avatar

    AirtestProject/Airtest

    9,414View on GitHub↗

    Airtest is a cross-platform UI automation framework that enables test scripts to run on Android, iOS, and Windows devices without platform-specific modifications. It combines image recognition with control hierarchy traversal to locate and interact with on-screen elements, supporting automation even when source code or UI metadata is unavailable. The framework provides a cloud-based test orchestrator that schedules test cases, manages device clusters, and generates detailed HTML reports with screen recordings after execution. It includes a command-line test runner for headless execution in CI

    Pythonandroidautomated-testingautomation
    View on GitHub↗9,414
  • ggez/ggezggez avatar

    ggez/ggez

    4,646View on GitHub↗

    ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition

    Rustcratesenginegame
    View on GitHub↗4,646
  • cpfl/autowareCPFL avatar

    CPFL/Autoware

    11,716View on GitHub↗

    Autoware is a modular autonomous driving stack and open-source platform for advanced driver assistance systems. It functions as an integrated operating environment that manages the full pipeline from sensor data processing to vehicle actuation, utilizing the ROS 2 robotics framework for distributed communication and hardware abstraction. The system provides a comprehensive software architecture to enable autonomous driving across various vehicle platforms. It coordinates perception, planning, and control systems to operate vehicles without human intervention. The platform covers several core

    Dockerfile
    View on GitHub↗11,716