30 open-source projects similar to lmms/lmms, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This project is a set of digital signal processing routines and firmware designed for building modular synthesis hardware and control voltage modules. It functions as a comprehensive system for Eurorack synthesis, incorporating a physical modeling synthesis engine, a granular synthesis module, and a dedicated control voltage processor. The system distinguishes itself through a specialized synthesis engine that simulates the acoustic properties of strings, reeds, and percussion using modal resonators. It also features a MIDI to CV converter for monophonic and polyphonic operation and a step se
BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin
Ardour is a digital audio workstation, multitrack audio mixer, and MIDI sequencer. It functions as a non-linear audio editor and a plugin host for running third-party effects and instruments. The system provides specialized capabilities for post-production audio scoring through video frame synchronization, as well as live performance sequencing for triggering clips and patterns in real-time. It also supports tactile mixing via control surface mapping and hardware controller configuration. The software covers a broad range of audio production needs, including multitrack recording, MIDI sequen
Surge is a polyphonic software synthesizer and VST plugin designed for complex sound generation. It functions as a hybrid synthesis engine, combining subtractive, wavetable, frequency modulation, and physical modeling techniques to produce audio. The project distinguishes itself through extensive microtuning capabilities, supporting non-standard musical scales and intonations via industry-standard tuning files. It also features an Open Sound Control compatible architecture for remote parameter management and hardware synchronization. The system covers a broad range of audio engineering capab
miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa
JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f
wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t
Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove
Overtone is a Lisp audio synthesis library that provides a programmable environment for designing synthesizers and generating real-time audio. It serves as a digital signal processing framework for live sound programming, integrating an audio sample manager for retrieving and caching sounds from remote repositories and a musical sequence generator for composing melodic and rhythmic structures. The project distinguishes itself through its specialized interfaces for hardware and networking, featuring a dedicated system for routing MIDI data and exchanging Open Sound Control messages between sof
Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play
Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,
Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,
Pydub is a Python audio manipulation library and digital audio processor used for editing, slicing, and converting audio files and segments. It serves as a programmatic wrapper for FFmpeg to import and export a wide variety of audio formats. The library functions as an audio signal generator capable of creating synthetic waveforms, such as sine waves and white noise. It also provides tools for digital signal processing, including the application of filters, fades, crossfades, and gain adjustments to sound signals. Its broader capabilities cover programmatic audio editing through concatenatio
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal
Orca is a grid-based live coding sequencer that uses single-letter operators placed on a two-dimensional grid to generate procedural music patterns. Each operator encodes its function in a single ASCII character, with column position determining timing and rows defining data flow paths. Execution advances frame-by-frame, and clock operators produce periodic bang events to drive the sequence forward. The system acts as a MIDI, OSC, and UDP controller, sending note events, control changes, and messages over configurable ports to control synthesizers and audio software in real time. It supports
THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.
NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi
MIDI.js is a JavaScript library for playing MIDI files and triggering musical notes within web browsers. It functions as a web MIDI library and soundfont audio synthesizer, providing the core engines necessary to render instrument sounds for multiple simultaneous tracks. The project includes a specialized MIDI-to-visual sync engine that interpolates musical events into continuous animation loops to synchronize visuals with audio playback. It also provides a soundfont code generator to convert audio instrument files into base64 code for direct browser consumption. The library covers MIDI file
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
OuterTune is an Android music player and third-party YouTube Music client designed for playing local audio files and streaming remote content. It provides a user interface built with Material 3 and includes a dedicated media application for Android Auto to enable safe media management on vehicle head units. The project distinguishes itself by offering advertisement-free streaming of music and videos from remote services. It supports offline media archiving through a downloader that saves remote songs to local storage for playback without an internet connection. The application covers a broad
EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi
Metrolist is a music streaming application and library manager designed for high-fidelity audio and video playback. It functions as a collaborative audio player that enables real-time playback synchronization across multiple users through a request and approval system. The platform features an AI-driven lyrics translator that fetches time-synced lyrics and provides automated real-time translations. It also includes specialized integrations for Discord Rich Presence and a dedicated media client interface for Android Auto. The system manages music libraries with remote cloud storage synchroniz
Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader
This project is an open-source video production suite and non-linear video editor. It provides a multi-track timeline for cutting, splicing, and arranging video and audio clips with frame-level precision, serving as a comprehensive workspace for video post-production. The suite includes specialized tools for keyframe animation, allowing for the creation of 2D and 3D visual effects and motion graphics. It also features a multi-track audio mixer for blending sound sources and adjusting levels to accompany visual content. Capability areas cover a full post-production workflow, including color c
librespot is an open-source audio streaming client and library used to implement custom music players that authenticate and stream audio from the Spotify service. It functions as a framework for fetching, decoding, and routing remote audio streams to various system backends and audio sinks. The project specifically implements a Spotify Connect receiver, allowing it to act as a remote-controllable playback endpoint that appears as a selectable device within other Spotify applications. This enables the creation of virtual playback devices, headless music playback on remote servers, and the inte
This project is an acoustic keystroke recognition system and audio side-channel analysis tool. It identifies typed text by analyzing audio recordings of keyboard sounds through waveform correlation and linguistic frequency analysis. The system distinguishes itself by combining digital signal processing with a substitution cipher decryptor. It uses simulated annealing and n-gram probability maps to recover plaintext from encoded strings and identifies specific keys by comparing captured waveforms against trained sound profiles. The toolkit covers a broad range of capabilities, including real-
Tixl is a node-based motion graphics engine and procedural generation tool used to create 3D geometry and shaders. It utilizes a directed acyclic graph of operators and GPU-accelerated compute kernels to generate complex 3D shapes, particularly through the use of signed distance functions and particle simulations. The engine is highly extensible via a C# development framework that supports hot code reloading, allowing custom operator logic to be injected into the active runtime without restarting. It further distinguishes itself as a lighting controller, capable of translating 3D spatial attr
This project is a scientific computing framework for the .NET ecosystem, providing a comprehensive suite of libraries for numerical analysis, statistics, and mathematical optimization. It serves as a foundational toolkit for developing applications in machine learning, digital signal processing, and computer vision. The framework provides specialized toolkits for training and deploying predictive models, including neural networks, support vector machines, and decision trees. It further distinguishes itself with deep integrations for real-time visual analysis, such as object tracking and facia