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Back to linebender/resvg

Projects sharing features with Resvg

30 open-source projects similar to linebender/resvg, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • sixlabors/imagesharpSixLabors avatar

    SixLabors/ImageSharp

    7,954View on GitHub↗

    ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c

    C#bmpc-sharpdrawing
    View on GitHub↗7,954
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • svgkit/svgkitSVGKit avatar

    SVGKit/SVGKit

    4,577View on GitHub↗

    SVGKit is a graphics framework for the iOS and macOS ecosystems designed for rendering high-performance scalable vector graphics. It functions as a library that utilizes native hardware acceleration to display and interact with vector graphics on Apple platforms. The project provides a programmatic interface for editing vector elements and writing updated files back to disk. It also includes tools to convert vector graphics into rasterized bitmap image formats for use in standard image views. The framework handles the translation of XML-based documents into a hierarchy of hardware-accelerate

    Objective-C
    View on GitHub↗4,577

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  • game-icons/iconsgame-icons avatar

    game-icons/icons

    1,308View on GitHub↗

    Icons is a repository of open-source vector graphics designed for tabletop games, video games, and digital projects. Alongside the asset library, the project provides a command-line utility for batch-processing entire directory structures of scalable vector files locally. The collection management capabilities enable bulk conversion of vector icons into optimized bitmap image files across directory hierarchies. Additionally, the software includes a color replacement engine that parses markup to swap default foreground and background color declarations with custom hexadecimal values, while pre

    Shellboardgamedungeons-and-dragonsgamedev
    View on GitHub↗1,308
  • googlefonts/noto-emojigooglefonts avatar

    googlefonts/noto-emoji

    4,580View on GitHub↗

    Noto Emoji is a Unicode emoji font collection and SVG asset library designed to ensure consistent emoji rendering across different operating systems and web browsers. It functions as a color-font rasterization engine that embeds pre-rendered bitmaps into font files to display multicolored glyphs. The project includes a variable-font emoji set that utilizes axes to adjust stroke thickness and style for both colorful and monochrome glyphs. It also maintains a Unicode emoji metadata registry that maps characters to shortcodes and ASCII equivalents. The collection provides capabilities for color

    Python
    View on GitHub↗4,580
  • adobe-webplatform/snap.svgadobe-webplatform avatar

    adobe-webplatform/Snap.svg

    14,012View on GitHub↗

    Snap.svg is a JavaScript library for creating, manipulating, and animating scalable vector graphics directly in the web browser. It functions as a browser-based SVG generator and vector graphics manipulation tool, providing a framework to programmatically generate complex drawings and masks. The project serves as an animation engine for transitioning visual properties and attributes over time to create motion. It enables the development of dynamic SVG content, including the ability to animate viewboxes, matrices, and polygon points. Its capability surface covers geometric calculations and th

    JavaScriptjavascriptjavascript-librarysnap
    View on GitHub↗14,012
  • coil-kt/coilcoil-kt avatar

    coil-kt/coil

    11,819View on GitHub↗

    Coil is an image loading and caching pipeline designed for Android and Compose Multiplatform applications. It functions as a comprehensive loader, caching engine, and rendering utility that asynchronously fetches and displays images from network URLs, local storage, and multiplatform resource systems. The library distinguishes itself through a flexible fetcher-decoder pipeline and an interface-driven component registry, allowing for the integration of custom networking clients and decoders. It provides specialized support for rendering scalable vector graphics, animated formats such as GIF an

    Kotlinandroidandroidxcompose
    View on GitHub↗11,819
  • svgdotjs/svg.jssvgdotjs avatar

    svgdotjs/svg.js

    11,796View on GitHub↗

    svg.js is a JavaScript library and toolkit for programmatically creating, modifying, and querying Scalable Vector Graphics in the browser. It functions as a programmable interface and DOM wrapper that allows developers to manipulate vector elements through a standardized API rather than writing raw XML. The library includes a dedicated animation framework for creating fluid motion and visual transitions. This is supported by tools for path morphing and the use of timelines and easing functions to animate vector graphics. The toolkit covers a broad range of capabilities, including geometric t

    JavaScriptanimationjavascriptsvg
    View on GitHub↗11,796
  • rustq/vue-skiarustq avatar

    rustq/vue-skia

    325View on GitHub↗

    Skia based 2d graphics vue rendering library. It is based on Rust to implement software rasterization to perform rendering. 基于 Skia 的 2D 图形 Vue 渲染库 —— 使用 Rust 语言实现纯软件光栅化

    Rust
    View on GitHub↗325
  • storytold/artcraftstorytold avatar

    storytold/artcraft

    1,692View on GitHub↗

    ArtCraft is an intentional crafting engine for artists, designers, and filmmakers

    Rust
    View on GitHub↗1,692
  • kaminarios/rustracerKaminariOS avatar

    KaminariOS/rustracer

    95View on GitHub↗

    Vulkan path tracing with Rust

    Rust3d-graphicsanimationash-rs
    View on GitHub↗95
  • limeth/eucliderLimeth avatar

    Limeth/euclider

    226View on GitHub↗

    A higher dimensional raytracing prototype with non-euclidean-like features

    Rust
    View on GitHub↗226
  • ivanceras/svgbobivanceras avatar

    ivanceras/svgbob

    4,200View on GitHub↗

    svgbob is an ASCII to SVG converter and text-based diagramming tool. It transforms structured ASCII diagrams and plain text sketches into clean, scalable vector graphics. The tool specializes in converting ASCII art and text-based scribbles into precise SVG paths, specifically for technical documentation and presentations. It supports the generation of directional arrows and structural diagrams by translating specific characters into vector lines, corners, and intersections. The system includes capabilities for rendering ASCII diagrams, generating vector graphics for technical guides, and es

    Rustasciibobdiagram
    View on GitHub↗4,200
  • rodrigorc/papercraftrodrigorc avatar

    rodrigorc/papercraft

    258View on GitHub↗

    Papercraft is a tool to unwrap 3D models.

    Rusthandcraftpapercraft
    View on GitHub↗258
  • flxzt/rnoteflxzt avatar

    flxzt/rnote

    10,904View on GitHub↗

    Rnote is a vector-based note-taking and drawing application designed for capturing handwritten input. It functions as a digital workspace that records stylus pressure and movement to create sketches and notes, storing them as mathematical paths rather than pixels to allow for infinite scaling and non-destructive editing. The application provides a flexible canvas environment that supports infinite scrolling and various page layouts. Users can organize their work using a layer-based system, which allows for the independent manipulation and ordering of individual strokes, shapes, and background

    Rustdrawinggtkgtk-rs
    View on GitHub↗10,904
  • museslabs/phontomuseslabs avatar

    museslabs/phonto

    383View on GitHub↗

    GPU-accelerated video wallpaper program for wayland compositors and macos

    Rustlive-wallpapermacosmacos-wallpaper
    View on GitHub↗383
  • dps/rust-raytracerdps avatar

    dps/rust-raytracer

    269View on GitHub↗

    🔭 A simple ray tracer in Rust 🦀

    Rustraytracingrust
    View on GitHub↗269
  • servo/pathfinderservo avatar

    servo/pathfinder

    3,891View on GitHub↗

    Pathfinder is a GPU vector rendering engine and 3D vector graphics rasterizer. It functions as a cross-language rendering library that utilizes GPU compute shaders to convert vector paths and typography into pixel data. The engine projects vector paths and text into three-dimensional environments for spatial user interfaces. It includes a GPU-accelerated typography engine that employs subpixel antialiasing and gamma correction to maintain visual clarity on screens. The project provides high-precision antialiasing through fractional area coverage and manages rendering overhead using tile-base

    Rust
    View on GitHub↗3,891
  • fogleman/ggfogleman avatar

    fogleman/gg

    4,778View on GitHub↗

    gg is a Go 2D graphics library and vector graphics engine designed for programmatic image generation. It provides a canvas rendering API to create custom 2D shapes, paths, and visual assets, which can be exported as PNG and JPG files. The toolkit enables the construction of complex geometry using Bezier curves and custom paths. It supports a variety of rendering operations, including filling and stroking paths, applying linear and radial gradients, and utilizing surface patterns. The library covers a broad range of capabilities, including text rendering with word wrapping and dimension measu

    Go
    View on GitHub↗4,778
  • dmitrybaranovskiy/raphaelDmitryBaranovskiy avatar

    DmitryBaranovskiy/raphael

    11,284View on GitHub↗

    Raphael is a JavaScript library for creating, manipulating, and animating scalable vector graphics. It provides a programmatic interface and a cross-browser renderer for drawing 2D vector graphics and complex shapes within a web browser. The project functions as an SVG animation framework and drawing API, allowing for the construction of diagrams, charts, and custom illustrations. It enables the creation of motion graphics through the transformation of vector elements using coordinate systems and easing functions. The library covers capabilities for scalable vector rendering, dynamic data vi

    JavaScript
    View on GitHub↗11,284
  • qwenlm/qwen-imageQwenLM avatar

    QwenLM/Qwen-Image

    7,379View on GitHub↗

    Qwen-Image is a text-to-image model and large language model image generation framework. It functions as an AI image editing suite and a personalized image trainer, capable of producing high-fidelity visuals and accurate typography from natural language descriptions. The system is distinguished by its precision text rendering engine, which integrates multi-script calligraphy and layout-coherent alphabetic text into images. It provides specialized capabilities for subject identity preservation and consistent subject generation across different poses and viewpoints, alongside a training pipelin

    Python
    View on GitHub↗7,379
  • pixieditor/pixieditorPixiEditor avatar

    PixiEditor/PixiEditor

    7,840View on GitHub↗

    PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The

    C#2davaloniauicsharp
    View on GitHub↗7,840
  • cocoanetics/dtcoretextCocoanetics avatar

    Cocoanetics/DTCoreText

    6,393View on GitHub↗

    DTCoreText is an iOS rich text engine and attributed string converter designed to render formatted HTML content natively. It transforms HTML strings into native text styles and layouts, allowing applications to display rich text without the overhead of a web view. The project functions as a CoreText HTML renderer that integrates HTML strings with the CoreText framework for high-performance rendering. It provides a lightweight alternative for displaying rich text within native application labels and text views. The engine includes an HTML-to-attributed string parser and a native text layout e

    Swift
    View on GitHub↗6,393
  • chlumsky/msdfgenChlumsky avatar

    Chlumsky/msdfgen

    4,843View on GitHub↗

    msdfgen is a set of tools for converting fonts, SVG paths, and vector contours into monochrome or multi-channel distance field image representations. It functions as a vector graphics texture tool and glyph rasterizer designed to maintain sharp edges at any scale. The project specifically provides a multi-channel signed distance field generator that converts vector shapes and font glyphs into textures that preserve sharp corners and high-fidelity details for real-time rendering. The system covers a range of conversion capabilities, including the transformation of font files and SVG paths int

    C++
    View on GitHub↗4,843
  • chenglou/pretextchenglou avatar

    chenglou/pretext

    48,480View on GitHub↗

    Pretext is a canvas-based text layout engine designed to calculate precise text dimensions and line breaks for custom rendering. It serves as a rich text measurement tool and a cross-browser typography normalizer, enabling the determination of pixel-perfect widths and heights for mixed inline content without relying on browser CSS. The project distinguishes itself through its ability to handle complex typography and dynamic layouts. It implements language-specific segmentation rules for CJK and Hangul scripts and corrects emoji width variances between DOM and canvas rendering. Additionally, i

    TypeScript
    View on GitHub↗48,480
  • pymupdf/pymupdfpymupdf avatar

    pymupdf/PyMuPDF

    9,086View on GitHub↗

    PyMuPDF is a comprehensive PDF manipulation library and document analysis tool. It serves as a text extraction tool, OCR engine, and image converter, providing a programmatic interface to edit, merge, split, and optimize PDF and Office documents. The project distinguishes itself through high-performance capabilities, including the use of C-bindings for low-level manipulation and parallelized page processing to accelerate workloads. It provides specialized conversion paths, such as transforming PDF content into Markdown for retrieval-augmented generation and large language model pipelines. It

    Pythondata-scienceepubextract-data
    View on GitHub↗9,086
  • exyte/macawexyte avatar

    exyte/Macaw

    6,050View on GitHub↗

    Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities

    Swiftanimationdrawinggraphics
    View on GitHub↗6,050
  • evil-icons/evil-iconsE

    evil-icons/evil-icons

    5,023View on GitHub↗

    This project is a collection of scalable vector graphics designed for web interfaces. It is distributed as an SVG icon library available through package managers as a Node.js package and a Ruby gem. The set provides plug-and-play vector graphics that can be imported into web applications and styled using CSS to adjust size, color, and layout. The library supports integration via task-runner plugins and template-based rendering to manage assets within development pipelines.

    JavaScript
    View on GitHub↗5,023
  • facebookarchive/keyframesfacebookarchive avatar

    facebookarchive/Keyframes

    5,294View on GitHub↗

    Keyframes is a cross-platform animation library and playback engine designed to render Adobe After Effects shape animations as high-quality vector graphics on mobile devices. It functions as a vector animation player that executes complex path and shape animations using a JSON-based data format, removing the need for rasterized video files. The system enables the conversion of shape-based animations from After Effects into a portable schema for delivery across both Android and iOS platforms. This ensures visual consistency by utilizing a shared framework to render the same vector animation da

    JavaScript
    View on GitHub↗5,294
  • nandorojo/solitonandorojo avatar

    nandorojo/solito

    4,093View on GitHub↗

    Solito is a cross-platform navigation library and routing bridge that enables the development of mobile apps and web pages from a single codebase using React Native and Next.js. It functions as an orchestrator that synchronizes file-system based routing and screen logic across both platforms. The project provides a unified navigation interface that maps a single set of URLs to either web pages or native screens. This allows for synchronized linking and route parameters, ensuring that users land on the correct content regardless of whether they are using a browser or a mobile application. The

    TypeScript
    View on GitHub↗4,093