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LIJI32 avatar

LIJI32/GBVisualizer

0
View on GitHub↗
28 stars·3 forks·Assembly·12 views

GBVisualizer

A simple demo demonstrating the use of two undocumented Gameboy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels. The demo uses these registers to visualize music in an oscilloscope-like manner. The oscillation…

Features

  • Miscellaneous Tools - Visualizes audio register data for sound analysis.
  • Miscellaneous Utilities - Visualizer for undocumented audio registers.

Star history

Star history chart for liji32/gbvisualizerStar history chart for liji32/gbvisualizer

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with GBVisualizer

These projects share indexed features with GBVisualizer. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • chaoscabbage/crazy-gameboy-video-experimentsChaosCabbage avatar

    ChaosCabbage/crazy-gameboy-video-experiments

    5View on GitHub↗

    Messing around with some video effects on the gameboy.

    Assembly
    View on GitHub↗5
  • danshumway/pigletdanShumway avatar

    danShumway/Piglet

    45View on GitHub↗

    A LUA driven AI that plays classic gameboy color games using experimentation.

    Lua
    View on GitHub↗45
  • bitnenfer/gameboy-brainfuckbitnenfer avatar

    bitnenfer/gameboy-brainfuck

    17View on GitHub↗

    Implementation of a brainfuck interpreter written for the Game Boy.

    Pascal
    View on GitHub↗17
  • drhelius/arduinogameboydrhelius avatar

    drhelius/arduinogameboy

    169View on GitHub↗

    Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.

    C++
    View on GitHub↗169
Compare all 30 related projects→

Frequently asked questions

What does liji32/gbvisualizer do?

A simple demo demonstrating the use of two undocumented Gameboy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels. The demo uses these registers to visualize music in an oscilloscope-like manner. The oscillation…

What are the main features of liji32/gbvisualizer?

The main features of liji32/gbvisualizer are: Miscellaneous Tools, Miscellaneous Utilities.

Which projects share features with liji32/gbvisualizer?

Projects with overlapping indexed features include: danshumway/piglet — A LUA driven AI that plays classic gameboy color games using experimentation. ekimekim/gbos — A basic operating system for the Game Boy. Because I can. bitnenfer/gameboy-brainfuck — Implementation of a brainfuck interpreter written for the Game Boy. chaoscabbage/crazy-gameboy-video-experiments — Messing around with some video effects on the gameboy. drhelius/arduinogameboy — Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card. elseyf/gbfk — Brainf*ck Interpreter for GameBoy.