# librevr/revive

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3,757 stars · 329 forks · C++ · NOASSERTION

## Links

- GitHub: https://github.com/LibreVR/Revive
- awesome-repositories: https://awesome-repositories.com/repository/librevr-revive.md

## Topics

`oculus` `openvr`

## Description

Revive is an OpenVR runtime wrapper and virtual reality driver emulator. It serves as a hardware compatibility layer that enables virtual reality games designed for specific proprietary hardware to run on OpenVR compatible devices.

The project functions by translating proprietary system calls into open standards, which allows software designed for the Oculus Rift to operate on other headsets such as the HTC Vive or Valve Index. It achieves this by mimicking the identity of supported hardware to bypass software compatibility checks.

This is implemented through a runtime wrapper that intercepts hardware-specific function calls and replaces them with compatible software implementations. This process includes API translation and the use of a hardware emulation layer to ensure interoperability between different virtual reality ecosystems.

## Tags

### Graphics & Multimedia

- [Runtime Wrappers](https://awesome-repositories.com/f/graphics-multimedia/vr-hardware-compatibility/runtime-wrappers.md) — Acts as an OpenVR runtime wrapper that enables Oculus-exclusive games to operate on OpenVR-compatible hardware.
- [API Translation Layers](https://awesome-repositories.com/f/graphics-multimedia/graphics-engines-rendering/rendering/graphics-apis-bindings/cross-platform-graphics-tooling/open-standard-graphics-apis/api-translation-layers.md) — Translates proprietary VR runtime calls into the OpenVR standard for cross-hardware compatibility.
- [VR Hardware Compatibility](https://awesome-repositories.com/f/graphics-multimedia/vr-hardware-compatibility.md) — Provides an abstraction layer that allows Oculus-exclusive games to run on a wider range of VR headsets. ([source](https://github.com/librevr/revive#readme))

### Game Development

- [Game Compatibility Layers](https://awesome-repositories.com/f/game-development/game-compatibility-layers.md) — Enables the playback of Oculus Rift exclusive titles on non-Oculus hardware like the Valve Index.

### Hardware & IoT

- [VR Driver Bridges](https://awesome-repositories.com/f/hardware-iot/custom-hardware-drivers/vr-driver-bridges.md) — Bridges the gap between VR ecosystems by implementing driver interfaces that connect proprietary software to OpenVR.

### Operating Systems & Systems Programming

- [Hardware Identity Emulators](https://awesome-repositories.com/f/operating-systems-systems-programming/hardware-identity-emulators.md) — Mimics proprietary hardware identities to bypass software compatibility checks.
- [VR Driver Emulators](https://awesome-repositories.com/f/operating-systems-systems-programming/virtual-hardware-emulation/vr-driver-emulators.md) — Functions as a driver emulator that tricks VR software into recognizing non-native headsets as supported hardware.
- [Library Injection](https://awesome-repositories.com/f/operating-systems-systems-programming/dynamic-library-loading/library-injection.md) — Uses dynamic library injection to load a custom translation layer into the target game process.
- [Runtime Call Interception](https://awesome-repositories.com/f/operating-systems-systems-programming/kernel-core-internals/system-calls/system-call-interceptors/unprivileged-system-call-interceptions/runtime-call-interception.md) — Captures hardware-specific function calls in real time and replaces them with compatible software implementations.

### Software Engineering & Architecture

- [Binary Interception Wrappers](https://awesome-repositories.com/f/software-engineering-architecture/legacy-compatibility-wrappers/runtime-api-wrappers/binary-interception-wrappers.md) — Implements a runtime wrapper that intercepts proprietary system calls at the binary level to enable hardware interoperability.
