QFramework is a Unity game architecture framework designed to separate presentation, system, and data logic. It implements a layered software architecture to manage complex game states and provides a game engine utility library to reduce boilerplate code.
The framework is centered on the Command Query Responsibility Segregation pattern, which separates data modification commands from data retrieval queries. It utilizes a dependency injection container to manage the lifecycles and resolution of singletons and modular components, alongside an event-driven system for state synchronization to prevent circular dependencies.
The project covers a broad range of capabilities, including asset lifecycle management via reference counting, memory optimization through object pooling, and UI management with automated component binding and panel navigation stacks. It also includes tools for sequential action coordination, audio playback control, and live code reloading.