30 open-source projects similar to khronosgroup/vulkan-hpp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Vulkan Hpp alternative.
This project is a comprehensive educational resource and programming course covering C++ language semantics and features from C++03 through C++26. It provides structured tutorials and technical guides focused on modern C++ development. The material offers specialized instruction on template metaprogramming, including the use of type traits and compile-time computations. It features detailed guides on concurrency and parallelism for multi-core execution, as well as a reference for software design applying SOLID principles and RAII. Additionally, it covers build performance optimization to redu
Phan is a static analyzer and type checker for PHP that identifies bugs and type incompatibilities without executing the code. It serves as a quality gate for continuous integration pipelines and a tool for verifying type safety, specifically checking union types, generics, and array shapes. The project is distinguished by its use of a background daemon and Language Server Protocol implementation, which provide real-time diagnostics and navigation within editors. It also features a baseline-based suppression system that allows developers to record existing errors in a snapshot file to focus e
lua-language-server is a static analysis tool and type checker for the Lua language that implements the Language Server Protocol. It provides a system for detecting type mismatches, unused code, and logic errors in source files. The project features an inference-based type system that deduces variable types and supports optional annotations and meta files to enforce type safety. It allows for the definition of custom types and function signatures, including support for overloads and member visibility controls. The server provides a broad set of IDE capabilities, including real-time code auto
TypeGPU is a tool for type-safe WebGPU development that enables writing shaders in TypeScript. It translates high-level TypeScript function definitions and structures into WebGPU Shading Language source code to automate shader generation and validate logic using a type system. The project provides a mechanism for cross-library GPU interoperability by sharing typed buffers without copying data to system memory. It also integrates the Model Context Protocol to allow AI agents to inspect generated shader code and diagnose runtime errors. The system manages WebGPU resource mapping through typed
This repository is a collection of fundamental data structures and standard algorithms implemented in C and C++. It serves as a technical reference for understanding and applying core computational patterns, providing verified code examples for tasks such as sorting, searching, and graph traversal. The project emphasizes low-level systems programming by utilizing manual memory management and pointer-based data linking to organize information. It employs a procedural approach to logic, relying on static type system enforcement to ensure performance and memory safety during the execution of com
Thrust is a heterogeneous computing library and C++ template library that provides a collection of high-level templates for executing data-parallel operations. It functions as a parallel algorithms library designed to work across different hardware backends, including multicore CPUs and NVIDIA GPU hardware. The framework utilizes a header-only implementation and a generic-programming policy interface to abstract the differences between CPU and GPU memory and execution models. It employs an iterator-based data abstraction to provide a uniform interface for accessing elements across host RAM an
Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems
Vue-typescript-admin-template is a TypeScript-based admin panel starter built with Vue CLI 3, providing a complete foundation for building enterprise back-office interfaces. It enforces type safety across Vue components using TypeScript, reducing runtime errors and improving code maintainability, while offering a dynamic route permission system that controls sidebar navigation and page access by mapping user roles to route permissions at runtime. The template includes a mock API service layer that simulates backend responses for frontend development without a live server, along with internati
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
MoltenVK is a Vulkan implementation for macOS that acts as a cross-API graphics wrapper. It serves as a translation layer that maps Vulkan graphics and compute API calls to corresponding Metal commands for execution on Apple hardware. The project enables the translation of Vulkan rendering pipelines to the native Metal framework, allowing cross-platform graphics and compute applications to run on Apple operating systems. This facilitates the porting of games and applications developed for other platforms to macOS. The implementation includes capabilities for advanced graphics feature impleme
waifu2x-ncnn-vulkan is an AI super-resolution tool and image processor that uses deep learning to increase image resolution and remove visual noise. It is an NCNN-based implementation designed for efficient neural network inference on local hardware. The project utilizes the Vulkan API to provide GPU-accelerated image scaling and noise reduction across diverse graphics hardware. It employs tiled image processing to prevent GPU memory overflow and multi-threaded model loading to reduce initial startup latency. The software covers functional domains including AI image upscaling for maintaining
wil is a C++ wrapper library for the Windows API designed to simplify system development through RAII and exception handling. It provides a set of resource management tools, a framework for Windows error handling, and type-safe interfaces for registry access and networking. The library distinguishes itself by automating the conversion between system error codes and C++ exceptions, while providing utilities for contextual error message attachment and early return patterns. It also features specialized networking wrappers for socket initialization and hostname resolution, and a registry interfa
This project is a static analysis engine and type checker designed for PHP codebases. It evaluates source code structure and type annotations to identify potential bugs, type mismatches, and logic errors without executing the application. By parsing code into an abstract syntax tree and applying a rule-based validation framework, it enforces code quality and safety standards across a project. What distinguishes this tool is its sophisticated type inference engine, which models dynamic language features, magic methods, and conditional types to maintain accuracy even in unconventional code. It
Ajv is a high-performance data validation framework that compiles JSON schemas into optimized, standalone JavaScript functions. By transforming declarative schema definitions into executable code, it eliminates runtime interpretation overhead and provides a secure, efficient way to enforce data integrity across both browser and server environments. The library distinguishes itself through its focus on performance and type safety. It employs advanced compilation techniques, including abstract syntax tree optimization and function caching, to ensure rapid validation. Beyond standard checks, it
This project is a comprehensive collection of reference materials, including a language cheatsheet, a standard library reference, and a concurrency reference. It serves as a guide to modern C++ development, focusing on language syntax, standard library utilities, and template metaprogramming patterns. The repository provides specific guidance on template metaprogramming through a dedicated guide covering compile-time evaluation, type deduction, and variadic template execution. The materials cover a broad range of capabilities, including asynchronous programming, memory management, and system
Magick.NET is a C# image processing library that serves as a .NET wrapper for ImageMagick. It provides a raster graphics engine for rendering text, drawing graphics, and manipulating images using a native interface. The library handles the conversion of vector files, such as PDF, EPS, and PostScript, into raster formats. It also includes tools for extracting image metadata, such as EXIF data and raw thumbnails. The system covers a wide range of image manipulation capabilities, including resizing, format conversion, watermarking, and the merging of multiple images into static or animated file
This project is a set of software engineering standards and architectural patterns for writing maintainable and refactorable TypeScript code. It provides a comprehensive guide for implementing clean code principles, focusing on the application of SOLID design and structural patterns to build decoupled systems. The framework prioritizes composition over inheritance and utilizes dependency inversion to reduce system coupling. It establishes standards for strict static typing and the use of read-only modifiers to ensure type safety and eliminate runtime errors. The guidance covers a broad range
Flow is a JavaScript static type checker and AST parser that identifies type errors and prevents runtime failures through static annotations. It functions as a code intelligence engine and a static analysis linter to identify unsafe coding patterns and enforce consistency across a codebase. The project includes a type annotation stripper that removes static type signatures from source code, ensuring the resulting JavaScript is compatible with any runtime environment. It also provides a parser that converts typed JavaScript into an abstract syntax tree conforming to the ESTree specification.
This project provides a comprehensive toolset for WebGPU, serving as a graphics API wrapper, compute shader framework, resource manager, and shader toolchain. It enables browser-based GPU acceleration by offloading memory-intensive tasks and data processing from the CPU to the GPU. The framework manages the full lifecycle of GPU operations, from requesting physical hardware adapters and initializing logical devices to configuring programmable render and compute pipelines. It specifically supports the coordination of parallel workgroups and collective subgroup operations for general-purpose co
Larastan is a static analysis extension and type inference engine for PHP designed to detect bugs and type errors in Laravel applications. It extends PHPStan to resolve framework-specific patterns and magic methods, providing a rule-based scanning engine to audit code quality without executing the application. The tool specializes in Eloquent analysis, verifying that model properties, casts, and relationships align with database schemas and migrations. It tracks types across Eloquent collections, custom builders, and model factories to ensure type safety during database operations and iterati
This project is a pre-configured development environment and boilerplate for building Chrome extensions using React and Webpack. It provides a structured project layout and a build system designed to bundle content scripts and background pages into a browser-ready manifest format. The toolkit emphasizes development speed and code quality through a hot reloading system that automatically refreshes the browser upon saving source files. It integrates TypeScript to provide static type definitions for browser extension APIs, ensuring type safety and intelligent code completion during development.
Crab is a memory-safe systems programming language and ahead-of-time compiler designed for high-performance software. It utilizes a type system based on strict ownership and borrowing rules to prevent memory access errors at compile time. The toolchain includes an automated documentation generator that produces technical reference manuals and API guides by parsing structured source code annotations. It also features a dependency management tool to resolve external library graphs and ensure consistent project builds. The project covers software build automation, static type checking, and mult
gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands into native instructions for multiple GPU drivers. It provides a common interface for cross-platform rendering and general-purpose GPU compute programming. The project features an intermediate-representation shader translation system that converts source code and SPIR-V into target-specific languages. It employs a data-driven reference test framework to verify that graphics output remains consistent across different hardware platforms. Capabilities include parallel command buffe
cel-go is a Go implementation of the Common Expression Language, providing a type-safe engine for the evaluation of non-Turing complete, side-effect-free expressions. It functions as an embedded expression engine that converts human-readable strings into type-checked abstract syntax trees to ensure safe execution. The system utilizes a compile-once evaluate-many model, parsing and validating expressions into cached programs for repeated execution across different datasets. It further distinguishes itself as a partial state evaluator, using commutative logic to compute results and return resid
This project is a comprehensive educational resource and programming guide for the TypeScript language. It serves as a manual for the type system and a reference for the language's core syntax, focusing on writing type-safe code and building scalable applications. The content provides detailed instruction on the TypeScript type system, covering interfaces, generics, and structural typing. It further acts as a compiler reference, analyzing how source code is transformed into an abstract syntax tree through scanning and parsing. The guide also covers software architecture design, detailing pro
This project is an implementation of the Arduino framework for ESP32 microcontrollers, providing a core that enables firmware development using a familiar API. It functions as a microcontroller hardware abstraction layer and a firmware toolchain integration, bridging external development environments to the hardware for compilation and flashing. The system includes an embedded real-time operating system wrapper to manage multi-core execution and task scheduling, alongside a wireless communication suite for TCP/IP networking and Bluetooth Low Energy. It distinguishes itself by providing an obj
The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor
BlocksKit is a low-level utility library for Apple platform development, specifically designed for managing the execution flow and memory of blocks within macOS and iOS applications. It provides a collection of helper functions to simplify the use of blocks in Objective-C and C, reducing boilerplate code and addressing inherent technical limitations. The library focuses on bridging Objective-C blocks with legacy C-based APIs by providing compatible wrapper structures and function-pointer emulation. It enables the passing of blocks through system interfaces that require strict C-style callback
gpu.cpp is a lightweight C++ library for executing low-level general-purpose GPU computation across different hardware vendors and operating systems. It functions as a portable GPU wrapper, kernel orchestrator, and tensor management system using the WebGPU specification to abstract device initialization, buffer transfers, and compute shader dispatching. The library provides a framework for defining compute kernels from shader code and managing their asynchronous dispatch and synchronization. It enables the execution of cross-platform compute shaders and the orchestration of GPU tasks through
This project is a functional programming compiler and JavaScript transpiler that transforms a statically typed language into optimized JavaScript for web browsers. It serves as a frontend architecture framework, providing a static type system and a package manager that enforces semantic versioning. The compiler uses a type-checking engine with automatic type inference to prevent runtime errors and guide code refactoring. It implements a structural pattern for managing application state and rendering user interfaces through a virtual DOM, utilizing immutable data and purity-based state transit