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kerryjiang avatar

kerryjiang/SuperSocket

0
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SuperSocket

SuperSocket is a .NET socket server framework designed for building network servers and custom communication protocols. It functions as a pipeline-based network engine and a server for TCP, UDP, and WebSocket protocols.

The framework provides a socket session manager to track and control the lifecycle of network connections and client request states. It enables the implementation of bespoke communication standards and the development of socket proxies.

The system handles concurrent client connections and processes network traffic through a structured architecture of pipeline filters, middleware, and command-based message handling.

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Features

  • Socket Server Frameworks - Provides a high-performance framework for building network servers that handle TCP, UDP, and WebSocket traffic.
  • Middleware-Based Request Pipelines - Processes network data through sequential, pluggable filters for decryption, framing, and protocol parsing.
  • Custom Protocol Implementations - Enables the definition and implementation of bespoke binary or text-based network communication protocols.
  • .NET Networking Frameworks - Functions as a high-performance socket server framework built specifically for the .NET ecosystem.
  • Connection and Session Management - Tracks and regulates the lifecycle of active network connections to maintain persistent client state.
  • TCP Transport Connections - Implements reliable transport connections for handling concurrent clients across multiple protocols.
  • TCP Server Frameworks - Provides core infrastructure for building high-performance TCP and multi-protocol servers.
  • Pipeline-Based Filter Chains - Utilizes a pipeline of filter chains to process, transform, and parse raw socket data.
  • Non-blocking I/O - Implements a non-blocking I/O model to maximize server throughput and handle concurrent network connections.
  • Handler Middlewares - Uses interceptor middlewares to implement cross-cutting concerns between the raw socket and application handlers.
  • Client Request Handling - Processes incoming network messages through registered components with integrated session state management.
  • Command Handlers - Separates network protocol logic from business application logic using a command-based message handling system.
  • Multi-Transport Networking - Supports efficient data exchange across TCP, UDP, and WebSocket transport layers via a unified architecture.
  • Proxy Server Implementations - Implements software logic for proxying network traffic between clients and remote servers.
  • Socket Abstractions - Provides unified interfaces that map network primitives to underlying operating system APIs for TCP, UDP, and WebSockets.
  • Web Frameworks - Extensible socket server application framework.
  • WebSockets and Real-time - Extensible socket application framework.
4,220 stars·1,167 forks·C#·Apache-2.0·26 views

Star history

Star history chart for kerryjiang/supersocketStar history chart for kerryjiang/supersocket

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

Frequently asked questions

What does kerryjiang/supersocket do?

SuperSocket is a .NET socket server framework designed for building network servers and custom communication protocols. It functions as a pipeline-based network engine and a server for TCP, UDP, and WebSocket protocols.

What are the main features of kerryjiang/supersocket?

The main features of kerryjiang/supersocket are: Socket Server Frameworks, Middleware-Based Request Pipelines, Custom Protocol Implementations, .NET Networking Frameworks, Connection and Session Management, TCP Transport Connections, TCP Server Frameworks, Pipeline-Based Filter Chains.

Which projects share features with kerryjiang/supersocket?

Projects with overlapping indexed features include: yedf2/handy — Handy is a C++11 network server framework and event-driven networking engine designed for building high-performance… i5ting/how-to-learn-node-correctly — This project is a comprehensive educational resource and learning roadmap for mastering the Node.js runtime. It… libp2p/rust-libp2p — rust-libp2p is a modular peer-to-peer networking library written in Rust, implementing the libp2p specification. It… oakserver/oak — Oak is a cross-runtime HTTP middleware framework and web server designed to operate across Deno, Node.js, Bun, and… eventmachine/eventmachine — EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing… crowcpp/crow — Crow is a C++ web framework for building HTTP servers, providing routing, a middleware pipeline, JSON serialization,…

Projects sharing features with SuperSocket

These projects share indexed features with SuperSocket. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • yedf2/handyyedf2 avatar

    yedf2/handy

    4,653View on GitHub↗

    Handy is a C++11 network server framework and event-driven networking engine designed for building high-performance concurrent TCP and UDP servers. It functions as an asynchronous I/O library and an HTTP server implementation that separates asynchronous network I/O from synchronous business logic to simplify server development. The framework distinguishes itself by utilizing platform-specific event notifications to manage millions of simultaneous network connections and providing an SSL/TLS network wrapper for encrypted asynchronous data transmission. It implements a half-sync/half-async proc

    C++cc-plus-plusconcurrent-programming
    View on GitHub↗4,653
  • libp2p/rust-libp2plibp2p avatar

    libp2p/rust-libp2p

    5,556View on GitHub↗

    rust-libp2p is a modular peer-to-peer networking library written in Rust, implementing the libp2p specification. It provides a composable stack of transport, security, and discovery protocols that can be mixed and matched to build decentralized applications, with a central swarm manager coordinating all active connections, protocol negotiation, and peer lifecycle. The library distinguishes itself through a pluggable transport abstraction that supports TCP, QUIC, WebSocket, WebRTC, and WebTransport, enabling cross-platform operation across browsers, mobile devices, and servers. It secures ever

    Rustdecentralizationlibp2pnetworking
    View on GitHub↗5,556
  • i5ting/how-to-learn-node-correctlyi5ting avatar

    i5ting/How-to-learn-node-correctly

    4,533View on GitHub↗

    This project is a comprehensive educational resource and learning roadmap for mastering the Node.js runtime. It provides a structured curriculum that guides developers from basic syntax through advanced asynchronous patterns and professional architectural practices. The resource covers the internal architecture of the engine, specifically explaining how the event loop and thread pool handle non-blocking I/O and concurrency. It includes tutorials on the evolution of asynchronous flow control, moving from callbacks and promises to modern syntax patterns. The guide also addresses various applic

    JavaScript
    View on GitHub↗4,533
  • oakserver/oakoakserver avatar

    oakserver/oak

    5,408View on GitHub↗

    Oak is a cross-runtime HTTP middleware framework and web server designed to operate across Deno, Node.js, Bun, and Cloudflare Workers. It provides a unified system for building APIs and web servers using a sequential chain of middleware functions and a hierarchical routing engine that maps URL paths to handlers via a nested tree structure. The framework includes a runtime-agnostic serverless adapter that translates diverse cloud provider events into a standard request and response interface. It also features a dedicated WebSocket server implementation for bidirectional real-time communication

    TypeScript
    View on GitHub↗5,408
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