30 open-source projects similar to kde/krita, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Pinta is a cross-platform raster graphics editor and digital image manipulation tool. It provides a drawing environment for creating pixel-based artwork and editing photographs, utilizing a layer-based image model to organize visual components into a stack for non-destructive composition. The application is built with a GTK-based interface and features a plugin-based extension system that allows for the addition of new editing tools and filters. Its capabilities cover digital drawing workflows using various brushes and pencils, image geometry manipulation such as cropping and resizing, and v
Pixelorama is a cross-platform digital art multitool designed as a pixel art editor, frame-based animation tool, and tilemap design suite. It provides specialized utilities for drawing low-resolution sprites with pixel-perfect precision and generating sprite sheets for game engines. The software distinguishes itself through a dedicated tilemap design system supporting rectangular, isometric, and hexagonal sets, and a frame-based animation system featuring onion skinning and audio synchronization. It also includes a plugin system that allows the installation of community-developed tools for as
Darktable is a professional photography post-production suite and digital asset management system designed for the end-to-end processing of raw sensor data. It provides a comprehensive environment for photographers to perform color correction, exposure adjustment, and image retouching while maintaining a non-destructive workflow that keeps original source files unchanged. The software utilizes a modular plugin architecture and a pixelpipe processing pipeline to execute image manipulations, allowing for custom editing workflows. It incorporates a color-managed display pipeline that uses intern
GIMP is an open source raster graphics editor and cross-platform graphics suite. It serves as a digital painting application and image editor used for creating bitmaps, retouching digital photographs, and designing professional visual compositions. The software provides a toolkit for digital painting and raster graphics design, featuring a variety of brushes, layers, and color blending modes. It includes specific workflows for photo retouching and the manipulation of digital images through sketching and retouching tools. Users can customize the graphic interface by modifying the visual appea
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
Processing is a creative coding environment and Java graphics library designed for writing visual sketches that produce interactive 2D and 3D graphics and animations. It runs on the Java Virtual Machine, using an OpenGL-based hardware-accelerated rendering pipeline, and operates on a sketch-based execution model where programs run as continuous loops of setup and draw functions with event-driven input handling for keyboard, mouse, and window interactions. The environment distinguishes itself as a cross-platform sketch tool that runs visual programs unchanged on desktop, web, Android, and Rasp
An open-source colour picker app for macOS
Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. Pencil2D is open source and cross-platform.
Your powerful toolkit for mastering colors.
sketch-measure is a design specification tool and design-to-code annotation utility for Sketch. It functions as an HTML design spec generator and asset export manager, creating technical handoff documentation and measurement annotations directly from design files. The tool generates interactive web viewers and standalone offline HTML pages that allow for the inspection of dimensions, styles, and design details. It includes capabilities for managing color palettes via XML export and capturing influence rectangles to ensure exported image dimensions account for shadows and borders. The system
💻 Sketch Cache Cleaner - Deletes hidden Sketch history files that can take a lot of space on your hard drive and that you would probably never use.
macSVG - An open-source macOS app for designing HTML5 SVG (Scalable Vector Graphics) art and animation with a WebKit web view ➤➤➤
🎨 The macOS color picker as an app with more features
macOS app to capture your screen as a layered PSD file
This project is a cross-platform desktop application designed for creating, editing, and managing structured diagrams and technical workflows. It provides a visual modeling environment that allows users to construct complex charts through a drag-and-drop interface, supporting the documentation of processes, software architectures, and system flows. The application distinguishes itself by utilizing a layered canvas composition that enables independent manipulation of diagram components, paired with a keyboard-driven workflow that minimizes mouse reliance. It employs scalable vector graphics fo
A plugin for generating user walkthroughs from Artboards in Sketch.
DEPRECATED: A plugin manager for Sketch.app
OpenToonz is a professional 2D animation production suite used to create animated sequences through a digital pipeline. It functions as a comprehensive animation timing manager and HD animation renderer, coordinating drawing sequences and cinematography using digital exposure sheets. The software is distinguished by a raster-vector hybrid pipeline and a node-based compositing engine for visual effects synthesis. It employs a palette-based color management system that decouples color data from geometry, allowing for global character color adjustments across multiple files without reprocessing
Lorien is a cross-platform vector drawing application built with Godot. It functions as a vector graphics editor and a pressure-sensitive sketchbook for creating freehand drawings and geometric shapes. The application features an infinite canvas whiteboard with a boundless workspace, infinite zoom, and coordinate grids. It supports drawing tablets through pressure sensitivity to vary stroke thickness and opacity, and it includes a system for exporting drawings into the standardized SVG format. The software provides tools for vector sketch creation and brush stroke editing, managed via a comm
LibreSprite is a digital art application for designing precise pixel characters and objects. It functions as a 2D sprite editor, palette-based image editor, and pixel art animation software. The application specializes in creating frame-based pixel art animations using onion skinning and layer management. It also includes a tiled texture creator for producing seamless repeating patterns and textures through a synchronized tiled viewport. The software covers a broader range of game asset pipeline capabilities, including the creation of static pixel art and the management of fixed color palett
Storyboarder is digital storyboarding software and a film preproduction tool used to sketch visual sequences and time story beats for animation and film production. It functions as a drawing application for prototyping visual narratives, providing a sketching environment to convert written scripts into visual frames for organizing camera shots and production planning. The project acts as a production pipeline bridge and digital asset pipeline, utilizing a real-time file-system watcher to sync drawing frames with external image editors. This allows the workspace to automatically update frames
This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim
CXX-Qt is a framework that connects Rust code with the Qt framework and QML interfaces through a bridging layer that safely maps idioms between environments. It provides a macro-based system that defines QObject subclasses in Rust, exposing data and behavior directly to QML, JavaScript, and C++. The framework generates bidirectional bindings during compilation, transforming high-level Rust syntax declarations into companion C++ and Meta-Object Compiler files. It features cross-language type sharing, common data type adaptation for both Rust and Qt environments, and core utility interoperabil
Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se
QWidgetDemo is a collection of reusable GUI components, layout templates, and a desktop UI framework built with the Qt framework. It functions as a component library for creating modern graphical user interfaces, ranging from system event managers and network debugging toolsets to multi-channel video dashboards. The project focuses on creating specialized user interface elements, including frameless windows, flat design aesthetics, and custom themes. It provides the means to implement specialized controls such as battery indicators, resource monitors, and IP address inputs. Its capabilities
mini.nvim is a comprehensive library of independent modules designed to extend Neovim with a wide array of navigation, user interface, and text manipulation tools. It serves as a modular plugin collection, a UI toolkit for creating custom statuslines and notifications, and a package manager for installing and pinning external plugins from Git. The project provides a specialized fuzzy picker framework for filtering files and symbols, an LSP completion engine with interactive snippet expansion, and a dedicated plugin test framework that uses headless editor instances and remote procedure calls
Method-Draw is a browser-based vector graphics editor designed for creating and modifying scalable vector illustrations. It provides a workspace for managing vector paths, typography, and canvas layouts, allowing users to produce illustrations directly within a web environment using standard vector markup language. The software distinguishes itself by offering precise control over vector geometry, enabling users to manipulate individual nodes, segments, and curves to refine complex shapes. It integrates a comprehensive toolset for drawing and editing paths, alongside features for typography f
Backstage is an open-source framework for building internal developer portals. It provides a centralized, metadata-driven software catalog that tracks ownership, dependencies, and lifecycle status for all technical assets by harvesting configuration files directly from version control systems. The platform is built on a plugin-based modular architecture, allowing teams to extend core functionality through isolated, independently deployable modules that integrate into a unified frontend and backend ecosystem. The project distinguishes itself through its focus on developer productivity and stan
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt