# justarchinet/archisteamfarm

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13,081 stars · 1,097 forks · C# · apache-2.0

## Links

- GitHub: https://github.com/JustArchiNET/ArchiSteamFarm
- awesome-repositories: https://awesome-repositories.com/repository/justarchinet-archisteamfarm.md

## Topics

`archisteamfarm` `automation` `c-sharp` `cli` `cli-app` `crowdin` `csharp` `dotnet` `hacktoberfest` `linux` `steam` `steam-account` `steam-api` `steam-cards` `steam-client` `steam-games` `steam-network` `steambot` `steamkit2` `valve`

## Description

ArchiSteamFarm is a background service designed for the automated management of multiple Steam accounts. It functions as a centralized platform that coordinates account settings, inventory organization, and game idling tasks across several profiles from a single interface.

The software utilizes a state-machine approach to track individual account lifecycles and communicates with the Steam platform through an event-driven protocol. It supports configuration-driven logic injection, allowing users to adjust operational parameters without modifying the source code, and provides a plugin-based interface for extending core functionality.

The tool automates the simulation of active gameplay to accumulate playtime hours and collect digital trading cards across numerous accounts simultaneously. It also streamlines inventory management by facilitating the trading and organization of digital items. The application is built to run on a managed virtual machine environment, ensuring consistent performance across different operating systems.

## Tags

### Game Development

- [Game Idling Automators](https://awesome-repositories.com/f/game-development/game-idling-automators.md) — Simulates active game sessions across multiple accounts to collect digital items and increase total playtime hours without manual input. ([source](https://github.com/JustArchiNET/ArchiSteamFarm/tree/main/ArchiSteamFarm.CustomPlugins.ExamplePlugin/Localization/))
- [Game Idling Simulators](https://awesome-repositories.com/f/game-development/game-simulation-environments/game-idling-simulators.md) — Simulates active gameplay across multiple accounts to collect digital trading cards and increase playtime hours without manual user input.
- [Idle Game Simulators](https://awesome-repositories.com/f/game-development/simulation-engines/interactive-simulations/idle-game-simulators.md) — Simulates active gameplay across numerous accounts to accumulate playtime hours and digital trading cards without manual input.

### Security & Cryptography

- [Account Instance Managers](https://awesome-repositories.com/f/security-cryptography/account-management/account-synchronization/account-instance-managers.md) — Coordinates operations across multiple Steam accounts from a single interface to automate inventory organization and profile settings. ([source](https://github.com/JustArchiNET/ArchiSteamFarm/tree/main/ArchiSteamFarm.CustomPlugins.ExamplePlugin/Localization/))
- [Steam Automation Services](https://awesome-repositories.com/f/security-cryptography/service-account-management/steam-automation-services.md) — Acts as a background service for managing multiple Steam accounts to automate game idling, trading card collection, and inventory organization tasks.
- [Lifecycle State Machines](https://awesome-repositories.com/f/security-cryptography/account-lifecycle-management/lifecycle-state-machines.md) — Tracks individual account status through discrete lifecycle states to ensure consistent behavior during automated idling and inventory tasks.

### Data & Databases

- [Digital Asset Inventory Managers](https://awesome-repositories.com/f/data-databases/asset-inventory-management/digital-asset-inventory-managers.md) — Streamlines the process of trading, selling, or organizing digital items across numerous accounts to maintain efficient inventory control.

### Software Engineering & Architecture

- [Configuration-Driven Logic](https://awesome-repositories.com/f/software-engineering-architecture/data-logic-injection/configuration-driven-logic.md) — Adjusts operational parameters and behavior patterns dynamically through structured data files without requiring source code recompilation.
- [Plugin-Based Architectures](https://awesome-repositories.com/f/software-engineering-architecture/software-architecture/architectural-patterns/plugin-module-systems/modular-plugin-architectures/plugin-based-architectures/plugin-based-architectures.md) — Loads external modules at runtime through a defined interface to allow custom logic injection without modifying the core engine.
- [Protocol Handlers](https://awesome-repositories.com/f/software-engineering-architecture/event-driven-architectures/protocol-handlers.md) — Communicates with the gaming platform via persistent socket connections that react to real-time network events and state changes.
- [Asynchronous Task Queues](https://awesome-repositories.com/f/software-engineering-architecture/asynchronous-task-queues.md) — Executes concurrent background operations using a non-blocking task queue to manage multiple account states without performance degradation.
