30 open-source projects similar to johnno1962/injectioniii, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best InjectionIII alternative.
This project is an Xcode runtime code injector and developer productivity tool. It enables the injection of Swift and Objective-C code changes into a running application without requiring a process restart, functioning as a hot module replacement tool for iOS development. The tool provides a dynamic UI debugger for reloading storyboards and tuning visual parameters in real time. It allows for the recompilation of individual classes and the binding of new implementations into a live process, avoiding full project rebuilds. The system covers runtime injection capabilities, including automated
MonkeyDev is a developer toolset for building, injecting, and deploying system extensions and custom dynamic libraries into mobile applications. It functions as an application patching tool and dynamic library injector designed to modify how mobile applications operate. The project provides a development environment for creating system extensions and tweaks, including tools for injecting libraries into decrypted binaries to enable debugging and symbol restoration on non-jailbroken hardware. It features a command-line interface for deploying hooks into system processes and third-party applicat
IPAPatch is an iOS application patching and binary instrumentation tool. It is designed to inject dynamic libraries and custom frameworks into decrypted application packages to modify runtime behavior without requiring a jailbroken device. The tool functions as an external debugger interface, preparing applications to allow the setting of breakpoints and the inspection of objects in real time. It enables the integration of third-party service frameworks into existing applications to add new capabilities or specialized inspection tools. The project covers binary modification, including the pa
Proton Native is a cross-platform desktop framework that compiles React code into native applications for Windows, macOS, and Linux. It enables developers to build desktop applications using the same component syntax and patterns as React Native, with the ability to reuse existing React Native components with minimal modifications. The framework integrates a flexbox layout engine for positioning native desktop widgets and embeds the Node.js runtime for direct filesystem and system-level access. The framework translates React component trees into native desktop widgets through a bidirectional
React Refresh Webpack Plugin is a development tool that enables live reloading of React components while preserving their local state during development. It integrates with build processes to instantly update component code without losing user state or session data, while also offering options to clear and reinitialize component state when unstable interfaces need clean recovery. The plugin manages updates and state preservation in the browser by intercepting the bundling lifecycle, applying abstract syntax tree transformations to inject metadata and preamble hooks, and communicating with mod
webpack-dev-server is a local web server designed to serve webpack bundles and trigger browser refreshes when source files change. It functions as a development environment that hosts bundled applications and provides a live reloading workflow. The project distinguishes itself by supporting hot module replacement to update modules in a running application without a full page reload. It also acts as an HTTP proxy to redirect network request paths to different backends and provides history API fallbacks specifically for hosting single-page applications. The server includes capabilities for mon
This project is a pre-configured build template for Vue.js applications using Webpack. It provides a structured project boilerplate and a frontend build pipeline designed to bootstrap development environments and compile application code into distributable bundles. The template includes a development environment with hot module replacement, error overlays, and source maps to allow for instant updates in the browser without losing application state. It also features a project generator that establishes folder structures and configurations for routing, linting, and testing. The build system co
Snowpack is an ESM-powered frontend build tool and development server that serves native ES modules directly to the browser. By eliminating the bundling process during development, it enables nearly instant server startup and unbundled frontend development. The project features a framework-aware hot module reload system that preserves component state during updates, with specific Fast Refresh integration for React, Preact, Svelte, and Vue. It also acts as a modern web transpiler, automatically converting TypeScript, JSX, and CSS Modules into browser-compatible code without requiring manual co
react-hot-loader is a developer utility for updating React components and hooks in real time. It functions as a state-preserving UI updater that wraps components in proxies, allowing the underlying logic to be replaced without unmounting the component tree. The tool maintains internal application state across hot module updates by swapping component logic while keeping the mount point constant. It includes mechanisms to intercept rendering errors during updates through temporary error boundaries and manages hook-order validation to prevent state mismatches when functional hooks change. The p
This project is a boilerplate and starter for building cross-platform desktop applications that integrate a web-based frontend with a native shell. It provides a pre-configured development environment combining Electron, Vite, and Vue to establish a frontend-driven desktop framework. The setup features an integrated development workflow with hot module replacement and automatic reloading for both the main and renderer processes. This allows for real-time updates to the desktop application shell and user interface components without requiring manual restarts. The project covers native system
The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor
Devspace is a Kubernetes development workflow tool and declarative deployment orchestrator. It automates the build, deploy, and debug cycle for applications running inside Kubernetes clusters, functioning as a container image pipeline automator and a remote Kubernetes debugger. The project features a Kubernetes hot reloading engine that provides real-time code synchronization and bi-directional file synchronization between local filesystems and running containers. This allows for updates without requiring image rebuilds or restarts. It further enables environment parity by running build, test
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Webpack-hot-middleware is a development middleware and plugin that connects backend servers to web clients for live reloading and real-time bundle updates. It functions as an Express development middleware that streams real-time bundle updates and compiler events to web browsers, enabling automatic browser reloading and hot module replacement as source files change during development. The system incorporates compiler hook integration to listen to build lifecycle events and detect newly generated assets automatically. It establishes persistent server-sent event streams from the backend to conn
Apollo Universal Starter Kit is a full-stack application boilerplate and starter template designed to accelerate cross-platform development across web, mobile, and server environments. It provides a modular architecture that organizes code into independent, self-contained feature directories, combined with a GraphQL-driven data layer and a server-side rendering pipeline to optimize performance and search engine optimization. The project incorporates compile-time code generation tooling to automatically scaffold schemas, resolvers, and components, alongside a real-time subscription engine for
WXT is a development framework and build tool for creating browser extensions. It transforms source code into browser-compatible formats and provides a structured environment for managing the compilation and asset management of web extensions. The framework automates the definition of background and content scripts by mapping the file-system structure directly to extension manifests. It includes a development environment with hot module replacement to apply real-time code updates in the browser without manual restarts. The toolset covers the full extension lifecycle, including project bootst
This project provides a pre-configured frontend template for building single-page applications with integrated routing, unidirectional state management, and component-scoped style isolation. It includes command-line tooling to automatically generate boilerplate components, containers, routes, and associated test files to accelerate feature development. The development environment incorporates static type enforcement, automated code formatting and linting, and hot module replacement to maintain code quality and preserve application state during updates. Additional capabilities include dynamic
This project is a full-stack web framework and starter template designed for building applications that integrate React frontend interfaces with Node.js and Express backend services. It provides a unified development environment that synchronizes both frontend and backend processes, allowing for a cohesive workflow within a single project structure. The framework distinguishes itself by orchestrating the development lifecycle through automated server restarts and live reloading, which eliminates the need for manual refreshes during testing. It includes built-in configurations for transpiling
JSPatch is a JavaScript native bridge and method swizzler that allows for the dynamic injection of logic into a hosted native environment. It functions as a cross-language data mapper and execution engine, enabling the replacement of native function pointers with JavaScript wrappers to modify application behavior at runtime. The project provides the ability to perform runtime application patching by overriding native class methods and object properties. This allows for the modification of application logic and the application of hotfixes using JavaScript code loaded from local files or remote
Tixl is a node-based motion graphics engine and procedural generation tool used to create 3D geometry and shaders. It utilizes a directed acyclic graph of operators and GPU-accelerated compute kernels to generate complex 3D shapes, particularly through the use of signed distance functions and particle simulations. The engine is highly extensible via a C# development framework that supports hot code reloading, allowing custom operator logic to be injected into the active runtime without restarting. It further distinguishes itself as a lighting controller, capable of translating 3D spatial attr
ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
Freeline is a mobile application update framework and bytecode hot-swap engine designed to deliver incremental binary updates to devices. It functions as a binary diff patching tool and a mobile over-the-air patching framework that allows for the delivery of small update packages to fix bugs and replace resources without requiring a full application reinstall. The system distinguishes itself through its ability to perform dynamic code swapping and native library updating. It replaces shared object binaries and code segments in a running process via socket servers, enabling logic updates and h
canvas-sketch is a JavaScript generative art framework and web-based creative coding environment. It provides a system for creating browser-based generative artwork using built-in tools for geometry and randomness. The framework functions as a high-resolution print exporter and pen plotter vector generator, allowing users to design with physical units and DPI settings for archival printing and robotic drawing machines. It also serves as a GPU shader integration tool for loading and executing shader files to achieve hardware-accelerated rendering. The project includes a development workflow f
BrowserSync is a web development synchronization tool and live reload server. It functions as a local static web server, a reverse proxy server for existing sites, and a browser testing orchestrator that coordinates page state across different browsers and physical devices. The tool is distinguished by its ability to mirror user interactions, such as clicks, scrolls, and form inputs, in real time across all connected devices. It also provides a web-based device control interface and the capability to create public URL tunnels for remote testing of local sites. The system covers a broad range
Koishi is an open-source framework for building multi-platform chatbots, designed around an adapter-driven architecture that lets a single bot connect to multiple messaging services with consistent logic. It provides a plugin-based development platform with hot reload support, enabling developers to write and update bot extensions using TypeScript without restarting the application. A web-based management console offers a graphical interface for configuring plugins, commands, permissions, and monitoring runtime status. What distinguishes Koishi is its combination of a dynamic plugin lifecycle
Play is a full-stack reactive web framework for Java and Scala. It provides a comprehensive development platform for building scalable web applications and RESTful APIs using a stateless and non-blocking architecture designed for high concurrency. The framework emphasizes high-velocity development through dynamic code reloading, which allows developers to update applications and verify changes without performing a full restart. Its capability surface covers the construction of JSON-based web endpoints, server-side logic for the JVM, and the implementation of scalable web architectures.
Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real
Vimspector is a visual debugger integration for Vim that enables developers to step through code and inspect program state without leaving the editor. It utilizes the Debug Adapter Protocol to provide a unified interface for debugging multiple programming languages through various debug adapters. The project distinguishes itself by supporting low-level analysis and specialized environments, including bare metal hardware debugging for microcontrollers and the ability to perform disassembly analysis and process memory dumping. It also provides remote debugging capabilities by proxying requests
Undecimus is an iOS jailbreak tool and firmware exploit utility designed to remove software restrictions and elevate system privileges on devices running iOS 11.0 through 12.4. It serves as a software implementation for bypassing system limits and performing unauthorized system modifications. The project functions as an installer for third-party package managers and substrates, enabling the deployment of alternative application stores. It also includes system recovery tools to diagnose errors and repair corrupted system packages following firmware modifications. The toolset covers low-level
Theos is a cross-platform mobile development toolchain and build system designed for compiling and packaging software for mobile operating systems. It functions as a system tweak kit and runtime hooking framework, allowing developers to create modifications that alter the internal behavior of mobile OS environments. The project distinguishes itself by providing specialized preprocessor syntax that generates low-level API calls, removing the boilerplate code typically required for function and method hooking. It enables dynamic runtime method swizzling and class extensions, allowing developers