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Back to jetbrains/compose-jb

Projects sharing features with Compose Jb

30 open-source projects similar to jetbrains/compose-jb, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • jetbrains/compose-multiplatformJetBrains avatar

    JetBrains/compose-multiplatform

    19,131View on GitHub↗

    Compose Multiplatform is a declarative user interface framework that enables the development of native graphical interfaces across desktop, mobile, and web platforms using a single Kotlin codebase. It functions as a multiplatform library that allows developers to share both application logic and UI components while maintaining access to platform-specific features through abstraction layers. The framework utilizes a reactive state management system that automatically tracks data mutations to trigger granular interface updates. By employing a cross-platform rendering engine based on a hardware-

    Kotlinandroidawtcompose
    View on GitHub↗19,131
  • flutter/samplesflutter avatar

    flutter/samples

    19,172View on GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    View on GitHub↗19,172
  • lapce/floemlapce avatar

    lapce/floem

    4,020View on GitHub↗

    Floem is a native desktop UI framework and cross-platform toolkit for building high-performance user interfaces. It functions as a reactive UI library that uses a signal-based state management system to automatically synchronize the interface with data changes via lightweight observable primitives. The framework utilizes a GPU-accelerated rendering engine to ensure visual consistency and high performance across different desktop operating systems. It features a layout engine based on flexible box and grid models to create responsive screens that adapt to various window sizes. The toolkit cov

    Rustnativerustui
    View on GitHub↗4,020

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  • flet-dev/fletflet-dev avatar

    flet-dev/flet

    15,611View on GitHub↗

    Flet is a cross-platform framework that enables developers to build interactive desktop, mobile, and web applications using only Python. By utilizing a declarative programming model, it allows for the construction of complex user interfaces through a hierarchical structure of components, removing the need for specialized knowledge of web-specific languages like HTML, CSS, or JavaScript. The framework distinguishes itself by offloading visual rendering to a high-performance graphics engine while maintaining application logic within a centralized server-side environment. This architecture synch

    Pythonandroidcross-platformdesktop
    View on GitHub↗15,611
  • software-mansion/react-native-screenssoftware-mansion avatar

    software-mansion/react-native-screens

    3,689View on GitHub↗

    react-native-screens is a set of native navigation primitives and a cross-platform UI bridge that maps JavaScript interfaces to platform-specific screen management. It serves as a mobile screen transition engine and a native view hierarchy manager, bridging high-level navigation interfaces to native view hierarchies and transition engines. The project distinguishes itself by unifying navigation experiences across mobile, web, television, and spatial computing devices. It utilizes platform-specific navigation primitives to ensure screen transitions and presentation styles align with native sys

    TypeScriptreact-nativereact-navigationtypescript
    View on GitHub↗3,689
  • wechat-miniprogram/kbonewechat-miniprogram avatar

    wechat-miniprogram/kbone

    4,914View on GitHub↗

    kbone is an isomorphic frontend framework and web-to-mini-program adapter. It serves as a cross-platform UI bridge and DOM simulation library that allows web applications to run inside WeChat Mini Programs by simulating a browser environment for JavaScript code. The project enables the migration of web UI frameworks into restricted environments by providing simulated browser interfaces and APIs. It translates standard web components and routing into native mini program elements and page transitions, allowing a single codebase to function as both a standard website and a mini program. The fra

    JavaScript
    View on GitHub↗4,914
  • hecrj/icedhecrj avatar

    hecrj/iced

    30,762View on GitHub↗

    Iced is a cross-platform GUI library for Rust designed for building native desktop applications. It functions as a reactive toolkit that manages application state by mapping user interactions to messages, which then trigger automatic view refreshes. The framework utilizes a rendering system that supports both hardware-accelerated GPU graphics and software backends to ensure compatibility across multiple operating systems. It implements a reactive model inspired by the Elm architecture to coordinate state updates and view reconciliation. The toolkit includes a flexible layout engine and a mod

    Rust
    View on GitHub↗30,762
  • rdbende/sun-valley-ttk-themerdbende avatar

    rdbende/Sun-Valley-ttk-theme

    2,551View on GitHub↗

    Sun-Valley-ttk-theme is a styling library for the Tkinter toolkit that provides a modern visual aesthetic for desktop applications. It functions as a collection of design assets and configuration frameworks that update the appearance of standard interface widgets to align with contemporary design standards. The library enables dynamic switching between light and dark visual modes at runtime, allowing applications to respond to user preferences without requiring a restart. It includes utilities for automatic synchronization with system-level theme settings, ensuring consistent visual presentat

    Tclawesomedark-themefluent
    View on GitHub↗2,551
  • revery-ui/reveryrevery-ui avatar

    revery-ui/revery

    8,045View on GitHub↗

    Revery is a cross-platform GUI toolkit and functional UI framework used to build native desktop applications for Windows, macOS, and Linux. It utilizes the Reason functional programming language to compile code into machine-level instructions for native execution. The framework employs a component-based model to manage user interfaces, mapping functional components to the underlying native operating system widgets. This approach ensures that applications maintain native performance, behavior, and a consistent look and feel across different operating systems. The toolkit covers the full appli

    Reason
    View on GitHub↗8,045
  • necolas/react-native-webnecolas avatar

    necolas/react-native-web

    22,132View on GitHub↗

    This project is a cross-platform user interface framework that maps mobile-native component primitives to standard web elements. It enables developers to build consistent applications that function across both mobile and web environments by providing a unified library of components and shared logic. The framework distinguishes itself through a specialized style engine that converts JavaScript object-based declarations into optimized, scoped CSS at runtime. It also features a responsive layout engine that implements a flexbox-based system, ensuring that interfaces adapt dynamically to differen

    JavaScriptcross-platformcss-in-jsgui-framework
    View on GitHub↗22,132
  • glfw/glfwglfw avatar

    glfw/glfw

    14,716View on GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    View on GitHub↗14,716
  • builderio/mitosisBuilderIO avatar

    BuilderIO/mitosis

    13,858View on GitHub↗

    Mitosis is a cross-framework compiler that transforms a single JSX-based source into native components for multiple frontend libraries simultaneously. It functions as a multi-target UI library builder, allowing developers to maintain a single source of truth for design systems while generating production-ready code for diverse environments including React, Vue, Angular, and Svelte. The system operates by parsing unified component code into an intermediate JSON representation, which serves as the foundation for all downstream framework generators. This architecture utilizes a visitor-based tra

    TypeScriptangularbuildercompiler
    View on GitHub↗13,858
  • jetbrains/compose-multiplatform-ios-android-templateJetBrains avatar

    JetBrains/compose-multiplatform-ios-android-template

    1,615View on GitHub↗

    This project is a declarative user interface framework designed for building shared applications across mobile, desktop, and web environments. It utilizes a unified codebase to define application layouts and state management, enabling developers to target multiple operating systems through a single development workflow. The framework leverages a cross-platform graphics engine to render visual elements consistently across different platforms. It incorporates a platform-specific interop layer that allows shared code to access native hardware features and system application programming interface

    Kotlin
    View on GitHub↗1,615
  • microsoft/winobjcmicrosoft avatar

    microsoft/WinObjC

    6,239View on GitHub↗

    WinObjC is an implementation of the Objective-C language runtime and object model for the Windows operating system. Its primary purpose is to enable the execution of Objective-C code and iOS APIs on Windows to support the porting of iOS applications. The project features a native API bridge that maps Objective-C system framework calls to native Windows API functions. It includes a toolchain to convert Xcode project targets and workspaces into Visual Studio formats and translates visual storyboard design files into active on-screen interface elements. The codebase covers binary interoperabili

    C
    View on GitHub↗6,239
  • chartsorg/chartsChartsOrg avatar

    ChartsOrg/Charts

    28,000View on GitHub↗

    Charts is a mobile data visualization library designed for rendering interactive graphical representations of complex datasets. It provides a declarative configuration interface that maps data structures to visual components, supporting a variety of chart types including line, bar, pie, scatter, and radar plots. The library distinguishes itself through a hardware-accelerated drawing layer that ensures high-performance rendering across mobile platforms. It features a gesture-driven transformation engine that enables users to pan, zoom, and scale views, alongside an interpolated animation syste

    Swift
    View on GitHub↗28,000
  • android/ndk-samplesandroid avatar

    android/ndk-samples

    10,513View on GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    View on GitHub↗10,513
  • pixijs/pixi.jspixijs avatar

    pixijs/pixi.js

    47,430View on GitHub↗

    PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing

    TypeScript
    View on GitHub↗47,430
  • vczh-libraries/releasevczh-libraries avatar

    vczh-libraries/Release

    1,373View on GitHub↗

    Release is a cross-platform C++ framework designed for building high-performance native desktop applications. It provides a comprehensive suite of tools for constructing complex graphical user interfaces, utilizing a decoupled architecture that separates business logic from the visual layer through model-view-viewmodel patterns and observable data binding. The framework distinguishes itself by compiling declarative interface markup directly into native machine code, which eliminates runtime parsing overhead and optimizes execution. It further employs a cross-process rendering architecture tha

    C++
    View on GitHub↗1,373
  • kripken/emscriptenkripken avatar

    kripken/emscripten

    27,429View on GitHub↗

    Emscripten is a WebAssembly toolchain and compiler backend that transforms C and C++ source code into WebAssembly bytecode. It serves as a framework for porting native applications and libraries to web browsers and server runtimes by translating LLVM intermediate representation into optimized WebAssembly modules. The system specializes in porting native graphical standards, such as OpenGL and SDL2, by mapping native graphics API calls to browser-compatible WebGL commands. This allows complex visual applications and native desktop software to be deployed as portable web formats. The toolchain

    C++
    View on GitHub↗27,429
  • mikepenz/materialdrawermikepenz avatar

    mikepenz/MaterialDrawer

    11,644View on GitHub↗

    MaterialDrawer is a navigation drawer library and side menu framework for Android applications. It provides a Material Design UI component that implements a sliding side menu to manage user movement between different sections of a mobile application. The framework supports the organization of complex navigation lists, including the use of expandable sections, sticky headers, and badges. It includes tools for building personalized interfaces, such as user profile displays and headers. The library handles navigation through item management, event handling via listeners, and state-driven UI upd

    Kotlinandroidandroid-developmentandroid-library
    View on GitHub↗11,644
  • microsoft/windows-universal-samplesmicrosoft avatar

    microsoft/Windows-universal-samples

    9,696View on GitHub↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    JavaScript
    View on GitHub↗9,696
  • geekyants/nativebaseGeekyAnts avatar

    GeekyAnts/NativeBase

    20,389View on GitHub↗

    NativeBase is a comprehensive toolkit of accessible components and responsive design frameworks used to build consistent mobile and web applications. It provides a cross-platform UI component library and a React Native component framework that enable the creation of layouts across Android, iOS, and the web from a single codebase. The system is distinguished by a responsive design system that automatically adjusts layouts and global themes to fit different screen sizes and color modes. It utilizes a utility-based styling approach, allowing developers to apply visual styles directly through com

    TypeScript
    View on GitHub↗20,389
  • motiadev/motiaMotiaDev avatar

    MotiaDev/motia

    18,180View on GitHub↗

    Motia is a cross-platform frontend framework designed for building and maintaining scalable user interfaces. It functions as a component-based library that enables developers to assemble complex application layouts using a standardized set of modular building blocks. The framework utilizes a declarative layout engine to define interface structures, ensuring consistent behavior across different operating systems and screen sizes. By employing a state-driven reconciliation process, the system automatically synchronizes visual elements with the underlying data model, while a dependency injection

    Rustagentsaiapi
    View on GitHub↗18,180
  • google/gxuigoogle avatar

    google/gxui

    4,401View on GitHub↗

    gxui is an experimental Go GUI framework and cross-platform UI library used to create graphical user interfaces that run on multiple operating systems using a single codebase. The framework utilizes a WebGL web UI renderer that compiles Go application code into JavaScript to display interfaces within a web browser. It employs a cross-platform abstract interface to map UI primitives to different operating system rendering backends. The project covers the development of single-codebase application logic and the rendering of interfaces through hardware-accelerated graphics APIs.

    Go
    View on GitHub↗4,401
  • andlabs/uiandlabs avatar

    andlabs/ui

    8,357View on GitHub↗

    This project is a cross-platform UI framework and native desktop GUI library. It provides a unified set of instructions to render native windows, forms, and layouts across different operating systems by mapping high-level instructions to the native widgets and controls of the host environment. The toolkit includes a vector graphics engine for rendering custom shapes, gradients, and high-density images using brushes and matrices. It also serves as a native dialog provider for system-level operations such as file path selection and message box alerts. The library covers a broad range of GUI co

    Go
    View on GitHub↗8,357
  • openkraken/krakenopenkraken avatar

    openkraken/kraken

    4,928View on GitHub↗

    Kraken is a cross-platform UI framework and web standards runtime designed to build native applications using standard web markup and styling. It utilizes a Flutter-based rendering engine to process HTML and CSS, producing visually consistent user interfaces across mobile and desktop platforms. The system distinguishes itself by compiling the runtime to machine code and employing a synchronous rasterization pipeline to ensure animations and scrolling match the fluidity of native applications. It further integrates high-performance native components directly into a web-standard document object

    TypeScriptengineflutterkraken
    View on GitHub↗4,928
  • sky24n/flutter_wanandroidSky24n avatar

    Sky24n/flutter_wanandroid

    5,670View on GitHub↗

    This project is a cross-platform mobile app template and UI starter for Android and iOS. It provides a foundation for building consistent mobile interfaces from a single declarative codebase. The architecture implements a reactive state management framework using BLoC and RxDart to decouple business logic from the user interface. It also includes an internationalized mobile architecture to manage multi-language support and regional localization across the application. The codebase covers capabilities for mobile client implementation, including the rendering of remote content, local data pers

    Dartblocflutterrxdart
    View on GitHub↗5,670
  • fleaflet/flutter_mapfleaflet avatar

    fleaflet/flutter_map

    2,995View on GitHub↗

    Flutter_map is a cross-platform UI component designed for rendering interactive, tile-based maps and geospatial data visualizations within mobile and desktop applications. It functions as a vendor-neutral library, allowing developers to display raster map imagery from diverse providers without relying on platform-specific native map software development kits. The library utilizes a pure-widget rendering approach, drawing all map components using native framework primitives to ensure consistent visual behavior across different operating systems. It supports complex geospatial data visualizatio

    Dartflutterflutter-maplibrary
    View on GitHub↗2,995
  • facebook/react-strict-domfacebook avatar

    facebook/react-strict-dom

    3,483View on GitHub↗

    react-strict-dom is a cross-platform UI framework designed to maintain consistent styling and layout across different operating systems and web browsers. It functions as a React Native DOM polyfill and a technical bridge that enables web-standard layout and event loop models to operate within non-browser environments. The project focuses on native platform web API polyfilling to allow DOM-like traversal and layout models to function on native platforms. It integrates React Native Web to share UI logic and styles while ensuring a uniform look and behavior for interface elements across diverse

    JavaScript
    View on GitHub↗3,483
  • material-components/material-componentsmaterial-components avatar

    material-components/material-components

    1,095View on GitHub↗

    Material Components is a cross-platform user interface framework and design system library that provides a collection of reusable interface elements. It is built to ensure consistent visual identity and interaction patterns across diverse web and mobile environments by utilizing shared design tokens and standardized development guidelines. The project distinguishes itself through a modular architecture that allows for the independent integration or extension of individual interface components. It supports both native and cross-platform implementations, enabling developers to maintain a unifie

    materialmaterial-componentsmaterial-design
    View on GitHub↗1,095