30 open-source projects similar to jerryscript-project/jerryscript, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Jerryscript alternative.
Goja is a JavaScript engine and ECMAScript compliant interpreter implemented entirely in Go. It serves as an embedded scripting engine that allows Go applications to execute JavaScript code and integrate a programmable scripting layer without relying on Cgo or external native dependencies. The project functions as a bridge between Go and JavaScript, enabling bidirectional data exchange and function invocation. It allows Go hosts to expose native structs, slices, and maps as JavaScript objects and arrays, while providing mechanisms to export script values and functions back into native Go type
mQuickjs is a compact JavaScript engine designed for memory-constrained devices, such as microcontrollers, requiring as little as 10 KB of RAM and 100 KB of ROM. It achieves this through a fixed-buffer memory allocation scheme that avoids system heap usage, a compacting tracing garbage collector that eliminates fragmentation, and a ROM-embedded standard library that reduces both memory footprint and startup time. The engine compiles JavaScript source into portable bytecode that can be stored in persistent memory and executed without reparsing, and it emulates IEEE 754 floating-point arithmetic
Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in
c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte
rusty_v8 is a Rust wrapper for the V8 JavaScript engine that allows for the embedding of a JavaScript runtime into native applications. It provides core components for managing engine bindings, memory allocation, sandboxed isolates, and the execution of WebAssembly modules. The project features a native host function bridge to map Rust functions to JavaScript objects and a dedicated memory allocator to manage thread-safe allocation and heap pressure. It includes a system for compiling and executing binary WebAssembly modules within the hosted native environment. The runtime covers capabiliti
QuickJS is a lightweight, memory-efficient JavaScript engine and runtime designed for embedding within C applications. It provides a small binary footprint and supports the latest ECMAScript standards, enabling the execution of JavaScript code with fast startup times and low memory usage. The project includes a standalone JavaScript compiler that transforms source code into independent binary executables. These files run on a machine without requiring an external language runtime. The engine implements deterministic memory management through reference counting and cycle collection. It also p
ChakraCore is an embedded JavaScript engine designed to be integrated as a library within a host application. Its primary purpose is to provide a programmable scripting layer and a lightweight runtime environment for executing JavaScript code and managing state via a programmatic interface. The project focuses on bridging high-level scripting with low-level system calls through a C API. This allows developers to implement custom scripting engines and embed JavaScript execution directly into applications to enable task automation and functional extensions. The engine utilizes a bytecode-based
Nim is a statically typed, compiled systems programming language designed for high performance and cross-platform development. It translates high-level source code into C, C++, or JavaScript, allowing developers to produce efficient native binaries or web-compatible scripts from a single codebase. The language emphasizes a clean, indentation-based syntax that simplifies code hierarchy while maintaining the power of a full-featured systems language. What distinguishes Nim is its robust metaprogramming framework, which allows developers to inspect, modify, and generate code structures during th
Otto is a Go implementation of a JavaScript interpreter and embedded scripting engine. It provides a runtime environment for executing JavaScript code within native applications and includes a parser that converts source code into an abstract syntax tree for analysis and processing. The project enables the creation of custom scripting interfaces by binding native Go functions into the JavaScript global scope. It also includes a utility to translate JavaScript regular expression patterns into compatible formats for other programming languages. The engine supports safe script sandboxing throug
Napajs is an embeddable JavaScript engine and multi-threaded runtime designed to be integrated directly into other software applications as a component. It serves as a parallel computation framework that allows JavaScript code to execute across multiple threads, bypassing the standard single-threaded event loop limitation to handle CPU-intensive tasks. The runtime is distinguished by its ability to load and execute modules from the NPM ecosystem and its pluggable execution environment. This architecture allows for custom implementations of memory allocation, system logging, and performance me
Mimalloc is a general purpose dynamic memory allocator for C and C++ designed to increase execution speed and reduce fragmentation. It functions as a scalable heap manager that replaces standard library allocation functions to improve performance and memory efficiency across applications. The project distinguishes itself as both a heap security hardener and a memory corruption detector. It employs randomized allocation, encrypted free lists, and sampled guard pages to mitigate heap exploits and identify buffer overflows or use-after-free errors during runtime. The allocator provides capabili
QuickJS is a lightweight, embeddable ECMAScript runtime that executes JavaScript programs conforming to the latest specification. It is designed as a compact, standards-compliant JavaScript engine suitable for resource-constrained environments and embedded systems, available both as prebuilt binaries and as source code that can be compiled for custom integration. The engine distinguishes itself through a minimal runtime footprint achieved by a single-pass compiler that produces compact bytecode, executed on a stack-based virtual machine. Memory management uses reference-counting garbage colle
Scala Native is an ahead-of-time compiler that transforms Scala source code into standalone native binaries for direct execution on hardware. It provides a native binary toolchain designed to eliminate virtual machine warm-up times and ensure instant startup by compiling code into optimized executables. The project features a C interoperability interface and foreign function interface that map native C headers to language objects, allowing for the direct execution of external libraries. It includes a low-level memory manager that supports direct pointer manipulation and the use of structs for
Rust-bindgen is a build-time foreign function interface binding generator and C header parser designed to automate cross-language interoperability. It functions as a tool to bridge Rust with C, C++, and Objective-C libraries by producing platform-specific declarations during the compilation process. The project distinguishes itself through its ability to handle complex C-family language constructs, including C++ inheritance and methods, as well as Objective-C classes and protocols. It ensures binary compatibility across different architectures by calculating target-aware memory layouts and va
Torch7 is a scientific computing environment and tensor computation library used for deep learning research and numerical analysis. It functions as a Lua-based framework for training neural networks and learning agents, providing a toolkit for implementing architectures and training through reinforcement learning algorithms. The project is distinguished by its tight integration with C, utilizing a binding layer to map high-level scripting to low-level C structures for direct memory access. It supports hardware-accelerated computation by offloading linear algebra and convolution operations to
This is a lightweight, header-only C/C++ library used to embed browser engines into native desktop applications. It serves as a desktop GUI framework that allows developers to build native applications using HTML and CSS for the user interface layer. The library provides a unified cross-platform browser component that wraps WebKit on Linux and macOS and WebView2 on Windows. It includes a native code bridge to bind JavaScript functions to C++ logic, enabling high-performance operations and data exchange across language boundaries. The project handles platform-specific browser integration and
Janet is a Lisp-based dynamic programming language featuring a register-based bytecode virtual machine and an embeddable scripting engine. It functions as a fiber-based concurrency runtime and includes a parsing engine based on Parsing Expression Grammars. The project is distinguished by its ability to be integrated into C or C++ applications via a minimal header interface. It utilizes a Lisp-style macro system for compile-time code transformation and employs prototype-based table inheritance for object-oriented behavior. The runtime covers a broad set of capabilities, including asynchronous
Hermes is a mobile-optimized JavaScript runtime and engine designed for React Native. It functions as an ahead-of-time bytecode compiler that converts JavaScript source code into a dense binary format during the build process to eliminate the need for parsing and compilation at runtime. The engine features a baseline JIT compiler that generates native machine code for frequently called functions to improve performance after the initial launch. It also includes a mobile-optimized garbage collector that precisely identifies reachable objects to minimize memory overhead and pause times on resour
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
Crystal is a statically typed, compiled programming language designed for high performance and memory safety. It leverages an LLVM-based compiler to translate source code into optimized machine-executable binaries, while its type-inference-based static analysis enforces strict safety rules during the build process. The language distinguishes itself through a fiber-based concurrent runtime that manages lightweight execution units for asynchronous input and output without blocking the main process. It also features a powerful compile-time macro system that allows for the inspection and transfor
MicroPython is a lean implementation of Python 3 optimized to run on microcontrollers and other resource-constrained systems. It serves as a cross-platform embedded runtime and hardware abstraction layer, providing a firmware framework that maps high-level software commands to specific microcontroller registers across diverse processor architectures. The project functions as an embedded language interpreter that enables rapid prototyping on hardware through an interactive read-eval-print loop. It supports a wide range of target environments, including ARM, ESP32, STM32, RISC-V, and WebAssembl
This project is a comprehensive technical interview question bank and reference library designed for software engineering roles at major technology companies. It serves as a study guide and knowledge base covering the core principles of high-performance systems programming and computer science theory. The collection focuses on deep technical domains, including C++ language mastery, distributed systems design, and database engineering. It provides detailed material on consensus protocols, cluster coordination, and the architectural differences between SQL and NoSQL implementations. The resour
This repository provides the source code for the Unity game engine, serving as a reference for the internal implementation of its core systems and managed scripting environment. It functions as a development resource for understanding how high-level C# logic interacts with the underlying engine architecture to build interactive 2D and 3D applications. By providing visibility into the engine's source files, this project enables developers to inspect execution flows and trace implementation details. This transparency supports the troubleshooting of complex behaviors and the analysis of how spec
This project is a translated historical chronicle and programming language reference documenting the technical evolution and standardization of JavaScript over two decades. It serves as a software engineering archive that tracks version drafts and the influence of various standards bodies on the development of the language. The repository provides a Chinese translation of a comprehensive history, analyzing the socio-political and technical milestones of the ecosystem. It maps language milestones and chronicles the development of official specifications to provide historical context on how the
Isolated-vm is a library for creating secure, memory-isolated JavaScript execution environments within Node.js. It functions as a manager for the underlying engine, allowing developers to instantiate multiple independent execution contexts that share no memory or global state. This architecture is designed to support the execution of untrusted third-party code while preventing interference with the main application process. The project distinguishes itself by enforcing strict resource constraints, including memory limits and CPU execution timeouts, to ensure host system stability. It provides
Puerts is a TypeScript runtime embedder and game engine scripting framework designed to integrate dynamic languages into low-level host applications. It functions as a high-performance cross-language API bridge, allowing developers to execute gameplay logic and editor scripts using TypeScript and JavaScript within a compiled host environment. The project distinguishes itself through a unified bridging API that supports pluggable scripting backends, enabling the selection or hot-swapping of different language engines to balance execution speed against binary size. It provides automated type de
Bun is a high-performance runtime environment designed to execute JavaScript and TypeScript applications with minimal latency and high throughput. Built on a native core implemented in Zig, it provides a unified execution engine that leverages JavaScriptCore for efficient memory management and low-latency startup. The project functions as an all-in-one toolchain, integrating a native bundler, transpiler, package manager, and test runner into a single command-line interface. What distinguishes Bun is its focus on native system integration and developer productivity. It features a high-performa
llrt is a low-latency JavaScript runtime based on the QuickJS engine, specifically designed for executing asynchronous functions in serverless environments. It provides a lightweight execution layer optimized for fast startup times and minimal memory usage when running ES2023 workloads. The project differentiates itself by bundling natively optimized cloud service SDKs directly into the runtime binary to eliminate external dependency loading. To further reduce cold start latency, it implements parallel connection warming for TLS and network handshakes during the startup phase. The runtime co
Node.js is an open-source, cross-platform JavaScript runtime environment built on the V8 engine, designed for executing JavaScript code outside a web browser. It operates as a server-side JavaScript platform with an event-driven, non-blocking I/O architecture that enables building scalable network applications and web servers. The runtime integrates the CommonJS module system for synchronous module loading and the npm ecosystem for sharing and reusing packages. The platform provides comprehensive capabilities for web server development, including creating HTTP and HTTPS servers, managing HTTP
Deno is a high-performance runtime for JavaScript and TypeScript that prioritizes security and developer productivity. Built on the V8 engine, it provides a secure execution environment that enforces a default-deny security model, requiring explicit user authorization for access to system resources like the file system, network, and environment variables. The runtime natively supports modern web-standard APIs, ensuring consistent behavior and portability across different environments. What distinguishes Deno is its integrated approach to the software development lifecycle. It bundles essentia