30 open-source projects similar to jakewharton/nineoldandroids, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best NineOldAndroids alternative.
A library to bring fully animated Material Design components to pre-Lolipop Android.
MaterialDesignLibrary is an Android Material Design UI library and cross-version framework. It provides a collection of pre-built interface controls and a compatibility layer that enables modern design patterns on older Android devices starting from version 2.2. The project focuses on bringing updated design standards to legacy Android versions to ensure a consistent user experience. This is achieved through a compatibility layer that implements modern interface elements without sacrificing visual quality on outdated operating system releases. The library includes a variety of functional com
ActionBarSherlock is an Android action bar compatibility library and framework polyfill. It provides a unified API and theme to ensure consistent action bar rendering across different versions of the Android operating system. The library functions as a UI component library that implements modern system features for older versions. It utilizes a mix of native components and custom fallback layouts to maintain visual and functional consistency for devices running versions of Android older than 4.0.
ViewAnimator is a Swift animation library and view transition framework designed to coordinate visual motion effects across interface elements. It provides a motion engine that executes animation sequences and geometric transforms on individual views and layout cells. The framework is built around a standardized animation protocol, allowing developers to create and integrate custom movement and transition behaviors. This extensibility enables the creation of reusable animation libraries beyond the pre-defined effects. The system supports combining multiple visual transforms into single compo
Android-SpinKit is an Android animation library that provides a collection of animated loading spinner views for use as progress indicators during asynchronous operations. The library offers multiple predefined animation styles, including Circle, Wave, and DoubleBounce, which can be selected and displayed as standard Android View elements within an application's layout. The library distinguishes itself by being built entirely on the Android SDK's drawing and animation APIs, with no external dependencies required. Each spinner type implements a distinct animation state machine using Android's
Moti is a cross-platform animation framework and state-driven animation engine designed to create consistent visual transitions and motion effects across mobile and web platforms. It functions as a native-thread animation wrapper and library that leverages a shared-value system to synchronize state changes between the logic layer and the native rendering engine. The framework distinguishes itself through its layout transition tools and the ability to execute complex sequences and loops on the native thread to maintain high frame rates. It provides a system for orchestrating smooth entry and e
ListViewAnimations is an Android list item motion framework and animation library designed to implement visual transitions and interactivity within list and grid views. It provides a toolset for managing item motion, specifically focusing on how elements appear, move, and transition within a user interface. The library enables complex interactive gestures, including swipe-to-dismiss and drag-and-drop reordering. It also supports the animated expansion of list items to reveal hidden content and applies visual effects such as fading and scaling as elements enter the screen. The framework cover
This project is a GPU feature compatibility layer and frame generation mod. It functions as a DLL API emulator and wrapper that intercepts proprietary Nvidia DLSS Frame Generation calls and redirects them to an alternative implementation. The software enables AMD FSR 3 frame generation in games that natively support only Nvidia DLSS Frame Generation. It translates proprietary graphics requests into an open standard, allowing frame interpolation to run on graphics cards that are otherwise incompatible with the original vendor standards. The system employs DLL proxy wrapping and dynamic librar
AndroidViewAnimations is an animation library and visual effects toolkit for Android applications. It provides a framework for implementing motion effects, such as bouncing, sliding, and rotating transitions, for views within Android layouts. The library features a collection of predefined motion presets and stylized transition effects. These include curated sequences for shaking and pulsing to guide user attention, as well as complex movements like hinging or rolling for interface entry and exit. The toolkit covers a wide range of visual effects, including linear slides, elastic bounces, tr
MarqueeView is an Android custom view library used to create scrolling or flipping text announcements and dynamic text tickers. It functions as a specialized interface component for displaying rotating sequences of messages and interactive notification widgets. The library distinguishes itself through the use of dynamic layout inflation to inject custom resource files at runtime. It manages programmatic animation sequencing for entry and exit transitions and utilizes a callback system to map user touch events on visual elements to specific data indices. The project covers broad capabilities
GmsCore is an Android app compatibility layer and system service mock designed to enable third-party applications to function on non-standard Android distributions. It serves as a background service that simulates proprietary Google APIs and emulates the necessary system environment for devices where official services are not installed. The project provides a MicroG compatible implementation, offering an open source replacement for system services. It focuses on maintaining application stability on custom Android ROMs by preventing crashes associated with missing proprietary dependencies. Th
Arwes is a sci-fi React UI framework and futuristic component library designed for building web interfaces with cyberpunk aesthetics. It provides a thematic web UI toolkit that combines stylized components with an SVG animation engine to create immersive visual identities. The project distinguishes itself through coordinated animation sequences that control the assembly and disassembly of interface elements. It integrates a sensory feedback system that maps user interaction events to synchronized audio clips and manages dynamic backgrounds to enhance the environmental atmosphere. The framewo
snabbt.js is a JavaScript motion framework and CSS transform animation library used to create high-performance animations for DOM elements. It functions as a 3D CSS animation engine and a matrix-based geometry toolkit for calculating precise translations, rotations, scales, and skews. The framework provides a user-driven animation controller that allows animation progress to be tied to manual user input rather than standard time-based playback. It enables the simulation of depth and perspective by animating HTML elements into three-dimensional shapes. The system covers motion orchestration t
f-stack is a kernel-bypass framework and user-space TCP/IP stack designed to increase packet processing speeds and overall throughput. It utilizes DPDK to route network traffic directly to user space and integrates a transplanted FreeBSD network stack to handle transport and network layer protocols outside of the host operating system. The project provides a socket API compatibility layer that allows standard network applications to run on a high-performance backend without requiring code changes. It also features a coroutine-based network API and micro-threading interface to manage asynchron
animateplus is a lightweight JavaScript animation library designed for creating high-performance 60 FPS visual transitions and numeric interpolations for website elements. It functions as a promise-based animation engine, using async await patterns to sequence complex motion timelines and timing delays. The library includes a motion blur simulator that applies directional speed blur along the X and Y axes to mimic high velocity. It also provides a numeric interpolation tool to transition colors and graphic properties between states. The system manages high-performance element control, allowi
IBAnimatable is a set of visual design tools for prototyping bespoke interface elements, motion effects, and navigation transitions within a graphical environment. It provides a designer for creating and prototyping animations directly within the Apple Interface Builder environment and a system for building custom interface components through a visual attributes panel. The project distinguishes itself by offering a visual interface transition editor for configuring screen navigation and gesture-driven transitions without manual coding. It includes a prototyping sandbox for testing interaction
EasyAnimation is a Swift library for defining and executing interface animations. It provides a system for modifying layer properties and creating visual transitions for UI components. The library specializes in physics-based motion, utilizing spring constants and damping ratios to produce bouncy movement effects. It also enables complex animation sequencing, allowing multiple visual changes to be chained together with specific timing and delays. Additional capabilities include the ability to cancel running animation sequences after the active step completes and the use of block-based proper
Velocity is a JavaScript animation library used to create high-performance CSS and SVG animations. It functions as a CSS property interpolator and a spring physics engine, enabling the creation of smooth visual transitions and organic movement for web elements. The project provides a programmatic interface for modifying vector attributes and 3D transformations through its SVG animation framework. It further distinguishes itself as an animation sequence orchestrator, allowing for the chaining of movements and the staggering of start times across multiple elements using promises. The library c
deepin-wine is a software distribution and translation environment that provides optimized wrappers to run Windows applications on Linux-based operating systems. It functions as a compatibility layer that translates Windows API calls to Linux, specifically targeting Debian and Ubuntu distributions. The project operates as a dedicated compatibility repository, offering pre-configured packages and scripts to install and manage high-demand Windows desktop software. It utilizes specialized wrappers to integrate Windows communication tools natively within the Linux desktop environment. The system
This project is a Tailwind CSS animation library and accessibility-aware motion framework. It provides a collection of utility classes for adding high-performance keyframe animations and motion effects to web projects, while automatically respecting user-defined reduced motion preferences. The system includes a browser-based animation designer for creating and exporting custom presets as CSS styles or utility classes. It also functions as a scroll-triggered animation framework, enabling entrance and exit transitions that execute as elements enter the viewport, including support for staggered
This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim
React-simple-animate is a declarative motion framework designed for building CSS keyframe animations and style transitions within web interfaces. It functions as a utility for orchestrating complex, multi-step visual effects by defining style sequences, timing, and easing properties directly within component logic. The library distinguishes itself through its focus on sequencing and coordination, allowing developers to chain multiple animation instances or group them to execute in specific orders. By utilizing functional hooks and declarative properties, it manages animation lifecycles and st
Hanzi Writer is an interactive Chinese character writing tutor and SVG animation library designed to visualize and validate the sequential construction of characters. It functions as a pedagogical tool for practicing calligraphy by rendering stroke-by-stroke animations and validating user-drawn paths. The library provides a system for comparing user input against predefined stroke sequences to verify writing accuracy in real time. It guides users through interactive exercises, directing the writing process and providing immediate feedback on stroke order. The tool handles the retrieval of ch
react-motion is a physics-driven animation toolkit and library for React applications. It provides a system for creating fluid user interface transitions by simulating natural spring movement to move elements toward destination values using stiffness and damping parameters. The framework manages the visual entry and exit of components as they mount and unmount within the document structure. It coordinates complex motion patterns, including staggered animations and fluid transitions for items being added, removed, or reordered within dynamic lists. The library covers a broad range of animatio
This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for
InstaMaterial is a Material Design social media interface implementation for Android. It serves as a mobile application frontend and navigation framework featuring scrollable content feeds, user profiles, and interactive social engagement elements. The project is distinguished by its complex motion design, including circular reveal animations that transition between screens from specific touch coordinates and sequenced entry effects that coordinate translation, alpha, and scale transforms. It also implements a custom camera integration system that utilizes shaders for circular image cropping
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
This library is a declarative framework for creating complex motion sequences and visual transitions within Flutter applications. It provides a unified interface for orchestrating interface element transformations, property updates, and animation lifecycles without requiring manual controller management or boilerplate code. The framework distinguishes itself through a fluent builder pattern that allows developers to chain multiple independent motion effects into a single execution pipeline. It supports advanced visual customization by integrating custom fragment shaders for GPU-accelerated re
This project is a comprehensive technical interview preparation guide and computer science knowledge base. It serves as a structured study resource designed to help software engineers review core engineering concepts and prepare for professional coding assessments. The repository focuses on a wide array of theoretical and practical domains, including detailed references for mobile application architecture and operating system fundamentals. It provides curated materials on software architecture patterns and network protocol analysis to support professional development. The content covers foun
SwiftEntryKit is a Swift presentation framework and UI overlay library used to orchestrate banners, pop-up views, and custom modal presentations on top of an iOS application window. It functions as a view orchestrator that manages the lifecycle, animations, and layering of multiple overlapping user interface elements. The framework features a priority-based queueing system to determine the display order and precedence of overlays, ensuring specific elements can override others. It includes a dedicated animation toolkit for translation, scale, and fade transitions, alongside haptic integration