30 open-source projects similar to hecrj/iced, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
This project is a cross-platform mobile app template and UI starter for Android and iOS. It provides a foundation for building consistent mobile interfaces from a single declarative codebase. The architecture implements a reactive state management framework using BLoC and RxDart to decouple business logic from the user interface. It also includes an internationalized mobile architecture to manage multi-language support and regional localization across the application. The codebase covers capabilities for mobile client implementation, including the rendering of remote content, local data pers
Compose Multiplatform is a declarative user interface framework that enables the development of native graphical interfaces across desktop, mobile, and web platforms using a single Kotlin codebase. It functions as a multiplatform library that allows developers to share both application logic and UI components while maintaining access to platform-specific features through abstraction layers. The framework utilizes a reactive state management system that automatically tracks data mutations to trigger granular interface updates. By employing a cross-platform rendering engine based on a hardware-
Slint is a declarative user interface framework designed for building native graphical applications across desktop, mobile, and embedded platforms. It utilizes a specialized markup language to define reactive interface components, which are then compiled into optimized machine code to ensure high performance and minimal resource consumption. By separating visual structure from application logic, the framework enables developers to create consistent interfaces that run efficiently on hardware ranging from resource-constrained microcontrollers to high-end desktop systems. The framework distingu
Hyperapp is a functional JavaScript framework for building hypertext applications. It centers on a state management library and a virtual DOM system that creates in-memory interface representations to apply efficient updates to the browser screen via diffing. The framework avoids templates and JSX, instead utilizing function composition and dedicated tag wrappers to generate HTML structures and SVG elements. It implements a unidirectional data flow where a central state object is managed through transformation functions. The system covers declarative UI rendering and functional web interfaci
DearPyGui is a GPU-accelerated, immediate-mode graphical user interface framework for Python. It provides a high-performance toolkit for building interactive desktop applications by leveraging native hardware-accelerated rendering backends across multiple operating systems. By utilizing an immediate-mode execution model, the library offers direct control over the rendering loop and element state, enabling the creation of responsive, dynamic interfaces. The framework distinguishes itself through its ability to handle complex, high-frequency visual updates, making it suitable for real-time data
Firefox is a cross-platform web browser engine designed to render web content, execute JavaScript, and manage secure browsing sessions. It utilizes a multi-process isolation architecture that distributes browser tasks across independent operating system processes to ensure stability and prevent site-specific failures from impacting the entire application. The engine incorporates a sandboxed execution environment to restrict web content and untrusted scripts to isolated memory compartments, enforcing security policies that prevent unauthorized access to system resources. The project distinguis
Fyne is a cross-platform graphical user interface toolkit for the Go programming language. It provides a comprehensive framework for building native applications that run on desktop, mobile, and web environments from a single codebase. The toolkit centers on a canvas-based rendering engine and a device-independent layout engine, ensuring that visual elements maintain consistent dimensions and behavior across diverse operating systems and screen densities. The project distinguishes itself through a reactive data-binding system that automatically synchronizes application state with interface co
wxWidgets is a C++ UI toolkit and cross-platform GUI framework used to develop desktop applications for Windows, macOS, and Linux. It functions as a native widget wrapper, providing an abstraction layer that maps a single set of API calls to the native interface elements of different platforms. The framework allows for the creation of native graphical user interfaces by utilizing the host operating system's own controls and APIs. This ensures that applications maintain a native look and feel across various operating systems while using a consistent codebase. Beyond interface development, the
Kivy is a cross-platform Python GUI framework used to build graphical user interfaces that run on desktop and mobile operating systems from a single codebase. It functions as a multi-touch UI library and a custom widget toolkit, providing a development environment for packaging Python applications into binary installations for Android and iOS. The framework is distinguished by its ability to handle complex multi-touch gestures and interactive input across various devices. It utilizes a specialized domain language for declarative UI construction to separate visual layout definitions from Pytho
Toga is a cross-platform UI framework and Python native GUI toolkit used to build applications that render native user interfaces across different operating systems. It functions as a native widget wrapper, mapping Python code to native operating system components to ensure a consistent look and feel. This development kit allows a single codebase to be deployed across desktop computers, handheld mobile devices, and web browsers. It utilizes a multi-backend rendering engine to direct UI declarations to the appropriate renderer based on the target environment. The framework covers native deskt
ReactiveCocoa is a functional reactive programming framework and Cocoa UI binding layer. It provides a library for composing asynchronous data streams and managing application state through signals and functional operators. The framework functions as an Objective-C data binding library that links object properties and method calls to reactive streams using runtime dynamism and swizzling. It includes a utility to convert traditional key-value observation notifications into composable streams for synchronized state tracking. The project covers reactive UI programming by connecting interface el
Floem is a native desktop UI framework and cross-platform toolkit for building high-performance user interfaces. It functions as a reactive UI library that uses a signal-based state management system to automatically synchronize the interface with data changes via lightweight observable primitives. The framework utilizes a GPU-accelerated rendering engine to ensure visual consistency and high performance across different desktop operating systems. It features a layout engine based on flexible box and grid models to create responsive screens that adapt to various window sizes. The toolkit cov
This is a Kotlin Multiplatform UI framework for building consistent user interfaces across desktop, web, and mobile platforms using a single codebase. It functions as a declarative framework that enables the creation of shared UI components that run across multiple target environments. The project includes a cross-platform desktop toolkit for managing native window features, system notifications, and hardware acceleration. For web targets, it provides a declarative interface library and a rendering engine that executes via WebAssembly to achieve high-performance execution in browsers. The fr
nanogui is a native C++ toolkit for rendering interactive user interface components directly within an OpenGL graphics context. It functions as a cross-platform widget library and immediate-mode framework used to create windows, buttons, sliders, and input fields. The toolkit provides specialized capabilities for building technical interfaces, including real-time parameter control panels and custom tooling for graphics-heavy software. It ensures visual consistency across different operating systems and screen resolutions through DPI-aware coordinate scaling. The framework includes a constrai
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
Release is a cross-platform C++ framework designed for building high-performance native desktop applications. It provides a comprehensive suite of tools for constructing complex graphical user interfaces, utilizing a decoupled architecture that separates business logic from the visual layer through model-view-viewmodel patterns and observable data binding. The framework distinguishes itself by compiling declarative interface markup directly into native machine code, which eliminates runtime parsing overhead and optimizes execution. It further employs a cross-process rendering architecture tha
Dioxus is a cross-platform development framework designed for building native desktop, mobile, and web applications from a single codebase. It utilizes a declarative component model and macro-powered syntax to define reusable interface elements, which are then rendered as native widgets or web elements. At its core, the framework employs a signal-based reactivity system that tracks state dependencies to trigger granular updates, ensuring efficient interface performance without re-rendering the entire application tree. The framework distinguishes itself through a unified full-stack runtime tha
ReactiveUI is a .NET MVVM framework and functional reactive programming library designed to decouple application state from the user interface. It functions as a reactive state management tool that uses observable streams to handle mutable data and asynchronous event-driven logic. The framework provides a cross-platform UI toolkit that abstracts business logic from platform-specific views. This enables the creation of consistent user interfaces across multiple .NET platforms by utilizing platform-agnostic abstractions. The system focuses on application state management and decoupled UI testi
rawdrawandroid is a framework for building Android applications using C and Make. It provides a native development system that compiles source code into standalone executable packages, bypassing the standard Java or Kotlin toolchains and virtual machines. The project features a native UI toolkit for creating hardware-accelerated graphics windows and a dedicated hardware interface for direct communication with USB peripherals and onboard sensors. It utilizes a containerized build environment to ensure consistent compilation and signing of binaries without requiring local toolchain installation
Remax is a cross-platform UI framework and engine for building mini programs using React. It functions as a runtime that translates React components and hooks into native mini program elements, avoiding the need for static compilation. The framework provides a type-safe development environment to ensure reliability across cross-platform UI components. It allows for the creation of multi-platform mini programs from a single codebase by mapping React component trees to native structures during execution. The system covers cross-platform mini program development, including UI construction with
Tivi is a cross-platform application for discovering and tracking television shows, built with Kotlin Multiplatform and Compose Multiplatform to share its user interface across Android, iOS, and desktop platforms. The app follows the Model-View-Intent (MVI) architecture pattern, where user actions are modelled as sealed class intents that reduce into a single immutable state object, ensuring predictable and unidirectional data flow managed through Kotlin coroutines and StateFlow. The application uses Hilt for compile-time dependency injection and SQLDelight for type-safe local data storage, c
Xilem is a native user interface framework for the Rust programming language. It provides a reactive view tree that links application state to the interface to automate updates when data changes. The framework incorporates a GPU-accelerated 2D graphics engine and a dedicated text layout engine to handle complex typography and high-performance visual rendering. It is built as an accessible UI framework with integrated support for system accessibility services and screen readers. The system utilizes a retained-mode architecture with a graphics pipeline that translates drawing commands into har
uView is a cross-platform UI framework and component library for uni-app. It provides a collection of pre-built user interface elements and layout templates used to create interfaces that function across different mobile operating systems and web-based mini-program platforms. The system uses a modular architecture that allows for the import of specific elements to minimize the final application bundle size. It also includes a JavaScript utility toolkit containing helper functions and programming tools to simplify common development tasks. The framework covers interface prototyping through st
Material Components is a cross-platform user interface framework and design system library that provides a collection of reusable interface elements. It is built to ensure consistent visual identity and interaction patterns across diverse web and mobile environments by utilizing shared design tokens and standardized development guidelines. The project distinguishes itself through a modular architecture that allows for the independent integration or extension of individual interface components. It supports both native and cross-platform implementations, enabling developers to maintain a unifie
PyQt is a cross-platform GUI toolkit and desktop UI framework that provides Python bindings for the Qt framework. It serves as a widget library for creating graphical user interfaces that maintain consistent behavior and appearance across Windows, macOS, and Linux. The framework enables the development of desktop applications through a collection of pre-built interface components and layout managers. It supports the creation of specialized interface elements with custom styling, window animations, and the integration of web browser components to load and execute scripts alongside native eleme
Livewire is a full-stack framework for PHP that enables the development of reactive, dynamic user interfaces using server-side classes and templates. By bridging the gap between server-side logic and client-side DOM updates, it allows developers to build interactive web applications without writing custom JavaScript. The framework operates as a component-based library, where modular units encapsulate interface logic, state, and event handling directly on the server. The framework distinguishes itself through a reactive architecture that automatically synchronizes state between the browser and
Reflex is a full-stack web framework that enables the development of complete web applications using only Python. It provides a unified environment where server-side logic and client-side interfaces are synchronized through a shared, event-driven architecture. By using a declarative component language, the framework compiles code into reactive frontend elements and backend event handlers, allowing developers to manage the entire application lifecycle within a single codebase. The framework distinguishes itself through its reactive state management and integrated AI-assisted development tools.
This project is a cross-platform rendering engine and Dart runtime embedder. It functions as a hardware-accelerated graphics engine that composites and paints user interfaces across mobile, desktop, and web targets. The engine utilizes a hardware-accelerated rendering pipeline to drive high-frame-rate animations using GPU APIs such as Vulkan, Metal, and OpenGL. It incorporates an accessibility framework that maps user interface semantics to platform assistive technologies and screen readers. The system provides a platform abstraction layer for managing file and network I/O and incorporates a
Effector is a reactive state management library designed for building complex, event-driven applications. It functions as a data flow engine that models application logic as a directed acyclic graph, ensuring that state updates propagate automatically through interconnected nodes. By utilizing atomic state updates and declarative unit composition, the library maintains data consistency and provides a predictable execution model for managing application state. The project distinguishes itself through its framework-agnostic architecture, which decouples business logic from user interface implem
Effector is a reactive state management library and data flow orchestrator designed for building complex, event-driven applications. It models application logic as a directed acyclic graph, where state updates and asynchronous side effects propagate automatically through declarative pipelines. By decoupling business logic from user interface layers, it allows developers to maintain state in independent containers that communicate via standard interfaces, ensuring the system remains framework-agnostic. The library distinguishes itself through its robust support for isolated execution scopes, w