# gramps/godotsteam

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3,700 stars · 224 forks · archived

## Links

- GitHub: https://github.com/Gramps/GodotSteam
- Homepage: http://godotsteam.com/
- awesome-repositories: https://awesome-repositories.com/repository/gramps-godotsteam.md

## Description

GodotSteam is a cross-platform game engine plugin and wrapper that integrates the Steamworks SDK into the Godot Engine. It serves as an interface for managing platform services, user profiles, and achievements across Windows, Linux, and macOS.

The project provides a bridge for detecting Steam client status and managing the SDK lifecycle, including initialization and shutdown processes. It enables the game to handle event callbacks from the Steam platform and allows for application relaunches via the client to ensure background services are active.

The plugin covers authentication and identity management, allowing developers to verify account types such as users or clans. It also provides tools to retrieve system state and application identifiers.

## Tags

### Game Development

- [Godot Engine Integration](https://awesome-repositories.com/f/game-development/godot-engine-integration.md) — Integrates Steam platform services like achievements and user profiles directly into the Godot game engine.
- [Steamworks Integrations](https://awesome-repositories.com/f/game-development/steamworks-integrations.md) — Provides a comprehensive wrapper to integrate Steamworks SDK services like achievements and user profiles into the Godot Engine.
- [SDK Wrappers](https://awesome-repositories.com/f/game-development/godot-engine-integration/sdk-wrappers.md) — Wraps the Steamworks SDK to make its features accessible within the Godot engine across platforms.
- [Platform API Interfaces](https://awesome-repositories.com/f/game-development/platform-api-interfaces.md) — Provides the primary interface for detecting client status and managing SDK lifecycles.
- [Platform Service Integrations](https://awesome-repositories.com/f/game-development/platform-service-integrations.md) — Connects the game to Steam platform services for managing user profiles and achievements. ([source](https://cdn.jsdelivr.net/gh/gramps/godotsteam@main/README.md))
- [Client Lifecycle Management](https://awesome-repositories.com/f/game-development/client-lifecycle-management.md) — Detects Steam client status and manages application relaunches to ensure service availability.
- [Game Distribution Platforms](https://awesome-repositories.com/f/game-development/game-distribution-platforms.md) — Ensures consistent Steam API functionality across Windows, Linux, and macOS for game distribution.
- [Platform Client Detection](https://awesome-repositories.com/f/game-development/platform-client-detection.md) — Verifies if the Steam client is running to enable or disable platform-specific features. ([source](http://godotsteam.com/classes/main/))
- [Platform-Driven Application Relaunch](https://awesome-repositories.com/f/game-development/platform-driven-application-relaunch.md) — Restarts the game via the Steam client to ensure all required background services are active. ([source](http://godotsteam.com/classes/main/))

### Development Tools & Productivity

- [Application ID Initializers](https://awesome-repositories.com/f/development-tools-productivity/sdk-client-initialization/application-id-initializers.md) — Initializes the Steamworks SDK using the specific application identifier to activate platform services. ([source](http://godotsteam.com/classes/main/))

### Security & Cryptography

- [User Authentications](https://awesome-repositories.com/f/security-cryptography/user-authentications.md) — Manages Steam user identities and verifies account types within the game environment.

### Software Engineering & Architecture

- [Game Engine Extensions](https://awesome-repositories.com/f/software-engineering-architecture/plugin-based-logic-extensions/game-engine-extensions.md) — Acts as a modular extension that allows Godot to communicate with the Steam client and system APIs.
- [Event-Driven Callbacks](https://awesome-repositories.com/f/software-engineering-architecture/event-driven-callbacks.md) — Implements a system to trigger engine functions when asynchronous events occur on the Steam platform.

### Programming Languages & Runtimes

- [Foreign Function Interfaces](https://awesome-repositories.com/f/programming-languages-runtimes/language-interoperability/foreign-function-interfaces.md) — Provides the memory layout and type conversion layer between the Godot runtime and the native Steamworks library.
- [C Function Bindings](https://awesome-repositories.com/f/programming-languages-runtimes/language-interoperability/native-c-interoperability/c-function-bindings.md) — Maps native C functions from the Steamworks SDK to methods accessible within the Godot engine.

### Part of an Awesome List

- [Engine Modules and Extensions](https://awesome-repositories.com/f/awesome-lists/devtools/engine-modules-and-extensions.md) — Provides bindings for the Steamworks API.
