30 open-source projects similar to google/grafika, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
android-gpuimage is an OpenGL image processing library for Android that provides a GPU-powered framework for applying real-time shaders, blending layers, and processing live video streams. It functions as a real-time video filter and image blending engine to modify the luminance, vibrance, and geometry of visual content. The library enables the application of graphical effects to both static photos and live camera feeds. It supports complex image transformations, including the merging of multiple image layers through various blending modes. Capabilities cover a broad range of image manipulat
This repository serves as an educational resource for developers learning mobile and embedded graphics programming. It provides a collection of tutorials and instructional code examples focused on implementing rendering techniques using the OpenGL ES graphics interface. The project covers the fundamental components of the graphics pipeline, including shader-based programmable stages, matrix-based coordinate transformations, and texture mapping. It also demonstrates practical techniques for managing graphics hardware, such as vertex buffer streaming, state management, and depth-buffer hidden s
react-native-video is a cross-platform mobile video player component for applications that requires the ability to render local files and streaming media. It provides a specialized client for adaptive media streaming, adjusting video quality based on real-time network conditions. The project includes a DRM protected video player that secures and decrypts video assets using digital rights management standards. It also features a picture-in-picture video component that allows content to be detached into a floating window for multitasking on mobile devices. The library covers offline video play
react-native-video is a cross-platform video player component for React Native that enables the playback of local and remote video files using native platform decoders. It functions as an adaptive streaming player supporting HLS, DASH, and SmoothStreaming formats with automatic bitrate selection and quality adaptation. The project is distinguished by its support for industry-standard digital rights management, including Widevine, FairPlay, and PlayReady, and a plugin-based architecture that allows for the injection of custom analytics or playback logic without modifying the core library. It a
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
MagicCamera is an Android camera filter SDK and face beauty library designed to provide real-time visual effects for camera and video recording applications. It serves as an image editor framework and video filter engine for enhancing facial appearance and modifying photos on Android devices. The project focuses on face beauty enhancement, specifically providing tools for skin smoothing and facial whitening. It enables the application of real-time filters to live camera streams and supports the recording of video footage with these effects applied. The system covers mobile image editing and
DKVideoPlayer is an Android video player library and media playback framework designed to integrate advanced streaming and playback capabilities into mobile applications. It provides a hardware-accelerated video renderer and a customizable UI kit for building player interfaces, including support for picture-in-picture floating windows. The framework distinguishes itself through specialized interactive features, such as real-time comment overlays, frame capture snapshots, and gesture-based controls for adjusting volume, brightness, and playback progress. It also supports multi-stream playback,
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
A collection of reference implementations and code samples for integrating Android camera hardware and software APIs. The project provides demonstrations for using both the Jetpack CameraX library and the low-level Camera2 API to implement photo and video capture features. The repository includes specialized implementations for high-performance recording, such as high-frame-rate slow motion and high-dynamic-range video. It also features examples of machine learning vision, demonstrating how to analyze live camera frames for object detection and QR code scanning. The project covers broad imag
TakePhoto is an Android media capture framework and image processing library designed to manage photo acquisition and manipulation. It provides a toolkit for capturing new images via the device camera and selecting existing images from the system gallery or local file storage. The framework distinguishes itself through automatic activity and session state restoration, which recovers the capture process after the system recycles an activity. It also includes a unified handler for managing runtime media permissions for camera and storage access across different Android versions. The library co
LearnOpenGL is an educational resource and collection of C++ graphics implementations designed to teach the OpenGL graphics API. It provides code samples and reference implementations for real-time rendering, focusing on the creation of 2D and 3D visuals. The project includes practical examples of GLSL shaders for rendering 3D geometry and visual effects. These implementations are organized as a cross-platform graphics project, allowing the code to be built and executed across different operating systems. The repository covers the fundamental concepts of graphics programming, including shade
PiliPalaX is a video streaming mobile client designed for discovering and playing video content, including anime and live streams. It functions as a media content browser and a social media video platform, integrating video playback with community engagement features. The application includes a personalized video player with hardware acceleration and gesture-based controls for adjusting volume and brightness. It also incorporates privacy-focused tools, such as incognito browsing modes and user-blocking capabilities to control content visibility. The system covers broad capability areas inclu
BenchmarkDotNet is a library and tool suite for measuring the execution time and memory allocation of .NET code. It utilizes statistical sampling and warm-up iterations to determine the stability and precise execution speed of specific methods. The project provides a JIT disassembly viewer to inspect processor disassembly and analyze how the compiler executes code paths. It includes a memory allocation profiler that tracks managed and native memory traffic to identify efficiency bottlenecks. Additionally, a runtime performance comparator allows the same benchmarks to be executed across differ
Clappr is an HTML5 web media player and plugin-based framework used to render video and audio across different web platforms. It functions as a playback engine supporting adaptive bitrate streaming through HLS and DASH protocols to ensure smooth media delivery. The project is distinguished by a modular architecture that allows developers to extend player functionality and add support for new media formats via a plugin system. It also includes a dedicated controller for managing digital rights management license requests to secure premium content. The player covers a broad range of capabiliti
This project is an open-source multimedia player for Windows designed for high-performance audio and video playback. It functions as a DirectShow-based media renderer that utilizes hardware-accelerated graphics APIs to perform color space conversion and high-quality scaling directly on the display adapter. The application distinguishes itself through granular control over playback dynamics and visual output. Users can manipulate video orientation through rotation, flipping, and zooming, while also leveraging support for high dynamic range rendering. The player supports automated playback sequ
This project is a cross-platform mobile media picker that provides a native interface for selecting images and videos from a device gallery or capturing them via the camera. It acts as a bridge for mobile camera integration and a native gallery selector to import visual assets into a JavaScript environment. The library covers media library access and the handling of user content uploads by allowing users to provide image or video files from their device. This includes the ability to launch the device camera for photos and videos as well as selecting multiple media files from the local library
The Go Mobile project is a framework and toolchain that enables Go developers to build native mobile applications for Android and iOS entirely in Go, or to compile Go packages into shared libraries that can be called from existing native mobile apps. It provides a complete set of libraries for handling mobile app lifecycle events, rendering 2D and 3D graphics through OpenGL ES, accessing device sensors like accelerometers and gyroscopes, processing touch and keyboard input, playing audio via OpenAL Soft, and reading bundled application assets. The project distinguishes itself by offering two
melonDS is an open-source emulator that runs original Nintendo DS and DSi games on modern operating systems with high-accuracy hardware simulation. It emulates the DS and DSi CPUs, video, and audio systems, and supports booting from original system firmware for access to the system menu and configuration screens. The emulator distinguishes itself through cycle-accurate component simulation for precise timing and compatibility, a JIT dynamic recompilation engine that translates game code to native x86_64 or AArch64 instructions for faster performance, and OpenGL hardware-accelerated rendering
ZLPhotoBrowser is a mobile image picker library that provides a media gallery interface for selecting photos, videos, and GIFs from a device library. It implements interaction patterns common to social messaging platforms and includes localized support for global users. The library features an integrated camera workflow for capturing new photos and videos directly within the selection process. It also includes an in-app media editor with tools for cropping, drawing, and applying filters to content before it is finalized. The project covers media gallery management, allowing users to organize
PictureSelector is an Android media selection library and toolkit for browsing and picking images, videos, and audio files from a device album. It provides a comprehensive framework for capturing new photos and videos via system hardware, extracting media metadata, and managing the resulting files. The library features a modular architecture that allows for custom media engine implementations to replace default image loading, file compression, and video playback logic. It offers extensive UI customization, enabling the replacement of default layout resources and theme configurations to modify
pi-autoresearch is an autonomous research extension that automates iterative code-editing and performance-measurement loops driven by large language models. It functions as an experiment lifecycle automator, executing repetitive cycles of changes and benchmarks until a specific goal is reached. The system distinguishes itself by organizing successful experimental trials into independent git branches for review and merging. It includes a real-time research dashboard for monitoring metrics and status, and utilizes median absolute deviation to calculate confidence scores that filter benchmark no
This project is a collection of practical implementation examples and demonstrations for building mobile applications using a JavaScript-based native framework. It serves as a cross-platform mobile framework demo, providing a gallery of interactive interface patterns and native integration suites. The repository showcases specialized capabilities including high-performance 2D and 3D visual content through OpenGL graphics implementation. It also features a suite of native hardware integrations, covering biometric authentication via fingerprint scanning and gesture-based unlock patterns. The p
Findroid is an Android media player and server-based media client designed for streaming movies and episodes. It functions as a video streaming interface that integrates with Jellyfin servers to provide remote media library access. The application supports offline media consumption by downloading content from a server to local storage. It includes a playback experience with picture-in-picture display, chapter-based timeline navigation, and wide codec support through hardware and software decoding.
react-native-image-crop-picker is a cross-platform mobile image picker for selecting, cropping, and capturing images and videos from a device gallery or camera. It serves as a bridge to access the mobile camera and photo library to upload media files into an application. The library provides integrated tools for media cropping and compression, allowing images to be resized to specific dimensions or aspect ratios. It supports a unified workflow where images can be cropped immediately during the selection process. Capability areas include camera media capture, gallery media selection for singl
rawdrawandroid is a framework for building Android applications using C and Make. It provides a native development system that compiles source code into standalone executable packages, bypassing the standard Java or Kotlin toolchains and virtual machines. The project features a native UI toolkit for creating hardware-accelerated graphics windows and a dedicated hardware interface for direct communication with USB peripherals and onboard sensors. It utilizes a containerized build environment to ensure consistent compilation and signing of binaries without requiring local toolchain installation
ImagePicker is a mobile image picker library that provides a user interface for selecting, rotating, and cropping images from a device gallery or camera. It includes a multi-image selection interface that allows users to pick one or multiple photos up to a specified limit. The library features a customizable image loader interface, allowing the replacement of default system image retrieval with third-party loading libraries. It also includes an image cropping tool for trimming photos into custom rectangular or circular shapes with precise dimensions and aspect ratios. The project covers medi
Seriously.js is a WebGL video processing framework and browser-based graphics engine designed for real-time video composition and image manipulation. It functions as a node-based visual compositor that organizes media sources and effects into a directed acyclic graph, using a custom fragment shader compiler to transform these graphs into optimized GLSL shaders for GPU-accelerated rendering. The engine features a modular web media pipeline and a plugin-based architecture, allowing for the integration of custom effects, input sources, and output targets. It enables the development of interactiv
ExoPlayer is an Android media player library and framework designed for playing audio and video content on Android devices. It serves as an adaptive streaming player capable of handling dynamic bitrate switching for streaming protocols such as DASH and HLS. The library provides a foundation for building custom media players with unique playback controls and specialized media source handling. It supports digital content delivery by enabling the streaming of high-quality video over varying network conditions through automatic quality level switching. The framework covers core media playback ca
ImagePicker is a mobile image picker component that provides a unified interface for selecting photos from a gallery or capturing new images via the device camera. It serves as a branded UI media selector and a device camera integration layer. The system operates as a memory-optimized media gallery, utilizing asset identifiers instead of raw binary data to prevent application memory overload. It allows for the customization of the interface, including colors, fonts, and text labels, through a configuration object to match specific brand identities. The component includes capabilities for man
Android-Image-Cropper is an image cropping library for Android applications designed to trim and resize photos sourced from cameras or galleries. It functions as a bitmap manipulation tool capable of rotating, flipping, and scaling images to achieve specific dimensions. The library features an aspect ratio constrained cropper that limits the cropping window to fixed shapes or ratios to ensure consistent image output. It handles orientation adjustments by reading embedded metadata to automatically rotate or flip images during the cropping process. The toolkit covers a broad range of image pro