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The main features of goodtft/lcd-show are: TFT LCD Display Configurators, Single-Board Computer TFT Driver Installers, Shell-Script-Based Driver Installers, Hardware-Specific, Framebuffer Device Configurators, Touch Coordinate Calibrators, Multi-Step Setup Chaining, Driver-Configuration-Based Rotators.
Projects with overlapping indexed features include: arendst/tasmota — Tasmota is a universal firmware platform for ESP8266 and ESP32 microcontrollers, designed to provide local control and… cifertech/esp32-div — ESP32-DIV is a handheld wireless pentesting platform designed for analyzing and disrupting a wide range of wireless… funkincrew/funkin — Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with…
Tasmota is a universal firmware platform for ESP8266 and ESP32 microcontrollers, designed to provide local control and management of smart home hardware. It functions as an event-driven automation controller that replaces proprietary factory firmware, allowing users to manage relays, sensors, and lighting systems without relying on external cloud services. The system is built on a modular driver architecture that enables dynamic hardware configuration and peripheral support through a web-based management interface. The platform distinguishes itself through a template-driven hardware mapping s
ESP32-DIV is a handheld wireless pentesting platform designed for analyzing and disrupting a wide range of wireless protocols. It functions as a multi-band radio analyzer, RFID and NFC tag manipulator, and GPS wardriving logger, providing a unified interface for security auditing and signal research. The project distinguishes itself through a modular radio abstraction that allows switching between Wi-Fi, BLE, Sub-GHz, RFID/NFC, and infrared hardware modules. It features a touch-driven TFT interface for navigating toolsets and managing signal profiles, as well as the ability to emulate Bluetoo
Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s