# godotsteam/godotsteam

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3,617 stars · 222 forks · archived

## Links

- GitHub: https://github.com/GodotSteam/GodotSteam
- Homepage: http://godotsteam.com/
- awesome-repositories: https://awesome-repositories.com/repository/godotsteam-godotsteam.md

## Topics

`game-development` `gamedev` `godot` `godot-engine` `godotengine` `steam-api` `steamworks`

## Description

GodotSteam is a game engine plugin and API wrapper that integrates the Steamworks SDK into the Godot engine. It serves as a bridge between the engine's scripting layer and platform services, allowing applications to access social features and platform-specific connectivity.

The project utilizes a C++ wrapper and a C-compatible foreign function interface to bind the Steamworks SDK. It includes a session manager that handles application ID initialization and enforces that the application is launched through the Steam client to validate ownership and session integrity.

The integration covers several functional areas, including cross-platform networking, user authentication for identity retrieval and account verification, and a polling-based system for processing SDK callbacks.

## Tags

### Game Development

- [Platform Service Integrations](https://awesome-repositories.com/f/game-development/platform-service-integrations.md) — Provides the core capability to connect Godot applications to Steamworks platform services. ([source](https://cdn.jsdelivr.net/gh/godotsteam/godotsteam@master/README.md))
- [Client Launch Enforcement](https://awesome-repositories.com/f/game-development/client-launch-enforcement.md) — Ensures the game is launched via the Steam client to validate the user session and ownership. ([source](http://godotsteam.com/classes/main/))
- [Game Distribution Platforms](https://awesome-repositories.com/f/game-development/game-distribution-platforms.md) — Integrates with the Steam distribution platform to ensure game ownership and session integrity.
- [Platform Session Managers](https://awesome-repositories.com/f/game-development/platform-session-managers.md) — Manages Steam application ID initialization and enforces required client launch for session validity.

### Data & Databases

- [Game Engine Native Plugins](https://awesome-repositories.com/f/data-databases/sqlite-extensions/native-extension-loading/game-engine-native-plugins.md) — Provides a native plugin for the Godot engine to enable external Steamworks service connectivity.

### Development Tools & Productivity

- [SDK Integrations](https://awesome-repositories.com/f/development-tools-productivity/sdk-integrations.md) — Bridges the Steamworks SDK into the Godot engine to provide access to social and platform features.
- [SDK Client Initialization](https://awesome-repositories.com/f/development-tools-productivity/sdk-client-initialization.md) — Handles the initialization and configuration of the Steamworks SDK using unique application IDs. ([source](http://godotsteam.com/classes/main/))
- [Application ID Initializers](https://awesome-repositories.com/f/development-tools-productivity/sdk-client-initialization/application-id-initializers.md) — Activates Steam platform features by loading a unique application ID from a configuration file at startup.

### Programming Languages & Runtimes

- [Foreign Function Interfaces](https://awesome-repositories.com/f/programming-languages-runtimes/foreign-function-interfaces.md) — Utilizes a C-compatible foreign function interface to bridge the Godot engine with the Steamworks SDK.
- [Engine-Specific SDK Wrappers](https://awesome-repositories.com/f/programming-languages-runtimes/language-interoperability/foreign-function-interfaces/native-library-integrations/c-library-bindings/engine-specific-sdk-wrappers.md) — Binds the Steamworks C++ SDK to Godot using a GDExtension-based shared library for native performance.

### Security & Cryptography

- [User Authentication Systems](https://awesome-repositories.com/f/security-cryptography/user-authentication-systems.md) — Implements user authentication by retrieving and verifying unique identities through the Steamworks API.
- [Platform Session Validation](https://awesome-repositories.com/f/security-cryptography/session-authentication/session-token-validation/platform-session-validation.md) — Checks for an active Steam client process to establish a valid authenticated session.

### Software Engineering & Architecture

- [API Wrappers](https://awesome-repositories.com/f/software-engineering-architecture/api-wrappers.md) — Acts as a software layer translating Steamworks API calls into a format compatible with Godot's scripting.
- [Frame-Based Polling](https://awesome-repositories.com/f/software-engineering-architecture/polling-based-input-models/frame-based-polling.md) — Periodically checks the internal message queue during the game's main loop to dispatch callbacks.
- [SDK Callback Processors](https://awesome-repositories.com/f/software-engineering-architecture/sdk-callback-processors.md) — Implements a polling system to execute pending Steamworks SDK responses and keep game state synchronized. ([source](http://godotsteam.com/classes/main/))

### Networking & Communication

- [Cross-Platform Networking](https://awesome-repositories.com/f/networking-communication/cross-platform-networking.md) — Provides cross-platform networking capabilities via the Steamworks SDK for game state synchronization.
