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GlitchEnzo avatar

GlitchEnzo/NuGetForUnity

0
View on GitHub↗
4,482 stars·387 forks·C#·MIT·18 views

NuGetForUnity

NuGetForUnity is a package manager and dependency management system that integrates NuGet packages into Unity projects. It functions as a NuGet client for game development, allowing for the installation, restoration, and updating of external .NET libraries and their transitive dependencies without manual DLL imports.

The tool includes a library publishing utility for creating package specification files and uploading custom libraries to remote NuGet servers. It supports the use of both official and custom package feeds, enabling the distribution of proprietary libraries through private registries.

The system provides a visual interface for searching and managing libraries, alongside a command line interface for automating package restoration within continuous integration and delivery pipelines. It covers broad capability areas including version-constrained resolution, manifest-based dependency tracking, and assembly reference control.

Features

  • NuGet Integration for Unity - Integrates NuGet packages into Unity projects, allowing the use of external .NET libraries without manual DLL imports.
  • NuGet Package Managers - Provides a full NuGet client for installing and managing .NET libraries directly within Unity projects.
  • Installed Package Tracking - Tracks direct and transitive dependencies to allow precise removal of specific packages and their unused requirements.
  • Environment Package Installation - Retrieves specific versions of NuGet packages and their dependencies into the Unity project environment.
  • Dependency Tracking - Tracks direct and transitive dependencies using configuration files to ensure reproducible project environments.
  • Package Dependency Managers - Reinstalls required libraries from a configuration file to ensure environment consistency across different machines.
  • NuGet Package Resolvers - Provides a tool for installing and managing NuGet packages and their dependencies directly within the Unity engine.
  • Game Development NuGet Clients - Connects to official and custom NuGet feeds to resolve and download assemblies into a Unity project directory.
  • Package Sources - Allows configuration of official and custom NuGet feeds, including private registries and credential storage.
  • Semantic Version Resolution - Identifies stable or prerelease package versions based on defined constraints during the installation process.
  • NuGet Registry Clients - Communicates with remote NuGet servers via REST APIs to search, download, and upload libraries.
  • Unity Dependency Management - Tracks and updates external software libraries and their dependencies within Unity game projects.
  • Unity - Provides a utility for creating package specification files and uploading custom libraries to remote NuGet servers.
  • Package Restoration Automation - Provides a command line interface for automating the installation of NuGet dependencies during CI/CD pipelines.
  • Dependency Restoration - Provides command-line tools to install required dependencies, automating build processes and CI/CD pipelines.
  • Package Publishing - Generates package files from definitions and uploads them to remote registries using API keys.
  • Package Search - Enables querying remote NuGet servers for available packages using search terms and version filters.
  • Visual Management Interfaces - Provides a visual interface to search, install, and update libraries from remote package servers.
  • Package Distribution - Creates specification files to define and distribute custom libraries to remote NuGet servers.
  • Custom Feed Management - Connects Unity projects to private or external package registries for distributing proprietary libraries.
  • Build Automation - Provides a CLI to restore required packages, enabling automation within continuous integration and build pipelines.
  • Dependency Version Updates - Identifies and applies newer or older versions of installed packages to update or downgrade dependencies.
  • Package Publishing - Creates and uploads custom .NET packages to NuGet servers for distribution across multiple Unity projects.
  • Custom Package Feed Integration - Supports connecting to official or custom NuGet servers and local directories to pull proprietary libraries.
  • Package Restoration - Provides a command-line interface to automate the restoration of NuGet dependencies within build pipelines.
  • General Editor Utilities - Manages NuGet packages in Unity.

Star history

Star history chart for glitchenzo/nugetforunityStar history chart for glitchenzo/nugetforunity

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does glitchenzo/nugetforunity do?

NuGetForUnity is a package manager and dependency management system that integrates NuGet packages into Unity projects. It functions as a NuGet client for game development, allowing for the installation, restoration, and updating of external .NET libraries and their transitive dependencies without manual DLL imports.

What are the main features of glitchenzo/nugetforunity?

The main features of glitchenzo/nugetforunity are: NuGet Integration for Unity, NuGet Package Managers, Installed Package Tracking, Environment Package Installation, Dependency Tracking, Package Dependency Managers, NuGet Package Resolvers, Game Development NuGet Clients.

Which projects share features with glitchenzo/nugetforunity?

Projects with overlapping indexed features include: ruby/rubygems — RubyGems is a package manager for the Ruby language, serving as a tool for packaging, distributing, and installing… swiftlang/swift-package-manager — Swift Package Manager is a build tool, dependency manager, and registry client for the Swift language. It transforms… rust-lang/cargo — Cargo is the official build system and package manager for the Rust programming language. It provides a unified… cake-build/cake — Cake is a cross-platform build automation system and scripting framework that allows users to define software build… flox/flox — Flox is a Nix environment manager designed to create, share, and maintain reproducible software stacks. It uses… rust-lang/book — The Rust Programming Language Book is the official technical guide and educational resource for the Rust language. It…