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systray is a Go library used to create and manage icons and menus within the operating system notification area. It functions as a cross-platform GUI library that provides a persistent application entry point and a notification area menu manager.
The main features of getlantern/systray are: System Tray Menu Builders, System Tray Integrations, System Tray Managers, Cgo Native Interop, System Tray Libraries, Platform-Specific API Implementations, Menu Event Handlers, Cross-Platform GUI Toolkits.
Projects with overlapping indexed features include: asticode/go-astilectron — go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by… fyne-io/fyne — Fyne is a cross-platform graphical user interface toolkit for the Go programming language. It provides a comprehensive… max-mapper/menubar — Menubar is a TypeScript library for building menu bar and taskbar desktop applications on top of Electron. Given a… therecipe/qt — This project provides a framework for building native graphical user interfaces that run consistently across desktop… lxn/walk — Walk is a comprehensive framework for building native Windows desktop applications. It functions as a GUI library and… pysimplegui/pysimplegui — PySimpleGUI is a Python framework used to build graphical user interfaces. It functions as an adapter-based wrapper…
go-astilectron is a cross-platform GUI framework and binding that enables the creation of desktop software by combining a compiled Go backend with an Electron frontend. It functions as an inter-process communication bridge, utilizing an asynchronous messaging system to exchange JSON events and synchronize state between the Go process and the JavaScript user interface. The project provides a native desktop API wrapper to orchestrate system-level features from the backend. This includes the ability to manage browser windows, construct native application menus, and control system tray icons and
Fyne is a cross-platform graphical user interface toolkit for the Go programming language. It provides a comprehensive framework for building native applications that run on desktop, mobile, and web environments from a single codebase. The toolkit centers on a canvas-based rendering engine and a device-independent layout engine, ensuring that visual elements maintain consistent dimensions and behavior across diverse operating systems and screen densities. The project distinguishes itself through a reactive data-binding system that automatically synchronizes application state with interface co
Menubar is a TypeScript library for building menu bar and taskbar desktop applications on top of Electron. Given a single HTML page or web address, it creates a tray icon and an attached popup window, then handles showing, hiding, and positioning that window next to the icon. The same code runs on macOS, Windows, and most Linux distributions. The library wraps Electron's tray and browser window objects behind one higher-level object, configured through a single options object that merges with defaults. The popup can open on click or right-click and hides automatically when it loses focus unle
This project provides a framework for building native graphical user interfaces that run consistently across desktop and mobile operating systems. It functions as a bridge that allows developers to construct complex application layouts and render high-performance visual elements by utilizing a native C++ widget toolkit. The framework enables the creation of responsive user interfaces through both traditional widget-based components and declarative markup languages. It employs a decoupled messaging system to connect interface components and uses a pre-compilation step to manage object introspe