21 open-source projects similar to gamebytes/flxcollisions, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Mayhem-Firmware is a custom firmware for the PortaPack add-on that transforms a HackRF software-defined radio into a standalone handheld device capable of receiving, transmitting, and analyzing radio signals across a wide frequency range. The firmware provides a complete operational environment with an event-driven touchscreen interface, a menu-driven application launcher, and a real-time sample streaming pipeline that connects the hardware abstraction layer to a suite of modular applications. All user data, including frequency presets, captures, and configuration files, are stored on a remova
Leaderboards backed by Redis in Python
A gem for retrieving Xbox Live Gamertag information from the XboxLeaders API.
a node.js plugin to integrate nw.js/electron games with steamworks
Flash AIR sound effects generator. Based on Sfxr.
stats.js is a JavaScript performance monitor and visual diagnostic tool. It provides a real-time overlay for tracking frame rates, memory allocation, and the rendering efficiency of web graphics and applications. The project includes a visual meter for measuring frames per second and a browser memory profiler that displays allocated memory in megabytes to help detect resource leaks. It is designed as a web graphics debugger to monitor the efficiency of WebGL and Canvas rendering. The tool covers a range of monitoring and observability capabilities, including the creation of custom performanc
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
OpenEmu is a macOS retro game emulator and multi-system frontend. It functions as a modular emulation framework that integrates multiple distinct emulation cores to support a wide range of legacy console and handheld gaming hardware. The application provides a unified interface for game library management, allowing users to organize a collection of retro game ROMs and save files within a centralized digital catalog. It enables the configuration of macOS computers to play legacy video game titles through this single interface. The system utilizes a pluggable architecture that employs dynamic
libfreenect is a driver implementation for integrating Kinect sensors with a computer to capture depth images, audio, and accelerometer readings across various operating systems. It provides a hardware-abstracted API to manage the connection between the sensor hardware and the host system. The project enables the capture of sensor data and the control of internal device hardware, such as motors and LED indicators. It also includes tools for recording and replaying sensor data streams to local files, allowing for offline analysis and testing without a physical device. The library handles 3D d
Ruby gem for interacting with the Halo:Reach API