30 open-source projects similar to flutter/packages, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Packages alternative.
nativescript-vue is a framework for building native iOS and Android applications using Vue components and a reactive state system. It functions as a cross-platform mobile UI library that renders platform-specific views instead of web views, utilizing a native mobile application bridge to connect Vue logic to NativeScript APIs for direct access to mobile hardware and OS features. The framework employs a reactive mobile component system to create high-performance screens and dynamic lists with automatic state updates. This architecture allows for the development of native mobile applications fr
This project is a WebRTC plugin for Flutter that provides a real-time communication framework for implementing peer-to-peer voice, video, and data streaming. It functions as a cross-platform media streamer and hardware media controller, allowing applications to manage device cameras and microphones across mobile, desktop, and web platforms. The framework includes a dedicated peer-to-peer data channel interface for exchanging arbitrary data packets with low latency. It ensures privacy and data integrity through end-to-end encryption for all audio, video, and data transmissions. Broad capabili
flutter-webrtc is a real-time communication SDK and plugin for the Flutter framework. It provides a set of tools for establishing peer-to-peer media connections and low-latency data exchange across mobile, desktop, and web environments. The project enables the creation of applications with live audio and video calling, real-time media streaming, and peer-to-peer data channels for sending encrypted arbitrary data packets without a central server. It supports secure media communication through end-to-end encryption for audio, video, and data streams. The SDK covers broad capabilities including
This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu
FlutterFire is a set of plugins and libraries that provide a Firebase SDK for applications built with the Flutter framework. It functions as a cloud services wrapper that maps Firebase cloud APIs to the Dart programming language, enabling backend integration for cloud data storage, user authentication, and serverless function execution. The project uses a plugin-based modular architecture to separate different cloud services into independent packages. It employs platform-interface abstractions and method-channel-based native interoperability to communicate with native Android and iOS SDKs thr
Xamarin.Forms is a cross-platform mobile framework for building native user interfaces using a single shared codebase and .NET. It functions as a data-driven UI library and a XAML UI toolkit, allowing application layouts and visual elements to be defined using an XML-based markup language. The framework provides native API wrappers that offer access to device-specific hardware and operating system features via C#. It utilizes a system for rendering a single user interface codebase through native controls across different operating systems. The project covers adaptive layout management and ap
React Native is a cross-platform mobile framework used to build native iOS and Android applications from a single codebase. It provides a native UI component library of declarative components that map directly to native platform interface controls. The environment enables a mobile app iteration workflow that supports immediate interface updates after changing source files, bypassing full native build cycles. The framework covers cross-platform app development and native mobile UI development, allowing for the creation of applications that render native components rather than web views.
Toga is a cross-platform application framework and native GUI toolkit for Python. It serves as a multi-platform frontend wrapper that allows a single codebase to be deployed across macOS, Windows, Linux, Android, and iOS. The toolkit functions as a native widget UI library, mapping high-level Python interface definitions directly to the host operating system's own visual components. This ensures that applications use native system widgets to match the look and feel of the target environment rather than relying on custom drawing libraries. The framework covers cross-platform development for d
Taro-ui is a cross-platform UI component library and multi-platform frontend framework. It provides a set of reusable interface elements designed to render a single codebase across mobile, web, and various mini-program environments. The project includes a vector icon integration system that allows for the rendering of scalable web-font icons and the import of third-party font icon sets to customize the visual identity of an application. The framework covers multi-platform interface design and cross-platform UI development. It utilizes an adaptive layout system for visual consistency across s
Snowflake is a cross-platform mobile app starter designed for building iOS and Android applications using a single JavaScript codebase. It provides a pre-configured boilerplate to accelerate the initial development process for mobile applications. The project includes a Redux state management template for coordinating global application state and persisting user sessions, along with a REST API integration framework for communicating with remote or local servers via HTTP requests. It also features a localization system that maps user interface content into multiple languages based on the devic
This project is a cross-platform UI toolkit and universal UI framework providing a collection of pre-styled interface components for building mobile and web applications. It functions as a mobile design system and themed component library, allowing developers to maintain a cohesive visual language across different screens and devices using a shared codebase. The toolkit centers on a themed component architecture that supports global and component-level style configurations. This enables the definition of colors and property defaults in a central location to ensure consistent branding and a un
This repository provides a collection of reference implementations for building mobile applications using the Kotlin Multiplatform framework. It serves as a practical guide for centralizing core application logic, data handling, and business rules into a single shared codebase while maintaining the ability to build native user interfaces for Android and iOS. The project demonstrates architectural patterns for managing state, persistence, and network synchronization across diverse mobile operating systems. By utilizing common source sets and platform-specific native interop, it enables develop
Cosmopolitan is a cross-platform C runtime library and build framework that enables the creation of single-file, self-contained executables. By providing a unified set of system headers and a specialized compiler toolchain, it allows developers to write low-level systems code that executes natively across multiple operating systems without requiring recompilation for each target environment. The project utilizes a polyglot binary format and a system call shimming layer to intercept and translate kernel requests, effectively bypassing standard library dependencies. This approach consolidates a
SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas
This project is a cross-platform mobile media picker that provides a native interface for selecting images and videos from a device gallery or capturing them via the camera. It acts as a bridge for mobile camera integration and a native gallery selector to import visual assets into a JavaScript environment. The library covers media library access and the handling of user content uploads by allowing users to provide image or video files from their device. This includes the ability to launch the device camera for photos and videos as well as selecting multiple media files from the local library
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
Open Interpreter is a coding agent that uses large language models to write and execute code directly on a local host machine. It functions as a system for performing operating system tasks and file manipulations through a natural language interface. The project features a model orchestrator that allows switching between different language model providers and emulation harnesses. It employs a loop-based reasoning process to iteratively generate code and process execution output until a goal is achieved. Its capabilities include cross-platform system automation, local model integration for da
MvvmCross is a .NET MVVM framework designed for building cross-platform applications by separating business logic from native user interfaces. It functions as a navigation engine and a UI data binding library, enabling the encapsulation of logic within view models that are reused across different operating systems. The framework provides a native hardware abstraction layer and a dependency injection container to decouple components and provide a consistent interface for accessing device features. It coordinates type-safe transitions between native screens and manages the synchronization of da
This project is an open-source software development kit and framework for implementing the Matter smart home standard. It provides a universal IPv6-based application layer and a cluster-based data model to ensure interoperability between diverse smart home devices and controllers. The system is distinguished by its multi-transport network abstraction, which maps Bluetooth LE, Thread, and Wi-Fi implementations to a common layer. It includes specialized tooling for secure device commissioning via QR codes and NFC, as well as a comprehensive over-the-air firmware update system for distributing s
React-Native-Elements is a cross-platform mobile UI toolkit and component library. It provides a collection of pre-built visual elements and a framework for building responsive, uniform layouts that render consistently across different mobile operating systems. The library focuses on mobile interface standardization and React Native frontend design. It enables rapid mobile prototyping by offering a shared set of common UI patterns, allowing developers to assemble functional interfaces without coding every component from scratch. The toolkit supports cross-platform UI development by ensuring
WeiXinMPSDK is a .NET software development kit designed to integrate WeChat services, official accounts, and mini programs into applications. It provides a multi-platform bot framework and a programmatic interface to interact with official, mini, and corporate accounts across the WeChat ecosystem. The project features interface-based platform abstraction and logic unification, allowing a single codebase to target multiple target platforms. It includes a messaging middleware for routing incoming requests and a distributed caching layer using providers like Redis or Memcached to synchronize ses
Bettercap is an extensible framework for network security testing that provides a unified interface for performing man-in-the-middle attacks, network reconnaissance, and traffic manipulation across WiFi, Bluetooth, and wired networks. It operates through a modular attack module system that loads and executes interchangeable offensive or diagnostic modules, supported by event-driven session management and multi-protocol network spoofing capabilities. The framework distinguishes itself by covering a broad range of network domains, including Bluetooth Low Energy scanning and enumeration, CAN-Bus
jQuery Mobile is a mobile web framework and cross-platform UI library designed to create consistent HTML5 user interfaces that adapt to different mobile device platforms and screen sizes. It provides a collection of customizable components and CSS styles to render a unified look and feel across various mobile operating systems. The framework functions as a CSS themeable UI kit, featuring a build process that allows for the generation of custom visual themes by modifying base style files and assets. The library covers a broad capability surface including responsive mobile interface developmen
Macroquad is a Rust game engine and 2D graphics library designed for developing cross-platform games and graphical applications. It functions as a rendering engine that enables the deployment of a single codebase to desktop, mobile, and web targets. The engine utilizes an immediate mode rendering model, which allows for the creation of user interfaces and game worlds that render in a single pass within the main application loop. This approach is paired with hardware-accelerated 2D rendering and automatic draw call batching to optimize the display of geometry across different hardware devices.
This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for
This project is a desktop embedding layer that serves as a bridge between the Flutter engine and the native windowing systems of desktop operating systems. It functions as a Flutter desktop plugin and a native menu bar manager to facilitate the development of cross-platform desktop applications. The system focuses on desktop application integration and native operating system menu management. It provides the tools necessary to create and manage application menus within the native system menu bar for desktop platforms.
This project is a cross-platform UI framework and component library designed for the Weex framework. It provides a collection of high-performance interactive interface components and a toolkit of pre-made elements, such as buttons and popups, to create consistent user interfaces across different platforms from a single codebase. The library focuses on accelerating mobile app interface construction by offering a set of reusable layout elements and interactive tools. This enables the development of functional mobile screens and cross-platform UI designs through a shared component library.
Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
This project is a collection of learning resources, documentation, and boilerplate templates designed for developers studying the Flutter framework and Dart language. It provides a comprehensive set of installation guides, configuration tutorials, and reference materials to assist in building cross-platform mobile applications. The repository distinguishes itself through a wide array of practical examples, including Dart language grammar demonstrations, cross-platform UI patterns, and project templates. It specifically provides sample code for implementing native platform plugins and bridging