11 open-source projects similar to fishfolk/jumpy, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Jumpy alternative.
Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer
Frogatto & Friends is an action-adventure game, starring a certain quixotic frog.
A modern re-implementation of the classic DOS game Duke Nukem II
This project is a game source code decompilation effort that reconstructs a functional C source code representation of a commercial game from its original binary. It provides a compilation system designed to produce binary ROM files that are bit-for-bit identical to original commercial releases. The project utilizes a containerized toolchain environment to ensure consistent compilation of legacy game source code across different operating systems. This pipeline transforms the decompiled C source into hardware-compatible binaries for the Nintendo 64. The workflow encompasses C-based source re
An open-source re-implementation of "Commander Keen in Goodbye Galaxy"
This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl
Reviving the language that brought us the Jak & Daxter Series