30 open-source projects similar to evanw/webgl-filter, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgl Filter alternative.
GPUImage2 is a Swift framework for applying real-time filters and effects to images and video using the GPU. It provides a real-time video filter library, an image geometry manipulation engine, and an OpenGL shading pipeline for processing visual data on graphics hardware. The framework enables the construction of visual effect pipelines by chaining image sources to consumers in sequential flows. It supports the development of custom fragment and vertex shaders for bespoke image processing and offers the ability to bundle these operations into reusable units via graph-based grouping. Capabil
android-gpuimage is an OpenGL image processing library for Android that provides a GPU-powered framework for applying real-time shaders, blending layers, and processing live video streams. It functions as a real-time video filter and image blending engine to modify the luminance, vibrance, and geometry of visual content. The library enables the application of graphical effects to both static photos and live camera feeds. It supports complex image transformations, including the merging of multiple image layers through various blending modes. Capabilities cover a broad range of image manipulat
CSSgram is a CSS image filter library and framework that provides a system of reusable mixins and classes for implementing visual image effects. It enables CSS-based image processing to modify the appearance of images directly in the browser without requiring server-side processing. The project facilitates client-side photo processing and frontend visual styling by applying photographic style filters and color presets to web images. It uses a combination of CSS filters and blend modes to achieve these effects through the assignment of predefined class names to HTML elements.
GPUImage is a GPU-accelerated image processing framework for iOS designed to apply real-time filters and effects to images and video. It functions as a processing engine and fragment shader library that manages textures and shaders for efficient visual data manipulation. The framework utilizes a chainable filter architecture and a texture-based data pipeline to pass image data between processing stages without expensive memory transfers. It enables the creation of bespoke visual effects through the authoring of custom fragment shaders and provides mechanisms to synchronize texture data with e
glslViewer is a console-based GLSL shader sandbox and renderer designed for the real-time testing and iteration of fragment and vertex shaders. It functions as a live-reloading viewer that automatically updates visual output when source files are modified on disk. The system also operates as a headless renderer, capable of generating frames and exporting images without a physical display. The project is distinguished by its support for multi-pass rendering, utilizing framebuffer ping-ponging and convolution pyramids to execute complex visual effects. It features an integrated OSC controller t
Photopea is a browser-based image editor that runs entirely in the browser without requiring any downloads or installations, capable of editing both raster and vector graphics. It functions as a multi-format image converter, a PSD file editor, a RAW photo processor, and a vector graphics editor, all within a single web application. The editor distinguishes itself through its extensive file format support, opening and saving industry-standard formats including PSD, AI, Sketch, Figma, and XD, as well as native files from Affinity, InDesign, and Krita. It also supports RAW camera files from Niko
FilePond is a JavaScript library designed for managing file uploads, providing a browser-based component that handles selection, validation, and asynchronous transmission to remote servers. It functions as a web form input element that supports drag-and-drop interactions, file property verification, and queue management to ensure that only permitted content is submitted. The library distinguishes itself through extensive client-side media processing capabilities, allowing users to edit, crop, resize, and filter images and videos directly in the browser before transmission. It includes automat
Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader
Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the
This project is an image processing library designed for manipulating pixel data, applying visual filters, and adjusting image appearance. It functions as a low-level tool for processing raw pixel buffers and managing image data. The library provides a toolkit for image geometry manipulation, including resizing, cropping, flipping, and rotating images. It also serves as an image format converter for encoding and decoding data between common binary file formats and as a metadata extractor for retrieving dimensions and color profiles from file headers. The capabilities cover low-level image pr
Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level
Potree is a web-based point cloud rendering engine and viewer designed for the visualization and analysis of massive 3D spatial datasets and LIDAR scans. It functions as a geospatial analysis tool that enables the interactive exploration of high-density point clouds directly within a web browser using WebGL. The system utilizes eye-dome lighting to enhance depth perception of 3D structures and supports virtual reality for immersive spatial exploration. It provides specialized capabilities for 3D scene documentation through hierarchical annotations and the creation of animated camera fly-throu
This project is a curated resource repository and learning platform dedicated to creative coding, generative art, and graphics programming. It serves as a comprehensive directory for developers and artists seeking to build interactive media, procedural visuals, and real-time digital experiences. The collection distinguishes itself by aggregating a wide range of technical tools, frameworks, and educational materials necessary for mastering creative technology. It provides access to specialized graphics libraries, shader editors, and hardware interfaces, while also offering guidance on the math
Anime4K is a collection of graphics shaders and image processing algorithms designed to enhance the visual quality of animated media. It functions as a real-time upscaling engine that increases the resolution of video content during playback, allowing for higher fidelity viewing without the need to permanently re-encode source files. The project distinguishes itself by utilizing hardware-accelerated rendering to perform complex image reconstruction directly on the graphics card. By employing a pass-based pipeline, it chains multiple processing stages to refine frames iteratively, ensuring tha
DearPyGui is a GPU-accelerated, immediate-mode graphical user interface framework for Python. It provides a high-performance toolkit for building interactive desktop applications by leveraging native hardware-accelerated rendering backends across multiple operating systems. By utilizing an immediate-mode execution model, the library offers direct control over the rendering loop and element state, enabling the creation of responsive, dynamic interfaces. The framework distinguishes itself through its ability to handle complex, high-frequency visual updates, making it suitable for real-time data
Nuklear is a minimal, header-only graphical user interface toolkit written in C. It utilizes an immediate-mode rendering model, where the interface is reconstructed and drawn directly within the application loop each frame. This approach eliminates the need for persistent widget state or complex synchronization between the interface and underlying application data. The library is designed for portability and integration into resource-constrained environments. It requires the host application to manage memory manually, allowing it to function in systems that lack standard library support. By d
Nuklear is a portable, header-only immediate mode graphical user interface library written in C. It is designed to function as a lightweight framework for creating interfaces that render directly to hardware, making it suitable for integration into custom graphics engines, embedded systems, and resource-constrained environments. The library operates by generating abstract draw commands that are converted into vertex buffers, allowing for hardware-accelerated rendering through standard graphics APIs. By utilizing an immediate mode approach, the interface state is defined and updated within the
Background Removal JS is a client-side neural matting library that runs a lightweight AI model directly in the browser to compute alpha mattes, removing image backgrounds without uploading any data to a server. It functions as a browser-based image background removal SDK and client-side image matting library, keeping all processing on the user's device to eliminate server costs and preserve privacy. The project provides a cross-platform creative editing engine that produces identical image and video output across web, mobile, desktop, and server environments from a single codebase. It offers
This is a Rust image processing library designed for encoding and decoding various image file formats and manipulating pixels. It provides a digital image manipulation toolkit and a set of image format codecs to read data from files and write memory buffers into standard formats. The library features a pure-Rust processing pipeline to ensure memory safety and cross-platform compatibility. It includes a pluggable hook system for dynamic format registration, allowing external crates to register custom decoders and encoders at runtime. The capability surface covers geometry manipulation for res
omni-tools is a browser-based utility suite that provides client-side tools for manipulating PDFs, media files, and data formats. It functions as a collection of web-based processors and calculation engines that execute directly within the browser without requiring server-side processing. The suite includes a client-side PDF editor for merging, splitting, and reorganizing document structures, and a web-based media processor for resizing, trimming, and converting image and video files. It also features a data format converter that transforms structured information between JSON, CSV, and XML fo
Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous
OpenSeadragon is a JavaScript library and tiled image rendering engine designed for high-resolution image viewing. It functions as a deep zoom image viewer that renders massive images using a tiled pyramid approach, enabling smooth panning and zooming without requiring the full image file to be loaded. The project distinguishes itself through broad support for standardized image retrieval protocols, including the International Image Interoperability Framework (IIIF), IIPImage, Iris, and OpenStreetMap. It provides a hardware-accelerated rendering layer via WebGL to apply real-time filters and
Hyperframes is an HTML-to-video rendering engine and composition tool that transforms web layouts and CSS into encoded video files. It functions as a headless browser video pipeline and a distributed video rendering framework, allowing users to create seekable animations and programmatic motion designs using HTML, CSS, and JavaScript. The project differentiates itself as an AI agent video orchestrator, enabling the automation of video scripts and compositions through natural language prompts. It supports distributed video encoding by splitting rendering tasks across multiple serverless functi
exif-js is a JavaScript library for extracting image metadata directly in the browser. It functions as a binary image buffer parser that reads raw image bytes to retrieve technical details without requiring files to be uploaded to a server. The library parses data following the EXIF and IPTC standards to extract camera settings, timestamps, GPS coordinates, captions, keywords, and copyright information. It utilizes typed arrays and offset-based traversal to navigate image structures and map numeric identifiers to human-readable tags.
Glide Data Grid is a virtualized data grid for React and TypeScript that uses the HTML Canvas API to render millions of cells smoothly. It is designed as an accessible data table that maintains high frame rates when displaying and navigating massive datasets. The project distinguishes itself through a canvas-based rendering architecture that utilizes lazy rendering and a custom drawing API. This allows for specialized cell content and data-driven styling that bypasses standard DOM update cycles to ensure high performance. The grid provides comprehensive layout and data management capabilitie
Mirotalk is a self-hosted video conferencing platform and peer-to-peer communication server. It utilizes WebRTC for high-resolution video calls, screen sharing, and real-time audio streaming, operating as a decentralized system that routes media streams directly between participants to ensure privacy and low latency. The platform integrates conversational language models and speech recognition to provide real-time transcription and automated meeting tasks. It also functions as a white-label collaboration suite, allowing users to apply corporate visual identities across the interface and sourc
RecordRTC is a JavaScript library for capturing audio, video, and screen streams within the browser. It functions as a media recording tool that enables the capture of media streams and their export as playable files. The library provides specialized utilities for recording desktop windows or entire screens and capturing 2D or 3D animations from canvas elements. It handles these tasks by interfacing with browser media stream objects to save activity as video files.
tui.image-editor is a JavaScript image manipulation library and web-based photo editor. It provides a browser-based interface for cropping, resizing, and applying filters to images using the HTML5 Canvas API. The project is distinguished by its role as a canvas-based annotation tool, allowing users to add text, shapes, and freehand drawings as graphic overlays. It offers extensive UI customization through theme configuration, interface text localization, and the ability to replace default icons with custom SVG files. The library covers geometry manipulation, visual filter application, and im
This project is a jQuery-based file upload widget that provides a browser interface for selecting and transferring files to a server. It functions as a chunked file uploader and a resumable upload client, enabling the transfer of large files by splitting them into smaller segments or continuing interrupted uploads from the last successfully sent byte. The tool includes a client-side image processor for validating, resizing, and generating previews of images before transmission. It also serves as a cross-domain upload tool, using various transport mechanisms to send files to different domains
Flot is an interactive charting library for jQuery that renders line, bar, pie, and time-series plots with zooming and panning. It provides interactive plots for engineering and scientific data with customizable axes, scales, and series styles, and supports real-time data updates. The library is built as a jQuery plugin with a canvas-based rendering pipeline and a plugin extension system that allows third-party code to add new chart types, interactions, and data transformations. The library distinguishes itself through a broad range of specialized chart types, including candlestick, bubble, r