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Back to ericdrowell/kineticjs

Open-source alternatives to KineticJS

30 open-source projects similar to ericdrowell/kineticjs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best KineticJS alternative.

  • konvajs/react-konvakonvajs avatar

    konvajs/react-konva

    6,362View on GitHub↗

    react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans

    TypeScript
    View on GitHub↗6,362
  • vasturiano/force-graphvasturiano avatar

    vasturiano/force-graph

    2,051View on GitHub↗

    This project is a high-performance library for rendering interactive, force-directed network visualizations within an HTML5 canvas. It provides a physics-based engine that calculates node positioning through simulated attraction and repulsion forces, enabling the representation of complex relational data structures as dynamic, navigable graphs. The library distinguishes itself through its ability to handle large-scale datasets containing thousands of nodes and links while maintaining interface responsiveness. It offers granular control over the visual representation of data, allowing for cust

    JavaScriptcanvasd3jsforce
    View on GitHub↗2,051
  • leaferjs/leafer-uileaferjs avatar

    leaferjs/leafer-ui

    4,184View on GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    View on GitHub↗4,184

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  • createjs/easeljscreatejs avatar

    createjs/easeljs

    8,168View on GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    View on GitHub↗8,168
  • memononen/nanovgmemononen avatar

    memononen/nanovg

    5,654View on GitHub↗

    NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

    C
    View on GitHub↗5,654
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • goodboydigital/pixi.jsGoodBoyDigital avatar

    GoodBoyDigital/pixi.js

    47,430View on GitHub↗

    Pixi.js is a high-performance 2D graphics engine used to render interactive animations, sprites, and visual effects in web browsers. It functions as a WebGL 2D rendering engine and HTML5 graphics library designed to produce high-performance two-dimensional visuals. The project operates as a 2D sprite framework and a web-based visual effects engine, providing tools to apply filters, blend modes, and masks to real-time graphics. It also serves as an interactive web canvas API for handling multi-touch and mouse input to build responsive graphical user interfaces. The framework covers a broad se

    TypeScript
    View on GitHub↗47,430
  • shopify/react-native-skiaShopify avatar

    Shopify/react-native-skia

    8,424View on GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    View on GitHub↗8,424
  • linebender/druidlinebender avatar

    linebender/druid

    9,710View on GitHub↗

    Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout

    Rust
    View on GitHub↗9,710
  • kentcdodds/react-testing-librarykentcdodds avatar

    kentcdodds/react-testing-library

    19,606View on GitHub↗

    This project is a component testing framework and utility designed for testing React components. It functions as a DOM testing library that allows for the verification of rendered output and component functionality without accessing internal implementation details. The library focuses on behavior driven development by simulating user interactions within a virtual DOM environment. It utilizes implementation-agnostic querying to locate elements via accessible roles and labels, ensuring that the interface is verified from the perspective of the user. The toolset covers frontend integration test

    JavaScript
    View on GitHub↗19,606
  • laurentgomila/sfmlLaurentGomila avatar

    LaurentGomila/SFML

    11,911View on GitHub↗

    SFML is a cross-platform multimedia framework for C++ designed for creating 2D graphics, audio, and network applications. It functions as a unified set of libraries that provides a 2D graphics rendering engine, an audio processing library, a network socket library, and a cross-platform window manager. The framework allows for the development of interactive software by coordinating real-time 2D graphics rendering, audio playback, and user input handling. It provides a standardized interface for creating and controlling application windows across multiple operating systems. Its capability surf

    C++
    View on GitHub↗11,911
  • didi/logicflowdidi avatar

    didi/LogicFlow

    11,441View on GitHub↗

    LogicFlow is an SVG-based flowchart editing framework and visual graph editor used for building customizable business process diagrams. It serves as a customizable diagramming engine for rendering business process models, entity relationship diagrams, and unified modeling language charts. The system is characterized by a plugin-based architecture that allows developers to define specialized graphical elements and register pluggable modules. A distinctive feature is its overlay system, which positions standard HTML components on top of the SVG canvas to create interactive menus and control pan

    TypeScriptbpmndiagramdiagramming
    View on GitHub↗11,441
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646
  • faiface/pixelfaiface avatar

    faiface/pixel

    4,525View on GitHub↗

    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

    Go
    View on GitHub↗4,525
  • linebender/vellolinebender avatar

    linebender/vello

    4,120View on GitHub↗

    Vello is a cross-platform graphics library and GPU-accelerated 2D vector renderer. It functions as an engine for drawing high-performance 2D scenes, rendering scalable vector graphics files, and playing Lottie animations. The project utilizes GPU compute shaders for rasterization and stores vector geometry in a GPU-resident scene graph to minimize data transfer. It employs a tiled rendering architecture and parallelized path rendering to process complex imagery across diverse graphics APIs. The library provides hardware-accelerated compositing and enables the output of rendered 2D visual dat

    Rust
    View on GitHub↗4,120
  • highcharts/highchartshighcharts avatar

    highcharts/highcharts

    12,463View on GitHub↗

    Highcharts is a JavaScript charting library and interactive data visualization framework used to render complex datasets as visual charts and maps. It functions as a customizable SVG charting engine that produces scalable vector graphics for data series. The library allows for the creation of interactive data visualizations with configurable colors, labels, and themes. It also provides a cross-platform visualization wrapper to embed these web-based charts into native iOS and Android mobile applications. The toolkit supports the development of custom dashboards and provides options to build c

    TypeScript
    View on GitHub↗12,463
  • hajimehoshi/ebitenhajimehoshi avatar

    hajimehoshi/ebiten

    13,244View on GitHub↗

    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

    Goebitenebitenginegame
    View on GitHub↗13,244
  • hiloteam/hilohiloteam avatar

    hiloteam/Hilo

    5,932View on GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    JavaScriptcanvasgamehilo
    View on GitHub↗5,932
  • cocos2d/cocos2d-objccocos2d avatar

    cocos2d/cocos2d-objc

    4,045View on GitHub↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    View on GitHub↗4,045
  • antvis/x6antvis avatar

    antvis/X6

    6,598View on GitHub↗

    X6 is a JavaScript diagramming library and SVG graph rendering engine used to build interactive flowcharts, mind maps, and visual workflow editors. It provides a framework for defining customizable node and edge behaviors, utilizing a hybrid rendering approach that combines SVG and HTML. The library decouples the visual graph representation from underlying business logic and data structures through a dedicated state management system. It allows for extensive extensibility via a registration mechanism for custom nodes, edges, and canvas tools. The toolkit includes capabilities for automatic g

    TypeScriptantvdagdiagram
    View on GitHub↗6,598
  • eyhn/hexo-helper-live2dEYHN avatar

    EYHN/hexo-helper-live2d

    3,882View on GitHub↗

    hexo-helper-live2d is a plugin for adding interactive 2D animated characters to static websites generated with the Hexo framework. It functions as a configuration-driven system that embeds and manages character assets within static pages via build-time script automation. The project provides a manager for loading and positioning character assets from local directories or remote URLs. It uses an HTML canvas to render animated models that respond to mouse and touch movements. The system covers character visual configuration, including controls for scale, screen position, opacity, and mobile vi

    JavaScript
    View on GitHub↗3,882
  • hepengwei/visualization-collectionhepengwei avatar

    hepengwei/visualization-collection

    4,550View on GitHub↗

    This project is a frontend visualization library and gallery of interactive web examples. It provides a collection of implementations that demonstrate advanced visual effects through the use of stylesheets, canvas drawing surfaces, and three-dimensional graphics libraries. The collection specifically features implementations for visualizing artificial intelligence outputs and complex data patterns. It includes specialized galleries for three-dimensional scenes and spatial objects, as well as a showreel of stylistic motion effects and interface designs. The library covers a broad range of ren

    TypeScriptcanvascollectioncss3
    View on GitHub↗4,550
  • flot/flotflot avatar

    flot/flot

    5,911View on GitHub↗

    Flot is an interactive charting library for jQuery that renders line, bar, pie, and time-series plots with zooming and panning. It provides interactive plots for engineering and scientific data with customizable axes, scales, and series styles, and supports real-time data updates. The library is built as a jQuery plugin with a canvas-based rendering pipeline and a plugin extension system that allows third-party code to add new chart types, interactions, and data transformations. The library distinguishes itself through a broad range of specialized chart types, including candlestick, bubble, r

    JavaScript
    View on GitHub↗5,911
  • isadorasophia/murderisadorasophia avatar

    isadorasophia/murder

    3,171View on GitHub↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    View on GitHub↗3,171
  • cocos2d/cocos2d-iphonecocos2d avatar

    cocos2d/cocos2d-iphone

    4,045View on GitHub↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    View on GitHub↗4,045
  • koenbok/framerkoenbok avatar

    koenbok/Framer

    5,885View on GitHub↗

    Framer - Design Everything

    JavaScript
    View on GitHub↗5,885
  • docker-archive-public/docker.dockercraftdocker-archive-public avatar

    docker-archive-public/docker.dockercraft

    7,437View on GitHub↗

    Dockercraft is a Cuberite-based system that visualizes running Docker containers as blocks inside a Minecraft world, providing an in-game interface for managing containers through block interactions. It maps each Docker container to a distinct block entity, linking container lifecycle events to block state changes for at-a-glance status monitoring. The project uses a Cuberite server plugin to translate in-game player actions into Docker API calls, enabling starting, stopping, and inspecting containers by interacting with their block representations. A real-time polling loop periodically queri

    Lua
    View on GitHub↗7,437
  • bradtraversy/vanillawebprojectsbradtraversy avatar

    bradtraversy/vanillawebprojects

    16,097View on GitHub↗

    This project is a collection of reference implementations for vanilla web applications, interactive browser games, and core frontend development patterns. It consists of small web applications and tools built using standard HTML, CSS, and JavaScript without the use of external frameworks or libraries. The collection demonstrates various practical implementations, including browser-based mini games with arcade and word-guessing mechanics, as well as frontend interface prototypes. These examples cover the use of the native document object model for state manipulation and the implementation of i

    JavaScript
    View on GitHub↗16,097
  • automattic/node-canvasA

    Automattic/node-canvas

    10,676View on GitHub↗

    node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat

    JavaScript
    View on GitHub↗10,676
  • aterrien/jquery-knobaterrien avatar

    aterrien/jQuery-Knob

    5,000View on GitHub↗

    jQuery Knob is a rotatable dial UI widget for web pages that translates circular drag movements into numerical values. It is a touch-enabled input component rendered via the HTML5 canvas API, providing a graphical interface for numerical data entry through the jQuery library. The component is highly customizable, allowing for adjustments to colors, fonts, rotation constraints, and arc dimensions. It supports a variety of interaction methods, including mouse, mousewheel, keyboard, and touch events. The widget includes systems for managing input constraints such as minimum and maximum values a

    JavaScript
    View on GitHub↗5,000