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Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions. The project is distinguished by a native C++ core that enables high-throughput simulation and a rendering pipeline using physically based rendering and baked global illumination. It features a navigation system based on pre-computed navigation meshes to ensure collision-free traversal and a rigi
dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti
This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a
A 2D Soft Body and Rigid Body Physics Engine.
The main features of erayzesen/quarkphysics are: Physics Simulation.
Projects with overlapping indexed features include: lammps/lammps — This project is a parallel simulation engine and molecular dynamics simulator designed to model the physical movements… id-software/doom — This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a… ant-galaxy/oasis-engine — Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive… google-deepmind/dm_control — dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and… facebookresearch/habitat-sim — Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents… neuraloperator/neuraloperator — Neuraloperator is a library for learning mappings between infinite-dimensional function spaces, serving as a tool to…