30 open-source projects similar to eclipse/sumo, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Sumo alternative.
SUMO is a microscopic traffic simulator and road network generator designed to model the detailed movement of individual vehicles, pedestrians, and public transport. It serves as a multimodal transport simulator and an autonomous vehicle simulator, enabling the analysis of interactions between different transport modes and the testing of automated driving behaviors. The project distinguishes itself through its ability to couple simulations with external controllers and network simulators to model vehicle communication and autonomous control transitions. It supports the creation of simulation-
A/B Street is an open-source traffic simulation and urban planning tool that models how cars, bikes, and pedestrians move through real-world street networks. It imports data from OpenStreetMap to build detailed, lane-level road models, then runs discrete-event simulations to analyze travel times, delays, and congestion patterns across different infrastructure scenarios. The project provides an interactive map editor for modifying road geometry, lane configurations, traffic signals, and access restrictions, with full undo/redo support. Users can design low-traffic neighborhoods by placing moda
CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle
This project is an autonomous vehicle simulator designed to validate self-driving logic and train deep learning algorithms within a virtual environment. It functions as a training platform for developing neural networks that control vehicle movement and steering based on visual sensor data. The simulator uses the Unity game engine to provide a physics-based world where autonomous driving algorithms can be tested on virtual road courses without the use of physical hardware. The system integrates a C# scripting backend with a physics engine for collision detection and vehicle dynamics. It util
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This research framework provides a deep learning driving simulator and a multimodal data pipeline for autonomous vehicle research. It centers on the creation of synchronized autonomous vehicle datasets, which combine high-frequency vehicle telemetry with camera frames to train neural networks. The project implements a convolutional neural network trainer specifically designed to predict steering angles and vehicle transition states from visual data. It features generative capabilities, using autoencoders and transition models to synthesize driving environments and simulate future vehicle move
Valhalla is an open-source routing engine that calculates optimal paths and travel times using OpenStreetMap data. It is built around a tiled routing graph framework, allowing map data to be organized into small geographic tiles for efficient regional updates and offline routing capability. The project distinguishes itself through a multimodal routing server that combines automobile, pedestrian, bicycle, and public transit modes into single journeys. It includes a GPS trace matching engine to align noisy coordinates to the most probable road network paths and an isochrone and matrix generator
osrm-backend is a high-performance routing engine and backend service designed to calculate shortest paths and travel distances using OpenStreetMap data. It functions as a graph-based pathfinding server and map data processing tool that converts raw map data into specialized formats optimized for high-speed routing calculations. The system provides specialized route calculation for different transport modes, allowing for the definition of custom routing profiles with specific speed limits and travel constraints. It enables high-performance route planning and travel time estimation across larg
This is a grammar of graphics visualization library used to build charts by mapping tabular data to visual marks. It functions as an SVG data visualization tool and an exploratory data analysis API, allowing users to render complex visualizations and geographic maps. The library features a GeoJSON map renderer that projects spherical coordinates into two-dimensional pixel space and an Apache Arrow visualization interface for high-efficiency data processing. Its capability surface covers data transformation through binning and grouping, visual encoding via automatic scale inference and color
vx is a declarative charting framework and SVG data visualization library. It serves as an integration layer that combines D3 mathematical scales and shapes with a component-based UI for rendering visualizations. The project provides a set of building blocks for constructing custom charts and diagrams using React components. It bridges mathematical data and visual representation by utilizing low-level primitives to manage scalable vector graphics without manual document object model manipulations. The library covers a broad capability surface including custom chart development, declarative S
DifferentialEquations.jl is a comprehensive numerical library designed for solving ordinary, stochastic, delay, and algebraic differential equations. It functions as a high-performance solver suite that integrates scientific machine learning, probabilistic programming, and automated differentiation into a unified framework. By leveraging multiple dispatch and symbolic-numeric integration, the library provides a flexible environment for complex mathematical modeling and simulation. The project distinguishes itself through its ability to bridge traditional numerical analysis with modern machine
This project is a scientific visualization guide and data visualization framework designed for creating high-quality 2D and 3D figures for academic journals and scientific publishing. It provides a structured approach to designing precise layouts, coordinate systems, and typography for complex scientific data. The project features a specialized print-ready PDF workflow and a CMYK print production workflow. These systems translate digital RGB colors into printer-specific CMYK profiles to ensure visual accuracy for physical hardcover and softcover printing. It also serves as a guide for SVG dat
Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a canvas-based map component that renders a world map, allowing for the plotting of latitude and longitude coordinates via markers and connecting arcs. The library distinguishes itself by linking standard HTML elements to 3D coordinates using CSS anchor positioning. This integration enables the attachment of DOM elements, such as labels and tooltips, directly to markers and arcs on the sphere. The system covers geographic data plotting and network connection mapping, utilizing automated r
This project is a geospatial data rendering engine and OpenStreetMap road network visualizer. It functions as a vector map visualization tool that imports geocoded area data and converts road layouts into visual layers for digital or physical output. The system enables the creation of generative map art and stylized images intended for physical production via pen-plotters or laser cutters. It allows for the manipulation of line widths and colors of city streets to produce custom visual representations of urban environments. The engine provides capabilities for urban road visualization, geogr
Navigation2 is a ROS 2 navigation framework for autonomous mobile robots. It provides the core identity of a path planner, costmap management system, kinematic motion controller, and behavior tree orchestrator to compute collision-free routes and execute movement commands. The framework is distinguished by its use of behavior trees to coordinate modular task servers, enabling complex navigation routines and autonomous recovery actions. It supports a plugin-based architecture that allows planners and controllers to be swapped at runtime to adapt to different environments. The system covers a
Tippecanoe is a command-line tool used to generate optimized vector tiles for web maps. It converts large-scale geospatial datasets, including GeoJSON, CSV, and Geobuf files, into binary vector tiles or MBTiles SQLite databases. The project is designed to maintain map performance and visual quality across different zoom levels. It achieves this through geospatial data downsampling, which includes simplifying geometries and thinning point density to prevent tile overcrowding and keep tile sizes within specific limits. The tool provides extensive data transformation capabilities, such as attri
deck.gl is a GPU-accelerated geospatial engine and WebGL2 data visualization framework. It functions as a high-performance spatial visualizer and map overlay library designed to render large-scale spatial and temporal datasets. The system specializes in mapping data arrays into visual layers for complex geographic representations. It provides the capability to create interactive visual overlays and cartographic projections that align with various third-party map providers. The framework supports large-scale data visualization, interactive spatial analysis, and the development of custom high-
Makie.jl is a high-performance Julia data visualization library and hardware-accelerated plotting engine used to create interactive 2D and 3D visualizations. It functions as a reactive visualization framework where plots update automatically via observables and compute graphs, and as a vector graphics generator for high-resolution academic output. The system is distinguished by its backend-agnostic rendering pipeline, which supports OpenGL, WebGL, and ray-traced scenes. It employs a grammar-of-graphics approach to map variables to aesthetic attributes and utilizes a hierarchical scene graph t
Plotnine is a data visualization library for Python based on the Grammar of Graphics. It serves as a declarative statistical plotting framework and multi-panel plotting engine, allowing users to create complex charts by mapping data variables to visual properties such as position, color, and size. The project is distinguished by its use of a layered composition model and a statistical transformation engine that performs aggregations and computations before rendering visuals. It features a comprehensive system for multi-panel faceting, which enables the splitting of a single visualization into
Habitat-sim is a high-performance 3D simulation platform designed for training and benchmarking embodied AI agents within photorealistic indoor and outdoor environments. It serves as a simulator for AI and robotics, providing a system for generating synthetic data and simulating physical interactions. The project is distinguished by a native C++ core that enables high-throughput simulation and a rendering pipeline using physically based rendering and baked global illumination. It features a navigation system based on pre-computed navigation meshes to ensure collision-free traversal and a rigi
Dopamine is a reinforcement learning research framework designed for prototyping and testing algorithms across diverse simulated environments. It provides an agent development toolkit that utilizes a flat class hierarchy to facilitate the creation and extension of learning agents. The framework includes a standardization layer via environment wrappers that connect agents to various physics simulations and gaming environments. It also features a high-performance experience replay buffer for storing and sampling transition data to improve training stability, alongside a dedicated hyperparameter
TV is a media streaming management application used to organize and play on-demand videos and live television channels from various web sources through a single interface. It functions as a hub for IPTV channel organization and media discovery. The project utilizes a modular system of crawler scripts to aggregate content and extract metadata from external websites. It manages network connectivity through encrypted DNS, proxy rules, and domain-based routing to filter traffic and bypass regional content restrictions. The application supports hardware-accelerated video decoding, electronic prog
mpv.net is a Windows graphical user interface for the mpv media player. It serves as a customizable multimedia frontend and hardware-accelerated video player that renders high-fidelity video and audio content. The project distinguishes itself by providing a searchable graphical interface for managing player settings and configuration files, alongside a themeable visual style. It supports extensibility through a scripting engine and allows for external playback management via JSON-based communication and command line interfaces. The application covers a broad range of media playback capabilit
This project is a cross-platform desktop client for streaming and controlling music from the Google Play Music service. It functions as a dedicated media player that provides a desktop interface for accessing music libraries and playback controls. The application features rich presence capabilities, sharing current track information with communication platforms via real-time updates. It also acts as a WebSocket music controller, exposing playback states and controls to other applications through JSON and WebSocket interfaces. The player includes system-level integration for hardware media ke
ggplot2 is a data visualization library for R based on a formal grammar of graphics. It provides a declarative plotting framework that allows users to create complex graphics by combining geometric objects, statistical summaries, and coordinate systems. The system is distinguished by a layered approach to composition, where visualizations are built incrementally by stacking independent geometric, statistical, and coordinate layers. It utilizes a hierarchical styling engine to manage non-data elements such as backgrounds, fonts, and margins, and includes a multi-panel faceting tool for splitti
This project is a parallel simulation engine and molecular dynamics simulator designed to model the physical movements of atoms and molecules. It functions as an interatomic potential framework for calculating forces between particles and a materials analysis tool for computing thermodynamic, structural, and transport properties of solids and fluids. The engine is distinguished by its high-performance computing capabilities, utilizing spatial-domain decomposition and message-passing interface communication to distribute workloads across processors. It supports multi-backend GPU acceleration v
GraphHopper is a Java routing library and OpenStreetMap routing engine used to calculate optimal paths and driving directions. It provides a map matching engine for aligning GPS coordinate traces to road networks, a GTFS transit router for multi-modal travel, and a spatial analysis utility for isochrone generation. The project supports the creation of custom vehicle profiles and weighting logic to influence path calculations. It implements contraction hierarchies to accelerate pathfinding by reducing the search space between coordinates. The engine covers a broad range of geospatial capabili
This project is a cross-platform mapping SDK and hardware-accelerated rendering engine implemented in C++. It provides a shared geospatial core that allows for the embedding of interactive maps into Android, iOS, macOS, Node.js, and Qt applications. The system focuses on high-performance vector tile rendering using OpenGL and GPU primitives to display interactive 3D landscapes and complex geospatial datasets. It transforms compressed protocol buffers into customizable visuals through a style-driven layer pipeline. The capability surface extends to comprehensive location services, including g
OSMnx is a Python library for downloading, modeling, and analyzing street networks and other geospatial features from OpenStreetMap. It enables users to retrieve and work with real-world infrastructure data anywhere in the world, providing tools for network analysis, spatial queries, and visualization. The library offers capabilities for working with urban features such as building footprints, transit stops, and elevation data, along with network statistics like intersection density and circuity. It supports multiple travel modes including driving, walking, and biking, and can calculate short