24 open-source projects similar to dualcoder/vgpu_unlock, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Vgpu Unlock alternative.
HAMi is a hardware orchestration and virtualization system designed to manage accelerators within Kubernetes. It functions as a device plugin that partitions physical hardware into isolated virtual slices, enabling multiple containers to share a single device through enforced memory limits and compute quotas. The project provides a virtualization manager and a heterogeneous compute scheduler that distributes tasks across diverse accelerator types. It uses packing and topology policies to optimize workload placement and allows for specific hardware targeting using unique device identifiers. T
ExHyperV is a suite of administrative tools designed for managing advanced Hyper-V configurations, specifically focusing on GPU partitioning, device passthrough, and virtual network switches. It provides a graphical interface to configure virtual machine resources and optimize hypervisor settings. The project is distinguished by its ability to share physical graphics card resources across multiple virtual machines using paravirtualization and partitioning. It also provides specialized utilities for assigning PCIe devices and USB peripherals directly to guest machines for exclusive access. Th
Lilu is a kernel patching engine and runtime code injection framework designed to modify kernel drivers and libraries in memory. It functions as an operating system customization framework that intercepts function calls and redirects execution flow within the kernel to resolve hardware compatibility issues and adjust system stability. The project employs a modular platform that allows for the injection of code and the modification of system libraries during the boot process without altering files on disk. It utilizes a plugin-based extension architecture and a standardized API interface to lo
CloverBootloader is a UEFI-compliant boot loader designed to initialize hardware and launch multiple operating systems across various platforms. Its primary purpose is to enable the booting of operating systems on unsupported hardware through system identity spoofing and hardware emulation. The project specializes in hardware compatibility patching by modifying ACPI tables, faking hardware IDs, and patching binary kernels or extensions in memory during the boot process. It provides capabilities to inject kernel extensions and spoof system parameters, such as product names and serial numbers,
Easy-GPU-PV is an administrative toolset for verifying hardware compatibility and automating the deployment of partitioned graphics acceleration across virtualized Windows environments. It functions as a resource orchestrator and manager for provisioning virtual machines with partitioned graphics processing units. The project focuses on Windows GPU partitioning, enabling a single physical graphics card to share hardware acceleration across multiple virtualized systems. It achieves this by automating the configuration of host hardware and software to allow virtualized environments to access gr
This project is a distributed computing platform designed to orchestrate containerized workloads across heterogeneous hardware clusters. It functions as a centralized control plane that manages resource allocation, scheduling, and execution environments, enabling organizations to share high-performance computing infrastructure securely among multiple users and projects. The platform distinguishes itself through advanced hardware virtualization and multi-tenant management capabilities. It supports the partitioning of physical graphics processing units into fractional slices, allowing multiple
Revive is an OpenVR runtime wrapper and virtual reality driver emulator. It serves as a hardware compatibility layer that enables virtual reality games designed for specific proprietary hardware to run on OpenVR compatible devices. The project functions by translating proprietary system calls into open standards, which allows software designed for the Oculus Rift to operate on other headsets such as the HTC Vive or Valve Index. It achieves this by mimicking the identity of supported hardware to bypass software compatibility checks. This is implemented through a runtime wrapper that intercept
Windhawk is a Windows OS modding framework and user-mode code injector designed to customize the behavior of Windows applications and system components. It functions as a process customization tool and API hooking engine that allows for the insertion of custom logic into running programs. The framework enables software behavior modification and user interface tweaking without requiring access to the original source code. This is achieved by intercepting function calls and altering how software interacts with the operating system to implement patches or feature enhancements. The system covers
rdpwrap is a set of system utilities and services designed to enable, configure, and manage remote desktop protocol access and video compression settings. It functions as a service and manager that allows remote desktop connections on operating system versions where the feature is restricted or disabled by the vendor. The project provides tools to override system-level restrictions for remote access and activate remote desktop protocol services on unsupported versions. It includes a configuration tool for managing H.264 video compression and encoding settings to balance visual quality, networ
Chromatic is a Chromium runtime modifier and JavaScript engine injector designed to alter the low-level operational characteristics of Chromium and its embedded V8 engine. It functions as a tool for injecting custom logic into the V8 JavaScript engine to change application behavior at runtime. The project provides mechanisms for browser engine instrumentation and V8 runtime manipulation. It enables the modification of the internal execution flow of JavaScript within Chromium-based environments to extend native browser capabilities or bypass standard limitations.
OpenCore Legacy Patcher is a utility designed to enable the installation and operation of modern operating systems on legacy hardware that is no longer officially supported. By interposing a custom bootloader between the system firmware and the kernel, the project facilitates the deployment of current software releases on older devices, bypassing restrictive compatibility checks and hardware identification requirements. The project distinguishes itself through a comprehensive framework for system interposition and persistent patching. It employs dynamic kernel extension injection and runtime
Virtual-dsm is a virtualization platform that enables the execution of full virtual machine environments within containers. By leveraging kernel-level virtualization and hardware-assisted extensions, it allows virtual instances to run with near-native performance while maintaining resource isolation on the host system. The project distinguishes itself by facilitating the deployment of specialized operating systems, such as network-attached storage environments, directly within containerized instances. It provides granular control over hardware integration, allowing users to map physical host
Volcano is a Kubernetes-native batch scheduler specialized for AI, machine learning, and high-performance computing workloads. It provides gang scheduling to atomically allocate resources for all tasks of a distributed job, preventing deadlocks from partial allocation, and supports hierarchical queue management for multi-tenant resource isolation with configurable quotas, borrowing, and preemption. Topology-aware placement optimizes communication-intensive workloads by modeling network hierarchy to minimize cross-switch latency. Volcano differentiates itself with automated orchestration of di
LSPosed is an Android runtime hooking framework and in-memory code modifier. It functions as a system hooking tool that intercepts and modifies system and application methods in memory to change behavior without altering original installation files. The project provides a standardized interface through the Xposed Module API, allowing for the development of plugins that alter the behavior of the Android operating system and installed applications. The framework covers a range of capabilities including runtime function interception, Android system debugging, and application customization. Thes
Tock is a secure embedded operating system and microcontroller kernel designed to isolate untrusted applications and drivers. It functions as a memory-safe process isolator that uses a combination of hardware memory protection and language-level type safety to execute mutually distrustful applications on bare metal. The system distinguishes itself through a hardware abstraction layer that decouples high-level components from specific microcontroller implementations using standardized traits. It further employs a virtualization layer to allow multiple independent software components to share a
Dexposed is a set of runtime tools and engines designed for dynamic patching, framework interception, and code instrumentation on Android devices. It functions as a hooking framework and instrumentation tool used to load custom code into running processes to alter logic without modifying the original bytecode. The project enables the interception and modification of method behavior within both Android applications and the system framework. It specifically provides capabilities for bypassing operating system limitations by overriding framework calls and applying hot patches to live processes w
Steam Achievement Manager is a game achievement editor and specialized API client designed to modify and unlock game achievements and statistics for titles on the Steam platform. It functions as a utility for manually changing the state of earned rewards and milestones while the client is running. The tool provides capabilities for steam profile customization and game statistic manipulation, allowing users to adjust displayed progress and achievement states. It operates by interfacing with the platform backend to update user profile data.
AISystem is a comprehensive AI full-stack infrastructure project covering the entire pipeline from AI chip architecture to high-level training frameworks. It encompasses the development of AI compiler frameworks, inference engines, and distributed training orchestrators designed to coordinate workloads across a heterogeneous compute stack of CPUs, GPUs, and NPUs. The project focuses on the deep integration of software and hardware, employing software-hardware co-design to align tensor layouts with physical memory structures. It provides specialized capabilities for accelerating Transformer mo
Blackbone is a collection of specialized tools for memory scanning, process injection, and kernel-driver interfaces used to manipulate the Windows execution environment. It provides a framework for executing remote code, mapping portable executable images, and managing threads across different process boundaries. The project includes a kernel memory driver to access kernel memory and modify handle rights to hide allocations from user-mode detection. It also features a library for intercepting function calls in remote processes using software interrupts and hardware breakpoints. The toolkit c
OptiScaler is a DirectX graphics middleware and temporal upscaler wrapper designed to intercept graphics API calls. It functions as a system for replacing native temporal anti-aliasing and upscaling technologies with alternative scaling methods and frame generation interop to improve resolution and performance. The project distinguishes itself by enabling modern high-resolution upscaling and frame generation in games built for legacy rendering standards. It includes a framework for importing low-latency graphics plugins and utilizes an interception layer to replace existing frame interpolatio
Librepods is a cross-platform hardware controller that functions as a Bluetooth audio protocol interceptor. It provides a unified software layer to manage device-specific settings and connectivity features across various desktop and mobile operating systems, acting as a configuration tool for hardware-level sound parameters. The project distinguishes itself through a vendor identity emulation layer that masks hardware signatures to bypass authentication checks. By intercepting and modifying low-level Bluetooth handshake packets and spoofing device identifiers, it enables access to restricted
LXD is a unified platform for managing both system containers and virtual machines through a single REST API and command-line interface. It provides a programmatic HTTP interface for controlling the full lifecycle of instances, enabling automation and integration with external tools. The system runs unprivileged containers with per-instance UID/GID mappings, seccomp filters, and AppArmor profiles for kernel-level isolation, while supporting multiple storage backends including directory, Btrfs, LVM, ZFS, Ceph, LINSTOR, and TrueNAS through a unified driver interface. The platform distinguishes
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL specifications. It functions as a graphics API bridge, mapping OpenGL ES calls and WebGL content to platform-specific hardware APIs such as Vulkan and Metal to ensure consistent rendering across different operating systems. The system features a shader translation service that validates shading language code and transpiles it into multiple target languages, including HLSL, SPIR-V, and Metal SL. It employs a pluggable backend architecture to select the appropriate hardware rendering AP