How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.
Skeleton is a lightweight responsive CSS boilerplate and mobile-first framework. It provides a foundation for building mobile-friendly websites through a fluid 12-column grid system, a minimal CSS reset library to normalize browser defaults, and default styling for raw HTML elements.
The main features of dhg/skeleton are: Fluid Percentage Grids, Responsive Grid Systems, Responsive CSS Frameworks, Responsive CSS Boilerplates, Mobile-Compatible Web Apps, Base Content Styling, CSS Utility Classes, Form Element Normalization.
Open-source alternatives to dhg/skeleton include: north/north — North is a responsive web design methodology and Sass-based CSS architecture framework. It provides a system for… picturepan2/spectre — Spectre is a comprehensive CSS framework and UI utility toolkit designed for building responsive web interfaces. It… pure-css/pure — Pure is a CSS UI framework and modular component library designed for building consistent web layouts and interface… mobi-css/mobi.css — Mobi.css is a lightweight, mobile-first CSS framework designed to provide a consistent foundation for web interface… kristoferjoseph/flexboxgrid — Flexboxgrid is a responsive CSS framework and layout engine based on CSS3 standards. It provides a grid system that… creativetimofficial/material-kit — Material Kit is an open-source UI component library that provides pre-styled Material Design elements for building…
North is a responsive web design methodology and Sass-based CSS architecture framework. It provides a system for building mobile-first user interfaces using fluid grids and progressive enhancement techniques to ensure a consistent experience across different browser capabilities and screen sizes. The project features a standardized CSS naming system that uses Sass mixins to programmatically generate class names, distinguishing between components, layouts, and states. It also functions as a frontend project scaffolding tool, providing a generator to bootstrap new environments with pre-configur
Spectre is a comprehensive CSS framework and UI utility toolkit designed for building responsive web interfaces. It functions as a CSS component library that provides pre-styled interface elements and helper classes to facilitate frontend UI development. The framework is distinguished by a pure-CSS component architecture that avoids dependence on external JavaScript runtimes. It utilizes a SASS-based build pipeline that supports class prefixing, stylesheet pruning, and a variable-based theme system for creating custom design systems. The project covers a wide range of layout and interface ca
Pure is a CSS UI framework and modular component library designed for building consistent web layouts and interface components. It functions as a responsive CSS grid system and a CSS reset library that normalizes default browser rendering to ensure a uniform appearance across different web environments. The project provides standalone styles for common interactive elements such as buttons, menus, forms, and tables. It utilizes a modular architecture that allows for the inclusion of specific style modules and employs namespace isolation to prevent visual conflicts between components. The fram
Mobi.css is a lightweight, mobile-first CSS framework designed to provide a consistent foundation for web interface development. It establishes a stable visual baseline by normalizing default browser styles across all platforms, ensuring that standard interface elements like buttons, forms, and text blocks maintain a cohesive appearance. The framework utilizes a flexible grid system based on container models that automatically adjust content dimensions and alignment to fit varying screen sizes and device orientations. By prioritizing mobile constraints and employing viewport-based breakpoints