11 open-source projects similar to daybrush/scenejs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Scenejs alternative.
This repository provides the downloadable materials and syllabus for a complete Flutter development bootcamp, guiding learners from initial setup through to app deployment. It is structured around the core concepts of building cross-platform mobile applications using the Flutter framework and the Dart language, covering widget-based UI composition, state management, and integration with backend services. The resources focus on practical, hands-on skills, including fetching live data from web APIs and parsing JSON responses, as well as authenticating users and storing data in the cloud using F
TweenJS is a simple tweening library for use in Javascript. It was developed to integrate well with the EaselJS library, but is not dependent on or specific to it (though it uses the same Ticker and Event classes by default). It supports tweening of both numeric object properties & CSS style…
D3 is a modular library providing low-level primitives for creating data-driven visualizations. It functions as a flexible framework that allows for direct control over visual presentation by mapping abstract data dimensions to graphical properties, such as position, color, and size, without imposing predefined chart abstractions. The library distinguishes itself by offering specialized tools for complex data representation, including algorithmic layouts for hierarchical structures and geographic projection utilities for mapping spherical coordinates. It also includes a comprehensive suite fo
GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib
Spine runtime for Haxe automatically converted from the official Java/libgdx runtime.
Actuate is the best library for animating Haxe projects. Power through your everyday needs using no-nonsense, lightweight tweens, then extend when you need more, through the swappable custom actuator system
React-spring is a physics-based animation library designed to create fluid, natural motion for user interface elements and three-dimensional objects. It functions as a declarative motion framework that maps state changes to animated property values, utilizing spring physics—defined by mass, tension, and friction—rather than traditional time-based easing functions to calculate transitions. The library distinguishes itself through a rendering-agnostic architecture that decouples animation logic from specific UI frameworks, allowing for consistent application across web interfaces, 3D scenes, an
This project is working toward a complete character skinning & animation library for the web. First most, this library is focused on being independent from any rendering engine with examples of how to use it in webgl based engines like threejs. The one big focus is recreating the IK Rig & IK…
Animate.css is a library of pre-defined, cross-browser CSS keyframe animations that can be applied to elements through declarative class toggling. It functions as a comprehensive motion framework, providing a standardized set of effects that ensure consistent visual transitions without requiring custom keyframe definitions. The library is built with a focus on accessibility, automatically respecting system-level reduced motion preferences to ensure that animations are disabled or simplified for users sensitive to screen movement. The framework distinguishes itself through a modular build proc
tween.js is a JavaScript animation engine and numeric interpolation library. It is designed to calculate intermediate values between a start and end state over time, using easing functions to create smooth transitions for numeric values and object properties. The project functions as both an animation sequence manager and an easing library, allowing for the coordination of concurrent animation groups and the chaining of multiple transitions. It provides tools for managing the rate of change through acceleration and deceleration functions. The library covers a broad range of motion capabiliti