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Back to datzach/destructors

Projects sharing features with Destructors

18 open-source projects similar to datzach/destructors, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • alubj/airkiverAlubJ avatar

    AlubJ/Airkiver

    1View on GitHub↗

    Game File Archive Tool

    Game Maker Language
    View on GitHub↗1
  • alubj/lock-and-keyAlubJ avatar

    AlubJ/Lock-And-Key

    10View on GitHub↗

    String and file encryption in GameMaker

    Yacc
    View on GitHub↗10
  • daikon-games/gm-streamdaikon-games avatar

    daikon-games/gm-stream

    8View on GitHub↗

    gm-stream provides a series of fluent APIs that can aid in performing powerful logic on data structures. gm-stream is heavily based on the concept of Streams from the Java programming language, although it has been adapted to suit GameMaker Language.

    Game Maker Language
    View on GitHub↗8
  • gamemakerdiscord/map.gmlGameMakerDiscord avatar

    GameMakerDiscord/Map.gml

    3View on GitHub↗

    Maintained by: YellowAfterlife

    HTML
    View on GitHub↗3
  • homunculus84/binderHomunculus84 avatar

    Homunculus84/Binder

    6View on GitHub↗

    Binder is a binary search library for those who need quick, efficient lookups on large datasets in games where lookup performance matters, and linear searches or simple hashmaps just won’t cut it.

    Game Maker Language
    View on GitHub↗6
  • jujuadams/cottonwoolJujuAdams avatar

    JujuAdams/Cottonwool

    14View on GitHub↗

    Safe surfaces for GameMaker Studio 2.3.1

    Game Maker Language
    View on GitHub↗14

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  • jujuadams/matricesJujuAdams avatar

    JujuAdams/matrices

    7View on GitHub↗

    Matrix manipulation functions GameMaker LTS 2022

    Game Maker Language
    View on GitHub↗7
  • jujuadams/snapJujuAdams avatar

    JujuAdams/SNAP

    99View on GitHub↗

    Data format converters for GameMaker LTS 2026

    Game Maker Language
    View on GitHub↗99
  • keeveegames/arraylist.gmlKeeVeeGames avatar

    KeeVeeGames/ArrayList.gml

    19View on GitHub↗

    It is a custom List class / struct build on top of a standard GameMaker array. Works only with the 2.3+ version which introduced structs and constructors.

    Game Maker Language
    View on GitHub↗19
  • keeveegames/deepcopy.gmlKeeVeeGames avatar

    KeeVeeGames/DeepCopy.gml

    12View on GitHub↗

    This simple script lets you recursively deep copy nested arrays, structs and "class" instances. The syntax is pretty straightforward: deep_copy(thing) function will return a new instance of "thing" (new array, new anonymous struct or new "constructed" struct) with the same data and the…

    Game Maker Language
    View on GitHub↗12
  • keeveegames/exception.gmlKeeVeeGames avatar

    KeeVeeGames/Exception.gml

    17View on GitHub↗

    This is a base class for custom exceptions replicating the ыекгсегку of system exceptions and adding better support of try-catch and exceptionunhandledhandler for these custom exceptions.

    Game Maker Language
    View on GitHub↗17
  • keeveegames/foreach.gmlKeeVeeGames avatar

    KeeVeeGames/foreach.gml

    26View on GitHub↗

    It is a foreach() loop implementation for GameMaker: Studio 2.3+ for arrays, dslists, dsmaps, dsstacks, dsqueues, dspriorities and structs. Note: queue-type data structures such as stacks, queues and priorities will be empty after full foreach pass.

    Game Maker Language
    View on GitHub↗26
  • keeveegames/okcolor.gmlKeeVeeGames avatar

    KeeVeeGames/OKColor.gml

    52View on GitHub↗

    OKColor is a color management library for GameMaker written in pure GML that implements the new "industry standard" OKLab/OKLCH models, among others.

    Game Maker Language
    View on GitHub↗52
  • lagamestudio/bsongmlLAGameStudio avatar

    LAGameStudio/BSONGML

    6View on GitHub↗

    A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.

    Game Maker Language
    View on GitHub↗6
  • mtax-development/gml-oopMtax-Development avatar

    Mtax-Development/GML-OOP

    33View on GitHub↗

    GameMaker Language Object Overlay Project is a library created in GameMaker Language used to operate primary functionalities of GameMaker through a set of constructors.

    Game Maker Language
    View on GitHub↗33
  • nikko-the-cat/gml-classesNikko-the-cat avatar

    Nikko-the-cat/GML-Classes

    17View on GitHub↗

    GML-Classes is a script that provides some OOP functionality that allows you to define classes, their constructor and destructor, and call parent methods in overridden methods. To start using it, just add this script to your project. Works only in GameMaker Studio 2.3+

    Yacc
    View on GitHub↗17
  • tabularelf/lwotabularelf avatar

    tabularelf/lwo

    9View on GitHub↗

    This is a system I'm designing to use as light weight objects for some of my upcoming projects. These take advantage of GameMaker's newly featured structs, and allows you to make your own objects, without all of the unnecessary variables/bloat that comes attached with objects.

    Yacc
    View on GitHub↗9
  • tinkerer-red/ngramstinkerer-red avatar

    tinkerer-red/Ngrams

    3View on GitHub↗

    A lightweight, high-performance n-gram library for GameMaker, providing:

    Game Maker Language
    View on GitHub↗3