30 open-source projects similar to crosire/reshade, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Reshade alternative.
Magpie is a desktop utility designed to enhance the visual fidelity and resolution of running applications through real-time graphics post-processing. It functions by intercepting the desktop frame buffer and applying spatial reconstruction and interpolation algorithms to upscale visual content during active playback. The system distinguishes itself by integrating a programmable graphics pipeline that allows for the injection of custom shaders directly into the display stream. Beyond visual enhancement, it provides an automation interface that enables programmatic control over application beh
Steamtinkerlaunch is a game launch wrapper and Wine prefix orchestrator designed to manage the execution environment of games on Linux. It functions as a compatibility layer manager that downloads and organizes custom Wine and Proton versions, while creating isolated filesystem hierarchies and registry hives to prevent configuration conflicts between games. The project specializes in automating the installation of mod managers and script extenders within these isolated environments. It acts as a post-processing shader injector, managing the installation and dynamic library overrides required
ShaderGlass is a GPU-accelerated shader pipeline designed to render real-time visual effects as an overlay on the desktop or specific application windows. It processes visual input through programmable fragment shaders to modify screen output or live video feeds. The project supports the import of custom shader definitions and the hot-loading of external files to test and tune visual effects without restarting. It includes a library management system for browsing presets and adjusting specific parameters to refine the final output. The application routes input from various sources, including
OptiScaler is a DirectX graphics middleware and temporal upscaler wrapper designed to intercept graphics API calls. It functions as a system for replacing native temporal anti-aliasing and upscaling technologies with alternative scaling methods and frame generation interop to improve resolution and performance. The project distinguishes itself by enabling modern high-resolution upscaling and frame generation in games built for legacy rendering standards. It includes a framework for importing low-latency graphics plugins and utilizes an interception layer to replace existing frame interpolatio
CameraView is a high-level Android camera library and hardware wrapper designed for capturing photos and videos. It provides an abstraction layer for managing camera hardware and a media capture API for recording high-resolution video and RAW photos with configurable bitrates and resolutions. The project features a real-time camera filter framework and a preview manager. These systems allow for the application of custom shaders and visual effects to live camera streams and the rendering of previews with customizable aspect ratios, overlays, and composition grids. The library covers a wide ra
Open-Shell-Menu is a Windows shell extension and UI restorer designed to replace modern system interfaces with traditional styles. It functions as a start menu replacement and a customization tool for the Windows file manager and other system applications. The project restores legacy hierarchical navigation to the start menu and reinstates classic visual elements, such as traditional title bars and copy dialogs. It specifically targets the restoration of legacy toolbars and status bars within the file manager and introduces traditional interface elements to web browser windows.
MagicCamera is an Android camera filter SDK and face beauty library designed to provide real-time visual effects for camera and video recording applications. It serves as an image editor framework and video filter engine for enhancing facial appearance and modifying photos on Android devices. The project focuses on face beauty enhancement, specifically providing tools for skin smoothing and facial whitening. It enables the application of real-time filters to live camera streams and supports the recording of video footage with these effects applied. The system covers mobile image editing and
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
LearnOpenGL is an educational resource and collection of C++ graphics implementations designed to teach the OpenGL graphics API. It provides code samples and reference implementations for real-time rendering, focusing on the creation of 2D and 3D visuals. The project includes practical examples of GLSL shaders for rendering 3D geometry and visual effects. These implementations are organized as a cross-platform graphics project, allowing the code to be built and executed across different operating systems. The repository covers the fundamental concepts of graphics programming, including shade
Shader School is an interactive learning platform and graphics programming course designed for mastering GLSL shader development. It provides a structured curriculum for learning GPU programming and the technical foundations of programmable shaders through a series of browser-based coding exercises. The platform functions as an interactive shader sandbox and WebGL graphics tutorial, allowing users to write and test code within a real-time interface. This environment provides immediate visual feedback, enabling the practice of interactive graphics development and web-based shader workshopping
MicaForEveryone is a Windows 11 window customizer and styling tool designed to apply modern backdrop effects and transparency to the title bars of Win32 applications. It functions as a Desktop Window Manager extension that forces specific system materials onto application windows, regardless of whether the native application supports them. The tool specifically targets legacy Win32 application frames, modifying their visual properties to align with the contemporary Fluent Design system. This allows for a consistent visual style across the operating system by updating the appearance of older s
WeChatRobot is a framework providing programmatic interfaces for automating messages and interactions within the WeChat ecosystem. It functions as a bot framework that enables the automation of sending and receiving messages by intercepting system processes. The project includes specialized tools for intercepting system calls and utilizing memory-based application hooking to automate workflows, including support for Enterprise WeChat. It further provides capabilities to decrypt local application databases to recover historical chat logs and user information. Additional functionality covers t
LoadLibrary is a binary instrumentation framework that loads and executes Windows PE/COFF DLLs natively within Linux processes. It provides a cross-platform binary execution layer that maps Windows portable executable files into Linux memory, resolving imports and relocations so that exported functions can be called as if they were native Linux library routines. The framework enables runtime interception and modification of Windows DLL function behavior, including redirecting API calls to Linux-native implementations through a binary patching hook engine. It includes a code coverage auditor t
LOLBAS is a curated database and knowledge base of signed Windows binaries that can be misused to bypass security restrictions and execute unauthorized code. It serves as a technical registry that maps trusted system files to their functional capabilities and the offensive tactics they enable. The project distinguishes itself by providing a capability-driven indexing system and a tactics registry that relates legitimate binary functionality to known security evasion techniques. It includes an association layer that links specific system binaries to attack patterns and tactical objectives, pro
UEVR is a modding toolkit designed to inject virtual reality support into games built with Unreal Engine. It functions as a stereoscopic rendering injector and plugin loader that enables 3D depth and head tracking in titles not natively designed for VR. The project distinguishes itself by providing a framework for six-degree-of-freedom tracking and a world-space UI projector that transforms flat 2D interface elements into 3D objects. It includes a VR input mapping framework to synchronize headset and controller transforms with engine components for physics and camera interaction. The system
cnc-ddraw is a DirectDraw wrapper and emulation layer designed to ensure legacy 2D graphics software runs on modern operating systems. It functions as a compatibility layer that intercepts legacy API calls and redirects them to a modern rendering backend to prevent crashes and black screens. The project provides a 2D graphics upscaler that uses shaders to increase the resolution of low-fidelity visuals for high-definition screens. It also includes a frame rate controller to synchronize frame timing and limit output speed, which prevents stuttering and performance drops. The tool manages disp
RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API calls and state for a single frame of rendering. It functions as a debugging tool for Vulkan, OpenGL, OpenGL ES, and Direct3D 11 and 12. The tool provides specialized debugging capabilities for inspecting graphics pipelines and resource states across Windows, Linux, Android, and Nintendo Switch. It enables the analysis of DirectX shaders, OpenGL application profiling, and Vulkan API development to verify rendering behavior and fix visual bugs.
MangoHud is a Linux hardware monitor and performance overlay that displays real-time metrics and frame rates. It functions as a graphics API hook, intercepting Vulkan and OpenGL pipelines to render performance data directly onto the graphics buffer. The project serves as both a real-time monitor for CPU and GPU utilization, temperatures, and power draw, and a frametime data logger that records execution speed to disk for later benchmarking and analysis. Users can modify the overlay display, visual styles, and active metrics through configuration files, environment variables, or predefined pe
SuperWeChatPC is a modifier for the WeChat desktop client that unlocks hidden features through memory patching and binary hooks. It functions as a multi-account messaging manager, a messaging data archiver, and a software interface that exposes internal messaging functions to external programs. The project enables the simultaneous operation of multiple independent client instances on a single computer through process isolation. It allows for the transmission of large attachments by bypassing standard file size restrictions and provides a wrapper for programmatic message automation. The tool
Windhawk is a Windows OS modding framework and user-mode code injector designed to customize the behavior of Windows applications and system components. It functions as a process customization tool and API hooking engine that allows for the insertion of custom logic into running programs. The framework enables software behavior modification and user interface tweaking without requiring access to the original source code. This is achieved by intercepting function calls and altering how software interacts with the operating system to implement patches or feature enhancements. The system covers
Iris is a graphics modifier and OpenGL shader engine for Minecraft. It functions as a tool for improving visual fidelity and lighting effects by loading and rendering shader packs through custom pipelines. The project serves as a compatibility layer for modded environments, ensuring that high-fidelity shaders run stably alongside other game modifications without causing software conflicts or crashes. It also acts as a render performance optimizer to maximize GPU utilization and maintain stable frame rates while processing complex visual effects. The system utilizes real-time render intercept
DWMBlurGlass is a Windows UI theme extension and title bar customizer designed to apply blur effects and translucent styles to system windows on Windows 10 and 11. It functions as a visual modifier for the operating system, allowing for the adjustment of window decorations with custom blur radii and blend colors. The tool features dynamic theme automation that synchronizes title bar color schemes with active light or dark mode settings. It also includes capabilities for legacy style restoration, which allows users to reset title bar button heights and glow effects to emulate the appearance of
Clink is a command line enhancer and shell extension for the Windows CMD terminal. It functions as a readline-style input library and completion engine, adding advanced line editing, persistent command history, and command argument prediction to the standard Windows command line environment. The project distinguishes itself through a scriptable architecture that allows for custom completion definitions, Lua keyboard mapping, and dynamic prompt customization. It enables the creation of context-sensitive prompts that can include asynchronous updates, environment-based formatting, and transient
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an
Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader