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chuigda avatar

chuigda/vulkan4j

0
View on GitHub↗
90 stars·9 forks·Kotlin·BSD-3-Clause·8 viewsvulkan4j.doki7.club↗

Vulkan4j

Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs

Features

  • Game Development - Bindings for Vulkan, OpenGL ES2, and GLFW memory allocation.

Star history

Star history chart for chuigda/vulkan4jStar history chart for chuigda/vulkan4j

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Vulkan4j

These projects share indexed features with Vulkan4j. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • abisxir/alasgarA

    abisxir/alasgar

    0View on GitHub↗
    View on GitHub↗0
  • andygeiss/ecsandygeiss avatar

    andygeiss/ecs

    175View on GitHub↗

    Build your own Game-Engine based on the Entity Component System concept in Golang.

    Gobenchmarkbitmaskbitset
    View on GitHub↗175
  • anuranbarman/2048anuranBarman avatar

    anuranBarman/2048

    377View on GitHub↗

    Famous 2048 Game in Flutter

    Dart
    View on GitHub↗377
  • a327ex/bloga327ex avatar

    a327ex/blog

    3,319View on GitHub↗

    gamedev blog

    animebig5game-development
    View on GitHub↗3,319
Compare all 30 related projects→

Frequently asked questions

What does chuigda/vulkan4j do?

Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs

What are the main features of chuigda/vulkan4j?

The main features of chuigda/vulkan4j are: Game Development.

Which projects share features with chuigda/vulkan4j?

Projects with overlapping indexed features include: abisxir/alasgar. andygeiss/ecs — Build your own Game-Engine based on the Entity Component System concept in Golang. anuranbarman/2048 — Famous 2048 Game in Flutter. asbott/jamgine — My personal sandbox/portfolio. atomicptr/anima — A 2D animation library for Odin. a327ex/blog — gamedev blog.