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Back to bytedeco/javacpp

Open-source alternatives to Javacpp

30 open-source projects similar to bytedeco/javacpp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Javacpp alternative.

  • java-native-access/jnajava-native-access avatar

    java-native-access/jna

    8,916View on GitHub↗

    JNA is a foreign function interface and native memory mapper that allows Java applications to call functions in shared native libraries without writing custom JNI wrapper code. It serves as a JNI alternative framework for invoking C functions and mapping native data structures using high-level interfaces. The library distinguishes itself through its ability to translate Java objects and primitives into C-style structs, unions, and pointers for cross-platform memory exchange. On Windows, it provides a dedicated toolkit for interacting with Component Object Model objects using both early and la

    Java
    View on GitHub↗8,916
  • cython/cythoncython avatar

    cython/cython

    10,767View on GitHub↗

    Cython is a compiler that translates Python code into C or C++ to create high-performance extension modules. It functions as a static typing optimizer and a C extension generator, allowing developers to declare C types within Python code to reduce interpreter overhead and increase execution speed. The project enables the wrapping of external C libraries to provide high-level interfaces to low-level system capabilities. It also serves as a native binary packager, capable of freezing scripts and their dependencies into standalone executable binaries for distribution. The system covers a broad

    Cythonbig-dataccpp
    View on GitHub↗10,767
  • bytedeco/javacvbytedeco avatar

    bytedeco/javacv

    8,310View on GitHub↗

    JavaCV provides a Java-based interface for native computer vision and video processing libraries. It functions as a wrapper for native vision libraries, allowing Java applications to perform image analysis, object detection, and video stream processing. The project integrates comprehensive computer vision capabilities, including facial recognition, image segmentation, and optical flow analysis for motion tracking. It also provides tools for hardware geometry calibration and projector-camera alignment to ensure accurate spatial representation. The system covers high-performance media renderin

    Javacomputer-visionffmpegjava
    View on GitHub↗8,310

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  • lwjgl/lwjgl3LWJGL avatar

    LWJGL/lwjgl3

    5,269View on GitHub↗

    LWJGL is a cross-platform library that provides Java bindings to native APIs for graphics, audio, compute, windowing, and input. It enables Java applications to access low-level hardware-accelerated capabilities such as OpenGL and Vulkan rendering, OpenAL 3D audio, OpenCL GPU compute, and GLFW windowing and input handling. Under the hood, LWJGL dynamically resolves native function pointers at runtime, loads platform-specific shared libraries, and uses generated JNI bindings to bridge Java and native code. It offers explicit memory management through direct buffer access and stack-allocated me

    Javabindingsfmodfreetype
    View on GitHub↗5,269
  • node-ffi/node-ffinode-ffi avatar

    node-ffi/node-ffi

    4,322View on GitHub↗

    node-ffi is a foreign function interface library for Node.js that enables calling functions from native C dynamic libraries without writing manual C++ bindings. It serves as a system for loading shared objects and DLLs into process memory, translating JavaScript values into binary representations, and executing external binaries at runtime. The project utilizes a wrapper around the libffi library to construct call frames and execute native functions with dynamic arguments. It distinguishes itself by providing a native memory manager for allocating raw pointers and a mapping system that connec

    JavaScript
    View on GitHub↗4,322
  • swig/swigswig avatar

    swig/swig

    6,294View on GitHub↗

    SWIG is a tool that generates wrapper code to expose C and C++ libraries to a wide range of higher-level programming languages. It reads annotated C/C++ header files and produces language-specific bindings from a single interface definition, supporting languages such as Python, Java, Ruby, C#, Perl, and many others. The generated wrapper code is free from the project's GPL license, allowing users to distribute it under their own terms. The tool handles modern C++ features including templates, namespaces, smart pointers, and constructs up to C++20 through specialized parsing and code generatio

    SWIG
    View on GitHub↗6,294
  • thephd/sol2ThePhD avatar

    ThePhD/sol2

    5,072View on GitHub↗

    Sol2 is a C++ Lua binding library that serves as a language interoperability layer for integrating Lua scripts into C++ applications. It acts as a scripting wrapper and API toolkit, enabling the execution of Lua code and the management of shared state within a native C++ environment. The library focuses on automated function and type mapping to bridge native C++ classes and complex data types with the Lua scripting engine. It provides mechanisms for bidirectional data exchange, allowing compiled logic and variables to be synchronized between the host application and the script runtime. The s

    C++
    View on GitHub↗5,072
  • pybind/pybind11pybind avatar

    pybind/pybind11

    17,913View on GitHub↗

    pybind11 is a header-only C++ binding library that exposes C++ functions and classes as Python modules. It serves as a language bridge, mapping native types, inheritance hierarchies, and lambda functions into compatible Python objects to enable high-performance native code execution. The library includes specialized integration for NumPy arrays, utilizing buffer protocols to bind native C++ data without copying memory. It provides a toolkit for mapping C++ standard library data structures and smart pointers into the Python environment while maintaining cross-language memory management. The p

    C++
    View on GitHub↗17,913
  • gramps/godotsteamGramps avatar

    Gramps/GodotSteam

    3,700View on GitHub↗

    GodotSteam is a cross-platform game engine plugin and wrapper that integrates the Steamworks SDK into the Godot Engine. It serves as an interface for managing platform services, user profiles, and achievements across Windows, Linux, and macOS. The project provides a bridge for detecting Steam client status and managing the SDK lifecycle, including initialization and shutdown processes. It enables the game to handle event callbacks from the Steam platform and allows for application relaunches via the client to ensure background services are active. The plugin covers authentication and identit

    View on GitHub↗3,700
  • android/ndk-samplesandroid avatar

    android/ndk-samples

    10,513View on GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    View on GitHub↗10,513
  • nodejs/node-addon-apinodejs avatar

    nodejs/node-addon-api

    2,400View on GitHub↗

    This project provides a header-only C++ wrapper for the Node-API, serving as a framework for building high-performance native addons for Node.js. It acts as a bridge between C++ and JavaScript, offering an object-oriented interface that simplifies the creation of compiled extensions while managing the complexities of the language boundary. The library distinguishes itself by providing type-safe abstractions for data marshalling and memory management, ensuring that native and script-side objects are tracked and reclaimed correctly. It includes mechanisms for coordinating asynchronous tasks bet

    C++nodenodejs
    View on GitHub↗2,400
  • pyo3/pyo3PyO3 avatar

    PyO3/pyo3

    15,344View on GitHub↗

    This project provides a framework for binding Rust and Python, enabling the creation of native extension modules and the embedding of the Python interpreter within host applications. It functions as a cross-language interoperability library that facilitates the execution of scripts, the definition of classes, and the sharing of data structures across the boundary of the two runtimes. The framework distinguishes itself through the use of procedural macros to automate the generation of boilerplate code, simplifying the process of exposing native functions and data types. It employs type-level m

    Rustbindingffipython
    View on GitHub↗15,344
  • flutter-team-archive/pluginsflutter-team-archive avatar

    flutter-team-archive/plugins

    17,710View on GitHub↗

    This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu

    Dartandroiddartflutter
    View on GitHub↗17,710
  • pojavlauncherteam/pojavlauncherPojavLauncherTeam avatar

    PojavLauncherTeam/PojavLauncher

    9,097View on GitHub↗

    PojavLauncher is a mobile launcher and game wrapper that provides a compatible Java Runtime Environment for mobile operating systems. Its primary purpose is to enable the execution of the Java Edition of Minecraft on Android and iOS devices. The project includes a mobile game input mapper that adapts desktop keyboard and mouse controls to touch screen interfaces. It also provides tools for mobile game modding, allowing users to install and manage custom content through a mobile interface.

    Javaminecraftminecraft-launcher
    View on GitHub↗9,097
  • oven-sh/bunoven-sh avatar

    oven-sh/bun

    93,257View on GitHub↗

    Bun is a high-performance runtime environment designed to execute JavaScript and TypeScript applications with minimal latency and high throughput. Built on a native core implemented in Zig, it provides a unified execution engine that leverages JavaScriptCore for efficient memory management and low-latency startup. The project functions as an all-in-one toolchain, integrating a native bundler, transpiler, package manager, and test runner into a single command-line interface. What distinguishes Bun is its focus on native system integration and developer productivity. It features a high-performa

    Rustbunbundlerjavascript
    View on GitHub↗93,257
  • libffi/libffilibffi avatar

    libffi/libffi

    4,281View on GitHub↗

    libffi is a foreign function interface library that enables calling functions written in other languages at runtime. It serves as a multi-architecture ABI wrapper and dynamic call frame generator, allowing the execution of external functions based on runtime descriptions of argument types and return values. The project provides a portable interface to handle diverse calling conventions across different hardware architectures and operating systems. It includes capabilities for executable closure allocation, which allows foreign code to trigger callbacks within a host language via jump tables s

    C
    View on GitHub↗4,281
  • cisco/chezschemecisco avatar

    cisco/ChezScheme

    7,290View on GitHub↗

    ChezScheme is a compiler and runtime environment for the Scheme programming language that transforms source code into optimized machine binaries. It serves as a high-performance implementation of the language, producing executable machine code for execution on physical hardware. The project features a native machine code compiler, a read-eval-print loop for executing and editing multi-line expressions in real time via a shell, and a generational garbage collected runtime for automatic memory management. It also includes a foreign function interface for integrating external C libraries and lan

    Scheme
    View on GitHub↗7,290
  • sleuthkit/autopsysleuthkit avatar

    sleuthkit/autopsy

    3,015View on GitHub↗

    Autopsy is a digital forensic analysis platform and evidence management suite used to process disk images and file systems. It provides a graphical interface for performing deep forensic examinations of computer hard drives to identify and extract digital artifacts for investigations. The platform is built as a Java-based forensic framework that integrates native libraries to perform direct disk image analysis. It utilizes a modular architecture, allowing for the extension of data ingestion and report generation through the use of plugins. The system manages digital evidence within a central

    Javaforensicsjava
    View on GitHub↗3,015
  • bflattened/bflatbflattened avatar

    bflattened/bflat

    3,957View on GitHub↗

    bflat is a native compiler and ahead-of-time binary generator for C#. It transforms source code into self-contained native executables and machine code that run without requiring a separate runtime environment. The project features a cross-platform native toolchain capable of generating binaries for multiple operating systems and architectures from a single environment. It includes a mechanism for exporting C# logic as shared native libraries via a foreign function interface for integration with other programming languages. To support resource-constrained environments, it provides a binary o

    C#
    View on GitHub↗3,957
  • dr-tsng/zygisknextDr-TSNG avatar

    Dr-TSNG/ZygiskNext

    8,605View on GitHub↗

    ZygiskNext is an Android rooting integration layer and system hooking framework. It functions as a code injector for the Android Zygote process, allowing for the modification of system behavior across various rooting environments and superuser managers. The project provides a specialized API to intercept and modify low-level system calls. This enables the injection of custom code into the base process that spawns applications, facilitating deep Android system customization and rooted development. The framework utilizes dynamic library loading, hook-based runtime modification, and Java Native

    androidkernelsumagisk
    View on GitHub↗8,605
  • bellard/mquickjsbellard avatar

    bellard/mquickjs

    5,539View on GitHub↗

    mQuickjs is a compact JavaScript engine designed for memory-constrained devices, such as microcontrollers, requiring as little as 10 KB of RAM and 100 KB of ROM. It achieves this through a fixed-buffer memory allocation scheme that avoids system heap usage, a compacting tracing garbage collector that eliminates fragmentation, and a ROM-embedded standard library that reduces both memory footprint and startup time. The engine compiles JavaScript source into portable bytecode that can be stored in persistent memory and executed without reparsing, and it emulates IEEE 754 floating-point arithmetic

    C
    View on GitHub↗5,539
  • microsoft/react-native-windowsmicrosoft avatar

    microsoft/react-native-windows

    17,300View on GitHub↗

    This project is a framework for Windows desktop application development that allows the creation of native user interfaces using React and JavaScript. It enables the compilation of high-level application logic into native executables by targeting the Windows software development kit. The system leverages a C++ scene graph and visual layer for high-performance native rendering and provides mechanisms to map JavaScript calls to native C++ or C# methods. It synchronizes application styles with native operating system theme brushes to maintain visual consistency and manages desktop-specific inter

    C++dotnetreactreact-native
    View on GitHub↗17,300
  • dlemstra/magick.netdlemstra avatar

    dlemstra/Magick.NET

    3,907View on GitHub↗

    Magick.NET is a C# image processing library that serves as a .NET wrapper for ImageMagick. It provides a raster graphics engine for rendering text, drawing graphics, and manipulating images using a native interface. The library handles the conversion of vector files, such as PDF, EPS, and PostScript, into raster formats. It also includes tools for extracting image metadata, such as EXIF data and raw thumbnails. The system covers a wide range of image manipulation capabilities, including resizing, format conversion, watermarking, and the merging of multiple images into static or animated file

    C#convertdotnet-standarddraw
    View on GitHub↗3,907
  • focus-creative-games/hybridclrfocus-creative-games avatar

    focus-creative-games/hybridclr

    7,863View on GitHub↗

    HybridCLR is a hybrid C# execution engine and assembly loader designed for Unity. It provides a system for hot-updating C# logic across all platforms at runtime without requiring the application to be rebuilt or reinstalled. The project is distinguished by its mixed-mode execution, which runs unmodified code at native speed while using a high-performance interpreter for updated functions. It includes a generic type resolver that allows hot-updated code to use generic classes and functions regardless of whether they were pre-instantiated in the main binary. To protect proprietary source code,

    C++csharpframeworkhot
    View on GitHub↗7,863
  • facebook/react-nativefacebook avatar

    facebook/react-native

    126,019View on GitHub↗

    This project is a cross-platform mobile framework that enables the development of native iOS and Android applications from a single codebase. It utilizes a declarative component-based model where developers define user interfaces using a syntax extension that maps directly to underlying platform-native view primitives. By decoupling application logic from the host platform's main thread, the framework maintains a consistent native view hierarchy while ensuring that JavaScript execution remains independent of UI rendering. The framework distinguishes itself through a robust bridge architecture

    C++androidapp-frameworkcross-platform
    View on GitHub↗126,019
  • flutter/samplesflutter avatar

    flutter/samples

    19,172View on GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    View on GitHub↗19,172
  • mono/cppsharpmono avatar

    mono/CppSharp

    3,385View on GitHub↗

    Tools and libraries to glue C/C++ APIs to high-level languages

    C#bindingsbridgec
    View on GitHub↗3,385
  • cesanta/v7cesanta avatar

    cesanta/v7

    1,451View on GitHub↗

    Embedded JavaScript engine for C/C++

    C
    View on GitHub↗1,451
  • copernicamarketingsoftware/php-cppCopernicaMarketingSoftware avatar

    CopernicaMarketingSoftware/PHP-CPP

    1,447View on GitHub↗

    Library to build PHP extensions with C++

    C++
    View on GitHub↗1,447
  • charto/nbindcharto avatar

    charto/nbind

    1,999View on GitHub↗

    :sparkles: Magical headers that make your C++ library accessible from JavaScript :rocket:

    C++asmjsc-plus-plusemscripten
    View on GitHub↗1,999