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Back to bellard/mquickjs

Open-source alternatives to Mquickjs

30 open-source projects similar to bellard/mquickjs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Mquickjs alternative.

  • jerryscript-project/jerryscriptjerryscript-project avatar

    jerryscript-project/jerryscript

    7,399View on GitHub↗

    JerryScript is a lightweight, ECMAScript-compliant JavaScript engine and bytecode compiler designed for resource-constrained devices. It serves as an embedded interpreter and IoT scripting runtime, enabling the execution of JavaScript code within native C applications on hardware with limited memory. The project differentiates itself through a focus on low-memory runtime management, utilizing bytecode precompilation and pre-compiled state snapshots to reduce startup time and memory overhead. It features a C-binding native bridge for bidirectional communication between native code and scripts,

    C
    View on GitHub↗7,399
  • svaarala/duktapesvaarala avatar

    svaarala/duktape

    6,208View on GitHub↗

    Duktape is an embeddable JavaScript engine and portable scripting runtime designed for integration into C and C++ applications. It functions as a lightweight ECMAScript runtime that provides a C-JavaScript bridge for exchanging data and invoking functions between native code and a script execution environment. The engine includes an ECMAScript bytecode compiler that allows for the serialization and caching of compiled functions to disk to reduce application startup time. It organizes script dependencies using a CommonJS-compliant module loader. The runtime covers a variety of capabilities in

    JavaScriptduktapejavascriptjavascript-engine
    View on GitHub↗6,208
  • quickjs-ng/quickjsquickjs-ng avatar

    quickjs-ng/quickjs

    2,703View on GitHub↗

    QuickJS is a lightweight, embeddable ECMAScript runtime that executes JavaScript programs conforming to the latest specification. It is designed as a compact, standards-compliant JavaScript engine suitable for resource-constrained environments and embedded systems, available both as prebuilt binaries and as source code that can be compiled for custom integration. The engine distinguishes itself through a minimal runtime footprint achieved by a single-pass compiler that produces compact bytecode, executed on a stack-based virtual machine. Memory management uses reference-counting garbage colle

    C
    View on GitHub↗2,703

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  • adafruit/circuitpythonadafruit avatar

    adafruit/circuitpython

    4,521View on GitHub↗

    CircuitPython is a specialized derivative of the MicroPython runtime designed as an embedded Python interpreter for microcontrollers. It provides a high-level language environment that allows for direct hardware access through a dedicated hardware abstraction layer and a Python microcontroller runtime. The project is distinguished by firmware that exposes the microcontroller as a native USB mass storage device. This allows users to edit code directly on the device as if it were a removable drive, eliminating the need for specialized flashing tools and enabling filesystem-triggered code reload

    C
    View on GitHub↗4,521
  • ultralight-ux/ultralightultralight-ux avatar

    ultralight-ux/Ultralight

    4,971View on GitHub↗

    Ultralight is a GPU-accelerated HTML UI renderer and C++ framework designed for embedding web interfaces within native applications. It functions as a lightweight web browser and cross-platform UI framework that renders HTML, CSS, and JavaScript directly to CPU pixel buffers or GPU textures. The project distinguishes itself by allowing developers to emit raw geometry and draw calls via a custom GPU driver interface, eliminating intermediate CPU bitmaps. It provides deep integration between native logic and web environments through a C++ web interface library that binds native functions and ob

    CMakecross-platformdesktop-appsdirectx-11
    View on GitHub↗4,971
  • dop251/gojadop251 avatar

    dop251/goja

    6,914View on GitHub↗

    Goja is a JavaScript engine and ECMAScript compliant interpreter implemented entirely in Go. It serves as an embedded scripting engine that allows Go applications to execute JavaScript code and integrate a programmable scripting layer without relying on Cgo or external native dependencies. The project functions as a bridge between Go and JavaScript, enabling bidirectional data exchange and function invocation. It allows Go hosts to expose native structs, slices, and maps as JavaScript objects and arrays, while providing mechanisms to export script values and functions back into native Go type

    Go
    View on GitHub↗6,914
  • ocaml/ocamlocaml avatar

    ocaml/ocaml

    6,514View on GitHub↗

    OCaml is a strongly typed functional language featuring a sophisticated type system and a focus on safety and expressiveness. It provides a comprehensive compiling toolchain that transforms source code into either portable bytecode or high-performance native binaries. The project is distinguished by a shared memory parallel runtime that executes computations across multiple processor cores using domains, and an algebraic effect system for managing side effects and control flow through execution context handlers. It also includes a dedicated parser generator to automatically create lexers and

    OCamlcompilerfunctional-languageocaml
    View on GitHub↗6,514
  • bytedeco/javacppbytedeco avatar

    bytedeco/javacpp

    4,697View on GitHub↗

    JavaCPP is a JNI C++ bridge and foreign function interface that provides a binding generator, a native library loader, and a native memory manager. It automates the creation of Java wrappers around native C++ headers and shared libraries to enable interoperability between the two languages. The project features a C++ binding generator that parses header files to automatically produce the necessary glue code and interfaces for calling native functions. It includes a native library loader that locates and extracts platform-specific binaries from the classpath into a local cache for runtime exec

    Javacc-plus-pluscpp
    View on GitHub↗4,697
  • cython/cythoncython avatar

    cython/cython

    10,767View on GitHub↗

    Cython is a compiler that translates Python code into C or C++ to create high-performance extension modules. It functions as a static typing optimizer and a C extension generator, allowing developers to declare C types within Python code to reduce interpreter overhead and increase execution speed. The project enables the wrapping of external C libraries to provide high-level interfaces to low-level system capabilities. It also serves as a native binary packager, capable of freezing scripts and their dependencies into standalone executable binaries for distribution. The system covers a broad

    Cythonbig-dataccpp
    View on GitHub↗10,767
  • thephd/sol2ThePhD avatar

    ThePhD/sol2

    5,072View on GitHub↗

    Sol2 is a C++ Lua binding library that serves as a language interoperability layer for integrating Lua scripts into C++ applications. It acts as a scripting wrapper and API toolkit, enabling the execution of Lua code and the management of shared state within a native C++ environment. The library focuses on automated function and type mapping to bridge native C++ classes and complex data types with the Lua scripting engine. It provides mechanisms for bidirectional data exchange, allowing compiled logic and variables to be synchronized between the host application and the script runtime. The s

    C++
    View on GitHub↗5,072
  • crystal-lang/crystalcrystal-lang avatar

    crystal-lang/crystal

    20,299View on GitHub↗

    Crystal is a statically typed, compiled programming language designed for high performance and memory safety. It leverages an LLVM-based compiler to translate source code into optimized machine-executable binaries, while its type-inference-based static analysis enforces strict safety rules during the build process. The language distinguishes itself through a fiber-based concurrent runtime that manages lightweight execution units for asynchronous input and output without blocking the main process. It also features a powerful compile-time macro system that allows for the inspection and transfor

    Crystalcompilercrystalcrystal-language
    View on GitHub↗20,299
  • vyperlang/vypervyperlang avatar

    vyperlang/vyper

    5,180View on GitHub↗

    Vyper is a security-focused, typed programming language and compiler designed for creating smart contracts that execute on the Ethereum Virtual Machine. It utilizes a Pythonic syntax to define contract logic and state, serving as a target for formal verification to allow for machine-checked proofs of correctness. The language distinguishes itself through strict architectural constraints that prioritize predictability and security. It enforces acyclic call graphs by prohibiting recursion and mandates bounded loops to ensure static gas prediction. Additionally, it features a native fixed-point

    Pythonethereumethereum-dapplanguage
    View on GitHub↗5,180
  • frege/fregeFrege avatar

    Frege/frege

    3,700View on GitHub↗

    Frege is a purely functional programming language that compiles to JVM bytecode, providing Haskell-like semantics for the Java platform. It is built around a Haskell-inspired compiler that implements non-strict evaluation and a static type inference system to ensure data immutability and prevent side effects. The project distinguishes itself through a sophisticated type system featuring rank polymorphism, type-class based dispatch, and static purity enforcement. It includes a JVM language bridge and a foreign function interface that map Java classes and interfaces into functional types, allow

    Frege
    View on GitHub↗3,700
  • janino-compiler/janinojanino-compiler avatar

    janino-compiler/janino

    1,322View on GitHub↗

    Janino is a lightweight Java compiler and scripting engine designed to transform source code into executable bytecode directly within the application heap. It functions as a runtime compiler and class loading library, enabling the dynamic definition and execution of Java classes, methods, and expressions without requiring a full application restart. The project distinguishes itself through its ability to perform in-memory compilation and recursive descent parsing, which allows for the resolution of complex dependencies and circular references during the translation process. It provides a fram

    Javacompilerin-memory-java-compilerjanino
    View on GitHub↗1,322
  • denoland/rusty_v8denoland avatar

    denoland/rusty_v8

    3,866View on GitHub↗

    rusty_v8 is a Rust wrapper for the V8 JavaScript engine that allows for the embedding of a JavaScript runtime into native applications. It provides core components for managing engine bindings, memory allocation, sandboxed isolates, and the execution of WebAssembly modules. The project features a native host function bridge to map Rust functions to JavaScript objects and a dedicated memory allocator to manage thread-safe allocation and heap pressure. It includes a system for compiling and executing binary WebAssembly modules within the hosted native environment. The runtime covers capabiliti

    Rustrustv8
    View on GitHub↗3,866
  • tencent/puertsTencent avatar

    Tencent/puerts

    6,103View on GitHub↗

    Puerts is a TypeScript runtime embedder and game engine scripting framework designed to integrate dynamic languages into low-level host applications. It functions as a high-performance cross-language API bridge, allowing developers to execute gameplay logic and editor scripts using TypeScript and JavaScript within a compiled host environment. The project distinguishes itself through a unified bridging API that supports pluggable scripting backends, enabling the selection or hot-swapping of different language engines to balance execution speed against binary size. It provides automated type de

    C++dotnetjavascriptnodejs
    View on GitHub↗6,103
  • robertkrimen/ottorobertkrimen avatar

    robertkrimen/otto

    8,439View on GitHub↗

    Otto is a Go implementation of a JavaScript interpreter and embedded scripting engine. It provides a runtime environment for executing JavaScript code within native applications and includes a parser that converts source code into an abstract syntax tree for analysis and processing. The project enables the creation of custom scripting interfaces by binding native Go functions into the JavaScript global scope. It also includes a utility to translate JavaScript regular expression patterns into compatible formats for other programming languages. The engine supports safe script sandboxing throug

    Go
    View on GitHub↗8,439
  • lwjgl/lwjgl3LWJGL avatar

    LWJGL/lwjgl3

    5,269View on GitHub↗

    LWJGL is a cross-platform library that provides Java bindings to native APIs for graphics, audio, compute, windowing, and input. It enables Java applications to access low-level hardware-accelerated capabilities such as OpenGL and Vulkan rendering, OpenAL 3D audio, OpenCL GPU compute, and GLFW windowing and input handling. Under the hood, LWJGL dynamically resolves native function pointers at runtime, loads platform-specific shared libraries, and uses generated JNI bindings to bridge Java and native code. It offers explicit memory management through direct buffer access and stack-allocated me

    Javabindingsfmodfreetype
    View on GitHub↗5,269
  • godotengine/godot-cppgodotengine avatar

    godotengine/godot-cpp

    2,558View on GitHub↗

    godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram

    C++
    View on GitHub↗2,558
  • microsoft/napajsMicrosoft avatar

    Microsoft/napajs

    9,180View on GitHub↗

    Napajs is an embeddable JavaScript engine and multi-threaded runtime designed to be integrated directly into other software applications as a component. It serves as a parallel computation framework that allows JavaScript code to execute across multiple threads, bypassing the standard single-threaded event loop limitation to handle CPU-intensive tasks. The runtime is distinguished by its ability to load and execute modules from the NPM ecosystem and its pluggable execution environment. This architecture allows for custom implementations of memory allocation, system logging, and performance me

    C++
    View on GitHub↗9,180
  • apache/mavenapache avatar

    apache/maven

    5,161View on GitHub↗

    Maven is a Java build automation tool and software build orchestrator. It functions as a project lifecycle manager and dependency management system, using a standardized project object model to compile, test, and package Java projects. The project distinguishes itself through a phase-based build lifecycle and a plugin-based extension model, allowing users to bind custom goals to specific build stages. It coordinates complex software through multi-module project orchestration and ensures a reproducible build workflow by neutralizing environmental variables and controlling toolchain versions.

    Javaapache-mavenbuild-managementhacktoberfest
    View on GitHub↗5,161
  • cstack/db_tutorialcstack avatar

    cstack/db_tutorial

    10,464View on GitHub↗

    This project is an educational implementation of a relational database engine written in C. It functions as a SQLite clone, demonstrating the internal mechanics of a database system through a C-based systems project that focuses on manual memory management and file I/O. The engine is distinguished by its use of a bytecode virtual machine, which executes database operations by compiling SQL statements into low-level instructions. It utilizes a B-tree database engine to organize records in a balanced tree structure, ensuring efficient insertion, search, and range scanning. The system covers co

    Cdatabase
    View on GitHub↗10,464
  • c3lang/c3cc3lang avatar

    c3lang/c3c

    5,147View on GitHub↗

    c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte

    C3c3compilerlanguage
    View on GitHub↗5,147
  • coocood/freecachecoocood avatar

    coocood/freecache

    5,399View on GitHub↗

    freecache is a high-performance, concurrent in-memory key-value store library for Go applications. It functions as a fixed-size cache that manages large volumes of data while eliminating garbage collection overhead through the use of preallocated memory and off-heap storage. The system maintains a predictable memory footprint by utilizing fixed memory allocation and circular buffer management, where new entries automatically overwrite the oldest data upon reaching capacity. It further reduces contention between simultaneous readers and writers through lock-striped concurrent access. The libr

    Go
    View on GitHub↗5,399
  • cocos/cocos-enginecocos avatar

    cocos/cocos-engine

    9,651View on GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    View on GitHub↗9,651
  • cloudwebrtc/flutter-webrtccloudwebrtc avatar

    cloudwebrtc/flutter-webrtc

    4,468View on GitHub↗

    flutter-webrtc is a real-time communication SDK and plugin for the Flutter framework. It provides a set of tools for establishing peer-to-peer media connections and low-latency data exchange across mobile, desktop, and web environments. The project enables the creation of applications with live audio and video calling, real-time media streaming, and peer-to-peer data channels for sending encrypted arbitrary data packets without a central server. It supports secure media communication through end-to-end encryption for audio, video, and data streams. The SDK covers broad capabilities including

    C++
    View on GitHub↗4,468
  • cloudflare/boringtuncloudflare avatar

    cloudflare/boringtun

    7,089View on GitHub↗

    Boringtun is a Rust-based library and userspace implementation of the WireGuard protocol. It provides the necessary logic to establish encrypted network tunnels and route secure traffic across different operating systems without requiring kernel-level administrative privileges. The project is designed for embedding VPN logic into other applications. It achieves this through a C-compatible binary interface and cross-platform native bindings, allowing other programming languages to incorporate tunnel operations and peer management into their own software.

    Rust
    View on GitHub↗7,089
  • gdretools/gdsdecompGDRETools avatar

    GDRETools/gdsdecomp

    3,785View on GitHub↗

    gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern

    C++
    View on GitHub↗3,785
  • cefsharp/cefsharpcefsharp avatar

    cefsharp/CefSharp

    10,205View on GitHub↗

    CefSharp is a .NET binding for the Chromium Embedded Framework that allows developers to embed a full web browser into desktop applications. It provides an embedded browser control for rendering HTML, CSS, and JavaScript content within a native host window. The project features a bidirectional JavaScript bridge interface that enables the execution of scripts and the exposure of native host classes and methods to the browser environment. It also includes a headless browser automation tool for executing web tasks and capturing page screenshots without a graphical user interface. The library co

    C#browserc-plus-plusc-sharp
    View on GitHub↗10,205
  • clojure/clojureclojure avatar

    clojure/clojure

    11,006View on GitHub↗

    Clojure is a general-purpose, functional programming language hosted on the Java Virtual Machine. It is a homoiconic S-expression language that represents programs as nested data structures, allowing code to be manipulated and evaluated as data. The project provides a framework for JVM interoperability, enabling the invocation of Java methods and integration with other JVM-based languages. It distinguishes itself through a persistent data structure library that uses bitmapped vector tries to manage immutable collections and a programmatic REPL for interactive software development and real-tim

    Java
    View on GitHub↗11,006